other-licenses/7zstub/src/DOC/lzma.txt

Fri, 16 Jan 2015 18:13:44 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Fri, 16 Jan 2015 18:13:44 +0100
branch
TOR_BUG_9701
changeset 14
925c144e1f1f
permissions
-rw-r--r--

Integrate suggestion from review to improve consistency with existing code.

     1 LZMA SDK 4.40
     2 -------------
     4 LZMA SDK   Copyright (C) 1999-2006 Igor Pavlov
     6 LZMA SDK provides the documentation, samples, header files, libraries, 
     7 and tools you need to develop applications that use LZMA compression.
     9 LZMA is default and general compression method of 7z format
    10 in 7-Zip compression program (www.7-zip.org). LZMA provides high 
    11 compression ratio and very fast decompression.
    13 LZMA is an improved version of famous LZ77 compression algorithm. 
    14 It was improved in way of maximum increasing of compression ratio,
    15 keeping high decompression speed and low memory requirements for 
    16 decompressing.
    20 LICENSE
    21 -------
    23 LZMA SDK is available under any of the following licenses:
    25 1) GNU Lesser General Public License (GNU LGPL)
    26 2) Common Public License (CPL)
    27 3) Simplified license for unmodified code (read SPECIAL EXCEPTION) 
    28 4) Proprietary license 
    30 It means that you can select one of these four options and follow rules of that license.
    33 1,2) GNU LGPL and CPL licenses are pretty similar and both these
    34 licenses are classified as 
    35  - "Free software licenses" at http://www.gnu.org/ 
    36  - "OSI-approved" at http://www.opensource.org/
    39 3) SPECIAL EXCEPTION
    41 Igor Pavlov, as the author of this code, expressly permits you 
    42 to statically or dynamically link your code (or bind by name) 
    43 to the files from LZMA SDK without subjecting your linked 
    44 code to the terms of the CPL or GNU LGPL. 
    45 Any modifications or additions to files from LZMA SDK, however, 
    46 are subject to the GNU LGPL or CPL terms.
    48 SPECIAL EXCEPTION allows you to use LZMA SDK in applications with closed code, 
    49 while you keep LZMA SDK code unmodified.
    52 SPECIAL EXCEPTION #2: Igor Pavlov, as the author of this code, expressly permits 
    53 you to use this code under the same terms and conditions contained in the License 
    54 Agreement you have for any previous version of LZMA SDK developed by Igor Pavlov.
    56 SPECIAL EXCEPTION #2 allows owners of proprietary licenses to use latest version 
    57 of LZMA SDK as update for previous versions.
    60 SPECIAL EXCEPTION #3: Igor Pavlov, as the author of this code, expressly permits 
    61 you to use code of the following files: 
    62 BranchTypes.h, LzmaTypes.h, LzmaTest.c, LzmaStateTest.c, LzmaAlone.cpp, 
    63 LzmaAlone.cs, LzmaAlone.java
    64 as public domain code. 
    67 4) Proprietary license
    69 LZMA SDK also can be available under a proprietary license which 
    70 can include:
    72 1) Right to modify code without subjecting modified code to the 
    73 terms of the CPL or GNU LGPL
    74 2) Technical support for code
    76 To request such proprietary license or any additional consultations,
    77 send email message from that page:
    78 http://www.7-zip.org/support.html
    81 You should have received a copy of the GNU Lesser General Public
    82 License along with this library; if not, write to the Free Software
    83 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    85 You should have received a copy of the Common Public License
    86 along with this library.
    89 LZMA SDK Contents
    90 -----------------
    92 LZMA SDK includes:
    94   - C++ source code of LZMA compressing and decompressing
    95   - ANSI-C compatible source code for LZMA decompressing
    96   - C# source code for LZMA compressing and decompressing
    97   - Java source code for LZMA compressing and decompressing
    98   - Compiled file->file LZMA compressing/decompressing program for Windows system
   100 ANSI-C LZMA decompression code was ported from original C++ sources to C.
   101 Also it was simplified and optimized for code size. 
   102 But it is fully compatible with LZMA from 7-Zip.
   105 UNIX/Linux version 
   106 ------------------
   107 To compile C++ version of file->file LZMA, go to directory
   108 C/7zip/Compress/LZMA_Alone 
   109 and type "make" or "make clean all" to recompile all.
