content/canvas/test/webgl-conformance/conformance/textures/texture-npot.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL Non-Power of 2 texture conformance test.</title>
    11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12 <script src="../../resources/js-test-pre.js"></script>
    13 <script src="../resources/webgl-test.js"> </script>
    14 <script src="../resources/webgl-test-utils.js"> </script>
    15 </head>
    16 <body>
    17 <canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="vshader" type="x-shader/x-vertex">
    21 attribute vec4 vPosition;
    22 attribute vec2 texCoord0;
    23 varying vec2 texCoord;
    24 void main()
    25 {
    26     gl_Position = vPosition;
    27     texCoord = texCoord0;
    28 }
    29 </script>
    31 <script id="fshader" type="x-shader/x-fragment">
    32 precision mediump float;
    33 uniform samplerCube tex;
    34 varying vec2 texCoord;
    35 void main()
    36 {
    37     gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
    38 }
    39 </script>
    40 <script>
    41 description(document.title);
    42 var wtu = WebGLTestUtils;
    43 var gl = wtu.create3DContext("example");
    44 var program = wtu.setupTexturedQuad(gl);
    46 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    48 var tex = gl.createTexture();
    50 // Check that an NPOT texture not on level 0 generates INVALID_VALUE
    51 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
    52 glErrorShouldBe(gl, gl.INVALID_VALUE,
    53     "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
    55 // Check that an NPOT texture on level 0 succeeds
    56 wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
    57 glErrorShouldBe(gl, gl.NO_ERROR,
    58     "gl.texImage2D with NPOT texture at level 0 should succeed");
    60 // Check that generateMipmap fails on NPOT
    61 gl.generateMipmap(gl.TEXTURE_2D);
    62 glErrorShouldBe(gl, gl.INVALID_OPERATION,
    63     "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
    65 var loc = gl.getUniformLocation(program, "tex");
    66 gl.uniform1i(loc, 0);
    68 // Check that nothing is drawn if filtering is not correct for NPOT
    69 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    70 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    71 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
    72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
    74 wtu.drawQuad(gl);
    75 wtu.checkCanvas(
    76     gl, [0, 0, 0, 255],
    77     "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
    78 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    80 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    81 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    82 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
    84 wtu.drawQuad(gl);
    85 wtu.checkCanvas(
    86     gl, [0, 0, 0, 255],
    87     "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
    88 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    90 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
    92 wtu.drawQuad(gl);
    93 wtu.checkCanvas(
    94     gl, [0, 192, 128, 255],
    95     "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
    97 gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0);
    98 glErrorShouldBe(gl, gl.INVALID_VALUE,
    99     "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.");
   101 // Check that generateMipmap for an POT texture succeeds
   102 wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
   103 gl.generateMipmap(gl.TEXTURE_2D);
   104 glErrorShouldBe(gl, gl.NO_ERROR,
   105     "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed");
   107 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
   108 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
   109 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
   110 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
   112 wtu.drawQuad(gl);
   113 wtu.checkCanvas(
   114     gl, [0, 192, 128, 255],
   115     "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
   116 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
   118 debug("");
   119 debug("check using cubemap");
   120 var program = wtu.setupProgram(
   121     gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]);
   122 var tex = gl.createTexture();
   124 // Check that an NPOT texture not on level 0 generates INVALID_VALUE
   125 fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
   126 glErrorShouldBe(gl, gl.INVALID_VALUE,
   127     "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
   129 // Check that an NPOT texture on level 0 succeeds
   130 fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
   131 glErrorShouldBe(gl, gl.NO_ERROR,
   132     "gl.texImage2D with NPOT texture at level 0 should succeed");
   134 // Check that generateMipmap fails on NPOT
   135 gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
   136 glErrorShouldBe(gl, gl.INVALID_OPERATION,
   137     "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
   139 var loc = gl.getUniformLocation(program, "tex");
   140 gl.uniform1i(loc, 0);
   142 // Check that nothing is drawn if filtering is not correct for NPOT
   143 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
   144 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
   145 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
   146 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
   148 wtu.drawQuad(gl);
   149 wtu.checkCanvas(
   150     gl, [0, 0, 0, 255],
   151     "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
   152 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
   154 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
   155 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
   156 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
   158 wtu.drawQuad(gl);
   159 wtu.checkCanvas(
   160     gl, [0, 0, 0, 255],
   161     "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
   162 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
   164 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
   166 wtu.drawQuad(gl);
   167 wtu.checkCanvas(
   168     gl, [0, 192, 128, 255],
   169     "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
   171 // Check that an POT texture on level 0 succeeds
   172 fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
   173 glErrorShouldBe(gl, gl.NO_ERROR,
   174     "gl.texImage2D with POT texture at level 0 should succeed");
   176 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
   177 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
   178 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
   179 gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
   181 wtu.drawQuad(gl);
   182 wtu.checkCanvas(
   183     gl, [0, 0, 0, 255],
   184     "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
   186 // Check that generateMipmap succeeds on POT
   187 gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
   188 glErrorShouldBe(gl, gl.NO_ERROR,
   189     "gl.generateMipmap with POT texture should return succeed");
   191 wtu.drawQuad(gl);
   192 wtu.checkCanvas(
   193     gl, [0, 192, 128, 255],
   194     "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
   196 successfullyParsed = true;
   198 function fillCubeTexture(gl, tex, width, height, color, opt_level) {
   199   opt_level = opt_level || 0;
   200   var canvas = document.createElement('canvas');
   201   canvas.width = width;
   202   canvas.height = height;
   203   var ctx2d = canvas.getContext('2d');
   204   ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
   205   ctx2d.fillRect(0, 0, width, height);
   206   gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
   207   var targets = [
   208     gl.TEXTURE_CUBE_MAP_POSITIVE_X,
   209     gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
   210     gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
   211     gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
   212     gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
   213     gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
   214   for (var tt = 0; tt < targets.length; ++tt) {
   215     gl.texImage2D(
   216         targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
   217   }
   218 };
   220 </script>
   221 <script>finishTest();</script>
   223 </body>
   224 </html>

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