content/canvas/test/webgl-conformance/conformance/resources/pnglib.js

Fri, 16 Jan 2015 18:13:44 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 18:13:44 +0100
branch
TOR_BUG_9701
changeset 14
925c144e1f1f
permissions
-rw-r--r--

Integrate suggestion from review to improve consistency with existing code.

     1 /**
     2 * A handy class to calculate color values.
     3 *
     4 * @version 1.0
     5 * @author Robert Eisele <robert@xarg.org>
     6 * @copyright Copyright (c) 2010, Robert Eisele
     7 * @link http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascript/
     8 * @license http://www.opensource.org/licenses/bsd-license.php BSD License
     9 *
    10 */
    12 (function() {
    14     // helper functions for that ctx
    15     function write(buffer, offs) {
    16         for (var i = 2; i < arguments.length; i++) {
    17             for (var j = 0; j < arguments[i].length; j++) {
    18                 buffer[offs++] = arguments[i].charAt(j);
    19             }
    20         }
    21     }
    23     function byte2(w) {
    24         return String.fromCharCode((w >> 8) & 255, w & 255);
    25     }
    27     function byte4(w) {
    28         return String.fromCharCode((w >> 24) & 255, (w >> 16) & 255, (w >> 8) & 255, w & 255);
    29     }
    31     function byte2lsb(w) {
    32         return String.fromCharCode(w & 255, (w >> 8) & 255);
    33     }
    35     window.PNGlib = function(width,height,depth) {
    37         this.width   = width;
    38         this.height  = height;
    39         this.depth   = depth;
    41         // pixel data and row filter identifier size
    42         this.pix_size = height * (width + 1);
    44         // deflate header, pix_size, block headers, adler32 checksum
    45         this.data_size = 2 + this.pix_size + 5 * Math.floor((0xfffe + this.pix_size) / 0xffff) + 4;
    47         // offsets and sizes of Png chunks
    48         this.ihdr_offs = 0;                                    // IHDR offset and size
    49         this.ihdr_size = 4 + 4 + 13 + 4;
    50         this.plte_offs = this.ihdr_offs + this.ihdr_size;    // PLTE offset and size
    51         this.plte_size = 4 + 4 + 3 * depth + 4;
    52         this.trns_offs = this.plte_offs + this.plte_size;    // tRNS offset and size
    53         this.trns_size = 4 + 4 + depth + 4;
    54         this.idat_offs = this.trns_offs + this.trns_size;    // IDAT offset and size
    55         this.idat_size = 4 + 4 + this.data_size + 4;
    56         this.iend_offs = this.idat_offs + this.idat_size;    // IEND offset and size
    57         this.iend_size = 4 + 4 + 4;
    58         this.buffer_size  = this.iend_offs + this.iend_size;    // total PNG size
    60         this.buffer  = new Array();
    61         this.palette = new Object();
    62         this.pindex  = 0;
    64         var _crc32 = new Array();
    66         // initialize buffer with zero bytes
    67         for (var i = 0; i < this.buffer_size; i++) {
    68             this.buffer[i] = "\x00";
    69         }
    71         // initialize non-zero elements
    72         write(this.buffer, this.ihdr_offs, byte4(this.ihdr_size - 12), 'IHDR', byte4(width), byte4(height), "\x08\x03");
    73         write(this.buffer, this.plte_offs, byte4(this.plte_size - 12), 'PLTE');
    74         write(this.buffer, this.trns_offs, byte4(this.trns_size - 12), 'tRNS');
    75         write(this.buffer, this.idat_offs, byte4(this.idat_size - 12), 'IDAT');
    76         write(this.buffer, this.iend_offs, byte4(this.iend_size - 12), 'IEND');
    78         // initialize deflate header
    79         var header = ((8 + (7 << 4)) << 8) | (3 << 6);
    80         header+= 31 - (header % 31);
    82         write(this.buffer, this.idat_offs + 8, byte2(header));
    84         // initialize deflate block headers
    85         for (var i = 0; (i << 16) - 1 < this.pix_size; i++) {
    86             var size, bits;
    87             if (i + 0xffff < this.pix_size) {
    88                 size = 0xffff;
    89                 bits = "\x00";
    90             } else {
    91                 size = this.pix_size - (i << 16) - i;
    92                 bits = "\x01";
    93             }
    94             write(this.buffer, this.idat_offs + 8 + 2 + (i << 16) + (i << 2), bits, byte2lsb(size), byte2lsb(~size));
    95         }
    97         /* Create crc32 lookup table */
    98         for (var i = 0; i < 256; i++) {
    99             var c = i;
   100             for (var j = 0; j < 8; j++) {