   111 In some UNIX/Linux versions you must compile LZMA with static libraries.
   112 To compile with static libraries, change string in makefile
   113 LIB = -lm
   114 to string  
   115 LIB = -lm -static
   118 Files
   119 ---------------------
   120 C        - C / CPP source code
   121 CS       - C# source code
   122 Java     - Java source code
   123 lzma.txt - LZMA SDK description (this file)
   124 7zFormat.txt - 7z Format description
   125 7zC.txt  - 7z ANSI-C Decoder description (this file)
   126 methods.txt  - Compression method IDs for .7z
   127 LGPL.txt - GNU Lesser General Public License
   128 CPL.html - Common Public License
   129 lzma.exe - Compiled file->file LZMA encoder/decoder for Windows
   130 history.txt - history of the LZMA SDK
   133 Source code structure
   134 ---------------------
   136 C  - C / CPP files
   137   Common  - common files for C++ projects
   138   Windows - common files for Windows related code
   139   7zip    - files related to 7-Zip Project
   140     Common   - common files for 7-Zip
   141     Compress - files related to compression/decompression
   142       LZ     - files related to LZ (Lempel-Ziv) compression algorithm
   143         BinTree    - Binary Tree Match Finder for LZ algorithm
   144         HashChain  - Hash Chain Match Finder for LZ algorithm
   145         Patricia   - Patricia Match Finder for LZ algorithm
   146       RangeCoder   - Range Coder (special code of compression/decompression)
   147       LZMA         - LZMA compression/decompression on C++
   148       LZMA_Alone   - file->file LZMA compression/decompression
   149       LZMA_C       - ANSI-C compatible LZMA decompressor
   150         LzmaDecode.h  - interface for LZMA decoding on ANSI-C
   151         LzmaDecode.c      - LZMA decoding on ANSI-C (new fastest version)
   152         LzmaDecodeSize.c  - LZMA decoding on ANSI-C (old size-optimized version)
   153         LzmaTest.c        - test application that decodes LZMA encoded file
   154         LzmaTypes.h       - basic types for LZMA Decoder
   155         LzmaStateDecode.h - interface for LZMA decoding (State version)
   156         LzmaStateDecode.c - LZMA decoding on ANSI-C (State version)
   157         LzmaStateTest.c   - test application (State version)
   158       Branch       - Filters for x86, IA-64, ARM, ARM-Thumb, PowerPC and SPARC code
   159     Archive - files related to archiving
   160       7z_C     - 7z ANSI-C Decoder
   162 CS - C# files
   163   7zip
   164     Common   - some common files for 7-Zip
   165     Compress - files related to compression/decompression
   166       LZ     - files related to LZ (Lempel-Ziv) compression algorithm
   167       LZMA         - LZMA compression/decompression
   168       LzmaAlone    - file->file LZMA compression/decompression
   169       RangeCoder   - Range Coder (special code of compression/decompression)
   171 Java  - Java files
   172   SevenZip
   173     Compression    - files related to compression/decompression
   174       LZ           - files related to LZ (Lempel-Ziv) compression algorithm
   175       LZMA         - LZMA compression/decompression
   176       RangeCoder   - Range Coder (special code of compression/decompression)
   178 C/C++ source code of LZMA SDK is part of 7-Zip project.
   180 You can find ANSI-C LZMA decompressing code at folder 
   181   C/7zip/Compress/LZMA_C
   182 7-Zip doesn't use that ANSI-C LZMA code and that code was developed 
   183 specially for this SDK. And files from LZMA_C do not need files from 
   184 other directories of SDK for compiling.
