content/canvas/test/webgl-conformance/extra/simulated-attrib-0-bug-test.html

Wed, 31 Dec 2014 13:27:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Wed, 31 Dec 2014 13:27:57 +0100
branch
TOR_BUG_3246
changeset 6
8bccb770b82d
permissions
-rw-r--r--

Ignore runtime configuration files generated during quality assurance.

     1 <!DOCTYPE html>
     2 <html>
     3 <head>
     4 <meta charset="utf-8">
     5 <title>Simulated Attrib 0 Bug Test</title>
     6 <script src="../resources/js-test-pre.js"></script>
     7 <script src="../conformance/resources/webgl-test.js"></script>
     8 </head>
     9 <body>
    10 <div>Simulated Attrib 0 Bug Test</div>
    11 <div id="description"></div>
    12 <div id="console"></div>
    13 <script>
    14 var context = create3DContext();
    15 var program = loadStandardProgram(context);
    17 context.useProgram(program);
    18 debug("This line attempts to draw with 0x7FFFFFFF triangles with attrib 0 off");
    19 debug("A buggy simulated attrib 0 impl will probably mult 0x7FFFFFFF * sizeof(vec4)");
    20 shouldBe("context.drawArrays(context.TRIANGLES, 0, 0x7fffffff);", "undefined");
    21 debug("This line attempts to draw with 0x7ffffff triangles.");
    22 debug("A buggy simulated attrib 0 impl will probably pass 0x7FFFFFF0 to glBufferData and then not check that it failed");
    23 shouldBe("context.drawArrays(context.TRIANGLES, 0, 0x7ffffff);", "undefined");
    24 debug("")
    25 debug("NOTE!: You may not see any manifestation here. Check your impl for these issues");
    26 </script>
    27 </body>
    28 </html>

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