   101                 if (c & 1) {
   102                     c = -306674912 ^ ((c >> 1) & 0x7fffffff);
   103                 } else {
   104                     c = (c >> 1) & 0x7fffffff;
   105                 }
   106             }
   107             _crc32[i] = c;
   108         }
   110         // compute the index into a png for a given pixel
   111         this.index = function(x,y) {
   112             var i = y * (this.width + 1) + x + 1;
   113             var j = this.idat_offs + 8 + 2 + 5 * Math.floor((i / 0xffff) + 1) + i;
   114             return j;
   115         }
   117         // convert a color and build up the palette
   118         this.color = function(red, green, blue, alpha) {
   120             alpha = alpha >= 0 ? alpha : 255;
   121             var color = (((((alpha << 8) | red) << 8) | green) << 8) | blue;
   123             if (typeof this.palette[color] == "undefined") {
   124                 if (this.pindex == this.depth) return "\x00";
   126                 var ndx = this.plte_offs + 8 + 3 * this.pindex;
   128                 this.buffer[ndx + 0] = String.fromCharCode(red);
   129                 this.buffer[ndx + 1] = String.fromCharCode(green);
   130                 this.buffer[ndx + 2] = String.fromCharCode(blue);
   131                 this.buffer[this.trns_offs+8+this.pindex] = String.fromCharCode(alpha);
   133                 this.palette[color] = String.fromCharCode(this.pindex++);
   134             }
   135             return this.palette[color];
   136         }
   138         // output a PNG string, Base64 encoded
   139         this.getBase64 = function() {
   141             var s = this.getDump();
   143             var ch = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
   144             var c1, c2, c3, e1, e2, e3, e4;
   145             var l = s.length;
   146             var i = 0;
   147             var r = "";
   149             do {
   150                 c1 = s.charCodeAt(i);
   151                 e1 = c1 >> 2;
   152                 c2 = s.charCodeAt(i+1);
   153                 e2 = ((c1 & 3) << 4) | (c2 >> 4);
   154                 c3 = s.charCodeAt(i+2);
   155                 if (l < i+2) { e3 = 64; } else { e3 = ((c2 & 0xf) << 2) | (c3 >> 6); }
   156                 if (l < i+3) { e4 = 64; } else { e4 = c3 & 0x3f; }
   157                 r+= ch.charAt(e1) + ch.charAt(e2) + ch.charAt(e3) + ch.charAt(e4);
   158             } while ((i+= 3) < l);
   159             return r;
   160         }
   162         // output a PNG string
   163         this.getDump = function() {
   165             // compute adler32 of output pixels + row filter bytes
   166             var BASE = 65521; /* largest prime smaller than 65536 */
   167             var NMAX = 5552;  /* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
   168             var s1 = 1;
   169             var s2 = 0;
   170             var n = NMAX;
   172             for (var y = 0; y < this.height; y++) {
   173                 for (var x = -1; x < this.width; x++) {
   174                     s1+= this.buffer[this.index(x, y)].charCodeAt(0);
   175                     s2+= s1;
   176                     if ((n-= 1) == 0) {
   177                         s1%= BASE;
   178                         s2%= BASE;
   179                         n = NMAX;
   180                     }
   181                 }
   182             }
   183             s1%= BASE;
   184             s2%= BASE;
   185             write(this.buffer, this.idat_offs + this.idat_size - 8, byte4((s2 << 16) | s1));
   187             // compute crc32 of the PNG chunks
   188             function crc32(png, offs, size) {
   189                 var crc = -1;
   190                 for (var i = 4; i < size-4; i += 1) {
   191                     crc = _crc32[(crc ^ png[offs+i].charCodeAt(0)) & 0xff] ^ ((crc >> 8) & 0x00ffffff);
   192                 }
   193                 write(png, offs+size-4, byte4(crc ^ -1));
   194             }
   196             crc32(this.buffer, this.ihdr_offs, this.ihdr_size);
   197             crc32(this.buffer, this.plte_offs, this.plte_size);
   198             crc32(this.buffer, this.trns_offs, this.trns_size);
   199             crc32(this.buffer, this.idat_offs, this.idat_size);
   200             crc32(this.buffer, this.iend_offs, this.iend_size);
   202             // convert PNG to string
   203             return "\211PNG\r\n\032\n"+this.buffer.join('');
   204         }
   205     }
   207 })();

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