   186 7-Zip source code can be downloaded from 7-Zip's SourceForge page:
   188   http://sourceforge.net/projects/sevenzip/
   191 LZMA features
   192 -------------
   193   - Variable dictionary size (up to 1 GB)
   194   - Estimated compressing speed: about 1 MB/s on 1 GHz CPU
   195   - Estimated decompressing speed: 
   196       - 8-12 MB/s on 1 GHz Intel Pentium 3 or AMD Athlon
   197       - 500-1000 KB/s on 100 MHz ARM, MIPS, PowerPC or other simple RISC
   198   - Small memory requirements for decompressing (8-32 KB + DictionarySize)
   199   - Small code size for decompressing: 2-8 KB (depending from 
   200     speed optimizations) 
   202 LZMA decoder uses only integer operations and can be 
   203 implemented in any modern 32-bit CPU (or on 16-bit CPU with some conditions).
   205 Some critical operations that affect to speed of LZMA decompression:
   206   1) 32*16 bit integer multiply
   207   2) Misspredicted branches (penalty mostly depends from pipeline length)
   208   3) 32-bit shift and arithmetic operations
   210 Speed of LZMA decompressing mostly depends from CPU speed.
   211 Memory speed has no big meaning. But if your CPU has small data cache, 
   212 overall weight of memory speed will slightly increase.
   215 How To Use
   216 ----------
   218 Using LZMA encoder/decoder executable
   219 --------------------------------------
   221 Usage:  LZMA <e|d> inputFile outputFile [<switches>...]
   223   e: encode file
   225   d: decode file
   227   b: Benchmark. There are two tests: compressing and decompressing 
   228      with LZMA method. Benchmark shows rating in MIPS (million 
   229      instructions per second). Rating value is calculated from 
   230      measured speed and it is normalized with AMD Athlon 64 X2 CPU
   231      results. Also Benchmark checks possible hardware errors (RAM 
   232      errors in most cases). Benchmark uses these settings:
   233      (-a1, -d21, -fb32, -mfbt4). You can change only -d. Also you 
   234      can change number of iterations. Example for 30 iterations:
   235 	LZMA b 30
   236      Default number of iterations is 10.
   238 <Switches>
   241   -a{N}:  set compression mode 0 = fast, 1 = normal
   242           default: 1 (normal)
   244   d{N}:   Sets Dictionary size - [0, 30], default: 23 (8MB)
   245           The maximum value for dictionary size is 1 GB = 2^30 bytes.
   246           Dictionary size is calculated as DictionarySize = 2^N bytes. 
   247           For decompressing file compressed by LZMA method with dictionary 
   248           size D = 2^N you need about D bytes of memory (RAM).
   250   -fb{N}: set number of fast bytes - [5, 273], default: 128
   251           Usually big number gives a little bit better compression ratio 
   252           and slower compression process.
   254   -lc{N}: set number of literal context bits - [0, 8], default: 3
   255           Sometimes lc=4 gives gain for big files.
   257   -lp{N}: set number of literal pos bits - [0, 4], default: 0
   258           lp switch is intended for periodical data when period is 
   259           equal 2^N. For example, for 32-bit (4 bytes) 
   260           periodical data you can use lp=2. Often it's better to set lc0, 
   261           if you change lp switch.
   263   -pb{N}: set number of pos bits - [0, 4], default: 2
   264           pb switch is intended for periodical data 
   265           when period is equal 2^N.
   267   -mf{MF_ID}: set Match Finder. Default: bt4. 
   268               Algorithms from hc* group doesn't provide good compression 
   269               ratio, but they often works pretty fast in combination with 
   270               fast mode (-a0).
   272               Memory requirements depend from dictionary size 
   273               (parameter "d" in table below). 
   275                MF_ID     Memory                   Description
   277                 bt2    d *  9.5 + 4MB  Binary Tree with 2 bytes hashing.
   278                 bt3    d * 11.5 + 4MB  Binary Tree with 3 bytes hashing.
   279                 bt4    d * 11.5 + 4MB  Binary Tree with 4 bytes hashing.
   280                 hc4    d *  7.5 + 4MB  Hash Chain with 4 bytes hashing.
   282   -eos:   write End Of Stream marker. By default LZMA doesn't write 
   283           eos marker, since LZMA decoder knows uncompressed size 
   284           stored in .lzma file header.
   286   -si:    Read data from stdin (it will write End Of Stream marker).
