Fri, 16 Jan 2015 18:13:44 +0100
Integrate suggestion from review to improve consistency with existing code.
1 precision mediump float;
2 uniform sampler2D s2D;
3 uniform samplerCube sCube;
4 void main()
5 {
6 gl_FragColor = texture2D(s2D, vec2(0.5, 0.5)) +
7 textureCube(sCube, vec3(0.5, 0.5, 0.5));
8 }