content/canvas/test/webgl-conformance/conformance/textures/tex-image-and-sub-image-2d-with-canvas.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    11 <script src="../../resources/js-test-pre.js"></script>
    12 <script src="../resources/webgl-test.js"></script>
    13 <script src="../resources/webgl-test-utils.js"></script>
    14 <script>
    15 var wtu = WebGLTestUtils;
    16 var gl = null;
    17 var textureLoc = null;
    18 var successfullyParsed = false;
    20 function init()
    21 {
    22     if (window.initNonKhronosFramework) {
    23         window.initNonKhronosFramework(true);
    24     }
    26     description('Verify texImage2D and texSubImage2D code paths taking Images');
    28     var canvas = document.getElementById("example");
    29     gl = wtu.create3DContext(canvas);
    30     var program = wtu.setupTexturedQuad(gl);
    32     gl.clearColor(0,0,0,1);
    33     gl.clearDepth(1);
    35     var testCanvas = document.createElement('canvas');
    36     testCanvas.width = 1;
    37     testCanvas.height = 2;
    38     var ctx = testCanvas.getContext("2d");
    39     ctx.fillStyle = "#ff0000";
    40     ctx.fillRect(0,0,1,1);
    41     ctx.fillStyle = "#00ff00";
    42     ctx.fillRect(0,1,1,1);
    43     runTest(testCanvas);
    44 }
    46 // These two declarations need to be global for "shouldBe" to see them
    47 var buf = null;
    48 var idx = 0;
    49 var pixel = [0, 0, 0];
    50 var correctColor = null;
    52 function runOneIteration(image, useTexSubImage2D, flipY, topColor, bottomColor)
    53 {
    54     debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
    55           ' with flipY=' + flipY);
    56     gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    57     // Disable any writes to the alpha channel
    58     gl.colorMask(1, 1, 1, 0);
    59     var texture = gl.createTexture();
    60     // Bind the texture to texture unit 0
    61     gl.bindTexture(gl.TEXTURE_2D, texture);
    62     // Set up texture parameters
    63     gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    64     gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    65     // Set up pixel store parameters
    66     gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
    67     gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
    68     gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE);
    69     // Upload the image into the texture
    70     if (useTexSubImage2D) {
    71         // Initialize the texture to black first
    72         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, image.width, image.height, 0,
    73                       gl.RGBA, gl.UNSIGNED_BYTE, null);
    74         gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
    75     } else {
    76         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
    77     }
    79     // Point the uniform sampler to texture unit 0
    80     gl.uniform1i(textureLoc, 0);
    81     // Draw the triangles
    82     wtu.drawQuad(gl, [0, 0, 0, 255]);
    83     // Check a few pixels near the top and bottom and make sure they have
    84     // the right color.
    85     debug("Checking lower left corner");
    86     wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
    87                         "shouldBe " + bottomColor);
    88     debug("Checking upper left corner");
    89     wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
    90                         "shouldBe " + topColor);
    91 }
    93 function runTest(image)
    94 {
    95     var red = [255, 0, 0];
    96     var green = [0, 255, 0];
    97     runOneIteration(image, false, true, red, green);
    98     runOneIteration(image, false, false, green, red);
    99     runOneIteration(image, true, true, red, green);
   100     runOneIteration(image, true, false, green, red);
   102     glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
   103     finishTest();
   104 }
   106 </script>
   107 </head>
   108 <body onload="init()">
   109 <canvas id="example" width="32px" height="32px"></canvas>
   110 <div id="description"></div>
   111 <div id="console"></div>
   112 </body>
   113 </html>

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