   287   -so:    Write data to stdout
   290 Examples:
   292 1) LZMA e file.bin file.lzma -d16 -lc0 
   294 compresses file.bin to file.lzma with 64 KB dictionary (2^16=64K)  
   295 and 0 literal context bits. -lc0 allows to reduce memory requirements 
   296 for decompression.
   299 2) LZMA e file.bin file.lzma -lc0 -lp2
   301 compresses file.bin to file.lzma with settings suitable 
   302 for 32-bit periodical data (for example, ARM or MIPS code).
   304 3) LZMA d file.lzma file.bin
   306 decompresses file.lzma to file.bin.
   309 Compression ratio hints
   310 -----------------------
   312 Recommendations
   313 ---------------
   315 To increase compression ratio for LZMA compressing it's desirable 
   316 to have aligned data (if it's possible) and also it's desirable to locate
   317 data in such order, where code is grouped in one place and data is 
   318 grouped in other place (it's better than such mixing: code, data, code,
   319 data, ...).
   322 Using Filters
   323 -------------
   324 You can increase compression ratio for some data types, using
   325 special filters before compressing. For example, it's possible to 
   326 increase compression ratio on 5-10% for code for those CPU ISAs: 
   327 x86, IA-64, ARM, ARM-Thumb, PowerPC, SPARC.
   329 You can find C/C++ source code of such filters in folder "7zip/Compress/Branch"
   331 You can check compression ratio gain of these filters with such 
   332 7-Zip commands (example for ARM code):
   333 No filter:
   334   7z a a1.7z a.bin -m0=lzma
   336 With filter for little-endian ARM code:
   337   7z a a2.7z a.bin -m0=bc_arm -m1=lzma        
   339 With filter for big-endian ARM code (using additional Swap4 filter):
   340   7z a a3.7z a.bin -m0=swap4 -m1=bc_arm -m2=lzma
   342 It works in such manner:
   343 Compressing    = Filter_encoding + LZMA_encoding
   344 Decompressing  = LZMA_decoding + Filter_decoding
   346 Compressing and decompressing speed of such filters is very high,
   347 so it will not increase decompressing time too much.
   348 Moreover, it reduces decompression time for LZMA_decoding, 
   349 since compression ratio with filtering is higher.
   351 These filters convert CALL (calling procedure) instructions 
   352 from relative offsets to absolute addresses, so such data becomes more 
   353 compressible. Source code of these CALL filters is pretty simple
   354 (about 20 lines of C++), so you can convert it from C++ version yourself.
   356 For some ISAs (for example, for MIPS) it's impossible to get gain from such filter.
   359 LZMA compressed file format
   360 ---------------------------
   361 Offset Size Description
   362   0     1   Special LZMA properties for compressed data
   363   1     4   Dictionary size (little endian)
   364   5     8   Uncompressed size (little endian). -1 means unknown size
   365  13         Compressed data
   368 ANSI-C LZMA Decoder
   369 ~~~~~~~~~~~~~~~~~~~
   371 To compile ANSI-C LZMA Decoder you can use one of the following files sets:
   372 1) LzmaDecode.h + LzmaDecode.c + LzmaTest.c  (fastest version)
   373 2) LzmaDecode.h + LzmaDecodeSize.c + LzmaTest.c  (old size-optimized version)
   374 3) LzmaStateDecode.h + LzmaStateDecode.c + LzmaStateTest.c  (zlib-like interface)
   377 Memory requirements for LZMA decoding
   378 -------------------------------------
   380 LZMA decoder doesn't allocate memory itself, so you must 
   381 allocate memory and send it to LZMA.
   383 Stack usage of LZMA decoding function for local variables is not 
   384 larger than 200 bytes.
