Fri, 16 Jan 2015 18:13:44 +0100
Integrate suggestion from review to improve consistency with existing code.
1 <html class="reftest-wait">
2 <head>
3 <script type="text/javascript">
4 function go() {
5 var canvas = document.getElementById("canvas");
6 var ctx = canvas.getContext("2d");
8 // Draw some orange
9 ctx.fillStyle = "orange";
10 ctx.fillRect(0, 0, 100, 100);
12 // Instantiate an image. Once it has loaded, draw it & take snapshot.
13 var image = new Image();
14 image.onload = function() {
15 // This version of the test is "easier", in that the sampled region
16 // is offset from the red by 1px on all sides. This lets us avoid
17 // any pixel-rounding errors.
18 ctx.drawImage(image, 26, 26, 48, 48, 0, 0, 100, 100);
19 document.documentElement.removeAttribute("class");
20 }
21 image.src ="limeInRed100x100.svg";
22 }
23 </script>
24 </head>
25 <body onload="go()">
26 <canvas id="canvas" width="100" height="100"></canvas>
27 </body>
28 </html>