content/canvas/test/webgl-conformance/conformance/textures/texture-npot-video.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!--
     2 Copyright (c) 2010 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <html>
     7 <head>
     8 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     9 <script src="../../resources/js-test-pre.js"></script>
    10 <script src="../resources/webgl-test.js"></script>
    11 <script src="../resources/webgl-test-utils.js"></script>
    12 <script>
    13 var wtu = WebGLTestUtils;
    14 var gl = null;
    15 var textureLoc = null;
    16 var successfullyParsed = false;
    18 if (window.initNonKhronosFramework) {
    19     window.initNonKhronosFramework(true);
    20 }
    22 function init()
    23 {
    24     description('Verify npot video');
    26     var canvas = document.getElementById("example");
    27     gl = wtu.create3DContext(canvas);
    28     var program = wtu.setupTexturedQuad(gl);
    30     gl.clearColor(0,0,0,1);
    31     gl.clearDepth(1);
    33     textureLoc = gl.getUniformLocation(program, "tex");
    35     var video = document.getElementById("vid");
    36     video.addEventListener(
    37         "playing", function() { runTest(video); }, true);
    38     video.loop = true;
    39     video.play();
    40 }
    42 // These two declarations need to be global for "shouldBe" to see them
    43 var buf = null;
    44 var idx = 0;
    45 var pixel = [0, 0, 0];
    46 var correctColor = null;
    47 var texture;
    49 function runOneIteration(videoElement, useTexSubImage2D, flipY, topColor, bottomColor, badMinFilter, badClamp, genMips)
    50 {
    51     debug('Testing ' + (useTexSubImage2D ? 'texSubImage2D' : 'texImage2D') +
    52           ' with flipY=' + flipY);
    53     gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    54     // Disable any writes to the alpha channel
    55     gl.colorMask(1, 1, 1, 0);
    56     if (!texture) {
    57         texture = gl.createTexture();
    58     }
    59     // Bind the texture to texture unit 0
    60     gl.bindTexture(gl.TEXTURE_2D, texture);
    61     // Set up pixel store parameters
    62     gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY);
    63     // Upload the videoElement into the texture
    64     debug("size: " + videoElement.videoWidth + "x" + videoElement.videoHeight);
    65     if (useTexSubImage2D) {
    66         // Initialize the texture to black first
    67         debug("use texSubImage2D");
    68         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA,
    69                       videoElement.videoWidth, videoElement.videoHeight, 0,
    70                       gl.RGBA, gl.UNSIGNED_BYTE, null);
    71         gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, videoElement);
    72     } else {
    73         debug("use texImage2D");
    74         gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, videoElement);
    75     }
    77     // Set up texture parameters
    78     gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
    79     if (badMinFilter) {
    80         debug("bad min filter");
    81         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
    82     } else {
    83         debug("good min filter");
    84         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
    85     }
    86     if (badClamp) {
    87         debug("bad clamp");
    88         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
    89         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
    90     } else {
    91         debug("good clamp");
    92         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    93         gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    94     }
    95     if (genMips) {
    96         debug("generate mips");
    97         gl.generateMipmap(gl.TEXTURE_2D);
    98         glErrorShouldBe(gl, gl.INVALID_OPERATION, "should be INVALID_OPERATION");
    99     }
   101     gl.bindTexture(gl.TEXTURE_2D, null);
   102     gl.bindTexture(gl.TEXTURE_2D, texture);
   104 //    var c = document.createElement("canvas");
   105 //    c.width = 16;
   106 //    c.height = 16;
   107 //    c.style.border = "1px solid black";
   108 //    var ctx = c.getContext("2d");
   109 //    ctx.drawImage(videoElement, 0, 0, 16, 16);
   110 //    document.body.appendChild(c);
   112     // Point the uniform sampler to texture unit 0
   113     gl.uniform1i(textureLoc, 0);
   114     // Draw the triangles
   115     wtu.drawQuad(gl, [0, 0, 0, 255]);
   116     // Check a few pixels near the top and bottom and make sure they have
   117     // the right color.
   118     debug("Checking lower left corner");
   119     wtu.checkCanvasRect(gl, 4, 4, 2, 2, bottomColor,
   120                         "shouldBe " + bottomColor);
   121     debug("Checking upper left corner");
   122     wtu.checkCanvasRect(gl, 4, gl.canvas.height - 8, 2, 2, topColor,
   123                         "shouldBe " + topColor);
   124     debug("");
   125 }
   127 function runTest(videoElement)
   128 {
   129     var red = [255, 0, 0];
   130     var green = [0, 255, 0];
   131     var black = [0, 0, 0];
   132     runOneIteration(videoElement, false, true, black, black, true, true, true);
   133     runOneIteration(videoElement, false, true, black, black, true, false, false);
   134     runOneIteration(videoElement, false, true, black, black, false, true, false);
   135     runOneIteration(videoElement, false, true, black, black, true, true, false);
   136     runOneIteration(videoElement, false, true, green, red, false, false, false);
   137     runOneIteration(videoElement, false, false, red, green, false, false, false);
   138     runOneIteration(videoElement, true, true, green, red, false, false, false);
   139     runOneIteration(videoElement, true, false, red, green, false, false, false);
   141     glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
   142     videoElement.removeEventListener("playing", runTest);
   143     finishTest();
   144 }
   145 </script>
   146 </head>
   147 <body onload="init()">
   148 <canvas id="example" width="64px" height="48px"></canvas>
   149 <div id="description"></div>
   150 <div id="console"></div>
   151 <video id="vid" style="display:none;">
   152   <source src="../resources/npot-video.mp4"  type='video/mp4; codecs="avc1.42E01E"' />
   153   <source src="../resources/npot-video.webmvp8.webm" type='video/webm; codecs="vp8"' />
   154   <source src="../resources/npot-video.theora.ogv"  type='video/ogg; codecs="theora"' />
   155 </video>
   156 </body>
   157 </html>

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