   386 How To decompress data
   387 ----------------------
   389 LZMA Decoder (ANSI-C version) now supports 5 interfaces:
   390 1) Single-call Decompressing
   391 2) Single-call Decompressing with input stream callback
   392 3) Multi-call Decompressing with output buffer
   393 4) Multi-call Decompressing with input callback and output buffer
   394 5) Multi-call State Decompressing (zlib-like interface)
   396 Variant-5 is similar to Variant-4, but Variant-5 doesn't use callback functions.
   398 Decompressing steps
   399 -------------------
   401 1) read LZMA properties (5 bytes):
   402    unsigned char properties[LZMA_PROPERTIES_SIZE];
   404 2) read uncompressed size (8 bytes, little-endian)
   406 3) Decode properties:
   408   CLzmaDecoderState state;  /* it's 24-140 bytes structure, if int is 32-bit */
   410   if (LzmaDecodeProperties(&state.Properties, properties, LZMA_PROPERTIES_SIZE) != LZMA_RESULT_OK)
   411     return PrintError(rs, "Incorrect stream properties");
   413 4) Allocate memory block for internal Structures:
   415   state.Probs = (CProb *)malloc(LzmaGetNumProbs(&state.Properties) * sizeof(CProb));
   416   if (state.Probs == 0)
   417     return PrintError(rs, kCantAllocateMessage);
   419   LZMA decoder uses array of CProb variables as internal structure.
   420   By default, CProb is unsigned_short. But you can define _LZMA_PROB32 to make 
   421   it unsigned_int. It can increase speed on some 32-bit CPUs, but memory 
   422   usage will be doubled in that case.
   425 5) Main Decompressing
   427 You must use one of the following interfaces:
   429 5.1 Single-call Decompressing
   430 -----------------------------
   431 When to use: RAM->RAM decompressing
   432 Compile files: LzmaDecode.h, LzmaDecode.c
   433 Compile defines: no defines
   434 Memory Requirements:
   435   - Input buffer: compressed size
   436   - Output buffer: uncompressed size
   437   - LZMA Internal Structures (~16 KB for default settings) 
   439 Interface:
   440   int res = LzmaDecode(&state, 
   441       inStream, compressedSize, &inProcessed,
   442       outStream, outSize, &outProcessed);
   445 5.2 Single-call Decompressing with input stream callback
   446 --------------------------------------------------------
   447 When to use: File->RAM or Flash->RAM decompressing.
   448 Compile files: LzmaDecode.h, LzmaDecode.c
   449 Compile defines: _LZMA_IN_CB
   450 Memory Requirements:
   451   - Buffer for input stream: any size (for example, 16 KB)
   452   - Output buffer: uncompressed size
   453   - LZMA Internal Structures (~16 KB for default settings) 
   455 Interface:
   456   typedef struct _CBuffer
   457   {
   458     ILzmaInCallback InCallback;
   459     FILE *File;
   460     unsigned char Buffer[kInBufferSize];
   461   } CBuffer;
   463   int LzmaReadCompressed(void *object, const unsigned char **buffer, SizeT *size)
   464   {
   465     CBuffer *bo = (CBuffer *)object;
   466     *buffer = bo->Buffer;
   467     *size = MyReadFile(bo->File, bo->Buffer, kInBufferSize);
   468     return LZMA_RESULT_OK;
   469   }
   471   CBuffer g_InBuffer;
   473   g_InBuffer.File = inFile;
   474   g_InBuffer.InCallback.Read = LzmaReadCompressed;
   475   int res = LzmaDecode(&state, 
   476       &g_InBuffer.InCallback,
   477       outStream, outSize, &outProcessed);
   480 5.3 Multi-call decompressing with output buffer
   481 -----------------------------------------------
   482 When to use: RAM->File decompressing 
   483 Compile files: LzmaDecode.h, LzmaDecode.c
   484 Compile defines: _LZMA_OUT_READ
   485 Memory Requirements:
   486  - Input buffer: compressed size
   487  - Buffer for output stream: any size (for example, 16 KB)
   488  - LZMA Internal Structures (~16 KB for default settings) 
   489  - LZMA dictionary (dictionary size is encoded in stream properties)
   491 Interface:
   493   state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
   495   LzmaDecoderInit(&state);
   496   do
   497   {
   498     LzmaDecode(&state,
   499       inBuffer, inAvail, &inProcessed,
   500       g_OutBuffer, outAvail, &outProcessed);
   501     inAvail -= inProcessed;
   502     inBuffer += inProcessed;
   503   }
   504   while you need more bytes
   506   see LzmaTest.c for more details.
