content/canvas/test/webgl-conformance/conformance/resources/intArrayUniformShader.vert

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 uniform int ival;
     2 uniform int ival2[2];
     4 void main()
     5 {
     6     int sum = ival + ival2[0] + ival2[1];
     7     gl_Position = vec4(sum, 0.0, 0.0, 1.0);
     8 }

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