content/canvas/test/webgl-conformance/conformance/programs/get-active-test.html

Fri, 16 Jan 2015 18:13:44 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 18:13:44 +0100
branch
TOR_BUG_9701
changeset 14
925c144e1f1f
permissions
-rw-r--r--

Integrate suggestion from review to improve consistency with existing code.

     1 <!--
     2 Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
     4 Redistribution and use in source and binary forms, with or without
     5 modification, are permitted provided that the following conditions
     6 are met:
     7 1. Redistributions of source code must retain the above copyright
     8    notice, this list of conditions and the following disclaimer.
     9 2. Redistributions in binary form must reproduce the above copyright
    10    notice, this list of conditions and the following disclaimer in the
    11    documentation and/or other materials provided with the distribution.
    13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
    14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    16 PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    24 -->
    25 <!DOCTYPE html>
    26 <html>
    27 <head>
    28 <meta charset="utf-8">
    29 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    30 <script src="../../resources/js-test-pre.js"></script>
    31 <script src="../resources/webgl-test.js"></script>
    32 </head>
    33 <body>
    34 <div id="description"></div>
    35 <div id="console"></div>
    37 <script>
    38 description("Test of getActiveAttrib and getActiveUniform");
    40 var context = create3DContext();
    41 var context2 = create3DContext();
    42 var program = loadStandardProgram(context);
    43 var program2 = loadProgram(context2,
    44                            "../resources/intArrayUniformShader.vert",
    45                            "../resources/noopUniformShader.frag");
    47 glErrorShouldBe(context, context.NO_ERROR);
    48 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'");
    49 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4");
    50 shouldBe("context.getActiveUniform(program, 0).size", "1");
    51 shouldBeNull("context.getActiveUniform(program, 1)");
    52 glErrorShouldBe(context, context.INVALID_VALUE);
    53 shouldBeNull("context.getActiveUniform(program, -1)");
    54 glErrorShouldBe(context, context.INVALID_VALUE);
    55 shouldBeNull("context.getActiveUniform(null, 0)");
    56 glErrorShouldBe(context, context.INVALID_VALUE);
    58 // we don't know the order the attribs will appear.
    59 var info = [
    60   context.getActiveAttrib(program, 0),
    61   context.getActiveAttrib(program, 1)
    62 ];
    63 for (var ii = 0; ii < info.length; ++ii)
    64     shouldBeNonNull("info[ii]");
    66 var expected = [
    67   { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 },
    68   { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 }
    69 ];
    71 if (info[0].name != expected[0].name) {
    72   t = info[0];
    73   info[0] = info[1];
    74   info[1] = t;
    75 }
    77 for (var ii = 0; ii < info.length; ++ii) {
    78   shouldBe("info[ii].name", "expected[ii].name");
    79   shouldBe("info[ii].type", "expected[ii].type");
    80   shouldBe("info[ii].size", "expected[ii].size");
    81 }
    83 // we don't know the order the uniforms will appear.
    84 var info2 = [
    85     context2.getActiveUniform(program2, 0),
    86     context2.getActiveUniform(program2, 1)
    87 ];
    88 for (var ii = 0; ii < info2.length; ++ii)
    89     shouldBeNonNull("info2[ii]");
    91 var expected2 = [
    92     { name: 'ival', type: context2.INT, size: 1 },
    93     { name: 'ival2[0]', type: context2.INT, size: 2 }
    94 ];
    96 if (info2[0].name != expected2[0].name) {
    97     t = info2[0];
    98     info2[0] = info2[1];
    99     info2[1] = t;
   100 }
   102 for (var ii = 0; ii < info2.length; ++ii) {
   103     shouldBe("info2[ii].name", "expected2[ii].name");
   104     shouldBe("info2[ii].type", "expected2[ii].type");
   105     shouldBe("info2[ii].size", "expected2[ii].size");
   106 }
   108 shouldBeNull("context.getActiveAttrib(program, 2)");
   109 glErrorShouldBe(context, context.INVALID_VALUE);
   110 shouldBeNull("context.getActiveAttrib(program, -1)");
   111 glErrorShouldBe(context, context.INVALID_VALUE);
   112 shouldBeNull("context.getActiveAttrib(null, 0)");
   113 glErrorShouldBe(context, context.INVALID_VALUE);
   115 glErrorShouldBe(context2, context.NO_ERROR);
   117 debug("Check trying to get attribs from different context");
   118 shouldBeNull("context2.getActiveAttrib(program, 0)");
   119 glErrorShouldBe(context2, context2.INVALID_OPERATION);
   120 shouldBeNull("context2.getActiveUniform(program, 0)");
   121 glErrorShouldBe(context2, context2.INVALID_OPERATION);
   123 debug("Check trying to get attribs from deleted program");
   124 context.deleteProgram(program);
   125 shouldBeNull("context.getActiveUniform(program, 0)");
   126 glErrorShouldBe(context, context.INVALID_VALUE);
   127 shouldBeNull("context.getActiveAttrib(program, 0)");
   128 glErrorShouldBe(context, context.INVALID_VALUE);
   130 successfullyParsed = true;
   131 </script>
   133 <script>finishTest();</script>
   134 </body>
   135 </html>

mercurial