   509 5.4 Multi-call decompressing with input callback and output buffer
   510 ------------------------------------------------------------------
   511 When to use: File->File decompressing 
   512 Compile files: LzmaDecode.h, LzmaDecode.c
   513 Compile defines: _LZMA_IN_CB, _LZMA_OUT_READ
   514 Memory Requirements:
   515  - Buffer for input stream: any size (for example, 16 KB)
   516  - Buffer for output stream: any size (for example, 16 KB)
   517  - LZMA Internal Structures (~16 KB for default settings) 
   518  - LZMA dictionary (dictionary size is encoded in stream properties)
   520 Interface:
   522   state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
   524   LzmaDecoderInit(&state);
   525   do
   526   {
   527     LzmaDecode(&state,
   528       &bo.InCallback,
   529       g_OutBuffer, outAvail, &outProcessed);
   530   }
   531   while you need more bytes
   533   see LzmaTest.c for more details:
   536 5.5 Multi-call State Decompressing (zlib-like interface)
   537 ------------------------------------------------------------------
   538 When to use: file->file decompressing 
   539 Compile files: LzmaStateDecode.h, LzmaStateDecode.c
   540 Compile defines:
   541 Memory Requirements:
   542  - Buffer for input stream: any size (for example, 16 KB)
   543  - Buffer for output stream: any size (for example, 16 KB)
   544  - LZMA Internal Structures (~16 KB for default settings) 
   545  - LZMA dictionary (dictionary size is encoded in stream properties)
   547 Interface:
   549   state.Dictionary = (unsigned char *)malloc(state.Properties.DictionarySize);
   552   LzmaDecoderInit(&state);
   553   do
   554   {
   555     res = LzmaDecode(&state,
   556       inBuffer, inAvail, &inProcessed,
   557       g_OutBuffer, outAvail, &outProcessed,
   558       finishDecoding);
   559     inAvail -= inProcessed;
   560     inBuffer += inProcessed;
   561   }
   562   while you need more bytes
   564   see LzmaStateTest.c for more details:
   567 6) Free all allocated blocks
   570 Note
   571 ----
   572 LzmaDecodeSize.c is size-optimized version of LzmaDecode.c.
   573 But compiled code of LzmaDecodeSize.c can be larger than 
   574 compiled code of LzmaDecode.c. So it's better to use 
   575 LzmaDecode.c in most cases.
   578 EXIT codes
   579 -----------
   581 LZMA decoder can return one of the following codes:
   583 #define LZMA_RESULT_OK 0
   584 #define LZMA_RESULT_DATA_ERROR 1
   586 If you use callback function for input data and you return some 
   587 error code, LZMA Decoder also returns that code.
   591 LZMA Defines
   592 ------------
   594 _LZMA_IN_CB    - Use callback for input data
   596 _LZMA_OUT_READ - Use read function for output data
   598 _LZMA_LOC_OPT  - Enable local speed optimizations inside code.
   599                  _LZMA_LOC_OPT is only for LzmaDecodeSize.c (size-optimized version).
   600                  _LZMA_LOC_OPT doesn't affect LzmaDecode.c (speed-optimized version)
   601                  and LzmaStateDecode.c
   603 _LZMA_PROB32   - It can increase speed on some 32-bit CPUs, 
   604                  but memory usage will be doubled in that case
   606 _LZMA_UINT32_IS_ULONG  - Define it if int is 16-bit on your compiler
   607                          and long is 32-bit.
   609 _LZMA_SYSTEM_SIZE_T  - Define it if you want to use system's size_t.
   610                        You can use it to enable 64-bit sizes supporting
   614 C++ LZMA Encoder/Decoder 
   615 ~~~~~~~~~~~~~~~~~~~~~~~~
   616 C++ LZMA code use COM-like interfaces. So if you want to use it, 
   617 you can study basics of COM/OLE.
   619 By default, LZMA Encoder contains all Match Finders.
   620 But for compressing it's enough to have just one of them.
   621 So for reducing size of compressing code you can define:
   622   #define COMPRESS_MF_BT
   623   #define COMPRESS_MF_BT4
   624 and it will use only bt4 match finder.
   627 ---
   629 http://www.7-zip.org
   630 http://www.7-zip.org/support.html

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