content/media/AudioSampleFormat.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
     3 /* This Source Code Form is subject to the terms of the Mozilla Public
     4  * License, v. 2.0. If a copy of the MPL was not distributed with this
     5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef MOZILLA_AUDIOSAMPLEFORMAT_H_
     7 #define MOZILLA_AUDIOSAMPLEFORMAT_H_
     9 #include "nsAlgorithm.h"
    10 #include <algorithm>
    12 namespace mozilla {
    14 /**
    15  * Audio formats supported in MediaStreams and media elements.
    16  *
    17  * Only one of these is supported by AudioStream, and that is determined
    18  * at compile time (roughly, FLOAT32 on desktops, S16 on mobile). Media decoders
    19  * produce that format only; queued AudioData always uses that format.
    20  */
    21 enum AudioSampleFormat
    22 {
    23   // Native-endian signed 16-bit audio samples
    24   AUDIO_FORMAT_S16,
    25   // Signed 32-bit float samples
    26   AUDIO_FORMAT_FLOAT32,
    27   // Silence: format will be chosen later
    28   AUDIO_FORMAT_SILENCE,
    29   // The format used for output by AudioStream.
    30 #ifdef MOZ_SAMPLE_TYPE_S16
    31   AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_S16
    32 #else
    33   AUDIO_OUTPUT_FORMAT = AUDIO_FORMAT_FLOAT32
    34 #endif
    35 };
    37 enum {
    38   MAX_AUDIO_SAMPLE_SIZE = sizeof(float)
    39 };
    41 template <AudioSampleFormat Format> class AudioSampleTraits;
    43 template <> class AudioSampleTraits<AUDIO_FORMAT_FLOAT32> {
    44 public:
    45   typedef float Type;
    46 };
    47 template <> class AudioSampleTraits<AUDIO_FORMAT_S16> {
    48 public:
    49   typedef int16_t Type;
    50 };
    52 typedef AudioSampleTraits<AUDIO_OUTPUT_FORMAT>::Type AudioDataValue;
    54 template<typename T> class AudioSampleTypeToFormat;
    56 template <> class AudioSampleTypeToFormat<float> {
    57 public:
    58   static const AudioSampleFormat Format = AUDIO_FORMAT_FLOAT32;
    59 };
    61 template <> class AudioSampleTypeToFormat<short> {
    62 public:
    63   static const AudioSampleFormat Format = AUDIO_FORMAT_S16;
    64 };
    66 // Single-sample conversion
    67 /*
    68  * Use "2^N" conversion since it's simple, fast, "bit transparent", used by
    69  * many other libraries and apparently behaves reasonably.
    70  * http://blog.bjornroche.com/2009/12/int-float-int-its-jungle-out-there.html
    71  * http://blog.bjornroche.com/2009/12/linearity-and-dynamic-range-in-int.html
    72  */
    73 inline float
    74 AudioSampleToFloat(float aValue)
    75 {
    76   return aValue;
    77 }
    78 inline float
    79 AudioSampleToFloat(int16_t aValue)
    80 {
    81   return aValue/32768.0f;
    82 }
    84 template <typename T> T FloatToAudioSample(float aValue);
    86 template <> inline float
    87 FloatToAudioSample<float>(float aValue)
    88 {
    89   return aValue;
    90 }
    91 template <> inline int16_t
    92 FloatToAudioSample<int16_t>(float aValue)
    93 {
    94   float v = aValue*32768.0f;
    95   float clamped = std::max(-32768.0f, std::min(32767.0f, v));
    96   return int16_t(clamped);
    97 }
    99 // Sample buffer conversion
   101 template <typename From, typename To> inline void
   102 ConvertAudioSamples(const From* aFrom, To* aTo, int aCount)
   103 {
   104   for (int i = 0; i < aCount; ++i) {
   105     aTo[i] = FloatToAudioSample<To>(AudioSampleToFloat(aFrom[i]));
   106   }
   107 }
   108 inline void
   109 ConvertAudioSamples(const int16_t* aFrom, int16_t* aTo, int aCount)
   110 {
   111   memcpy(aTo, aFrom, sizeof(*aTo)*aCount);
   112 }
   113 inline void
   114 ConvertAudioSamples(const float* aFrom, float* aTo, int aCount)
   115 {
   116   memcpy(aTo, aFrom, sizeof(*aTo)*aCount);
   117 }
   119 // Sample buffer conversion with scale
   121 template <typename From, typename To> inline void
   122 ConvertAudioSamplesWithScale(const From* aFrom, To* aTo, int aCount, float aScale)
   123 {
   124   if (aScale == 1.0f) {
   125     ConvertAudioSamples(aFrom, aTo, aCount);
   126     return;
   127   }
   128   for (int i = 0; i < aCount; ++i) {
   129     aTo[i] = FloatToAudioSample<To>(AudioSampleToFloat(aFrom[i])*aScale);
   130   }
   131 }
   132 inline void
   133 ConvertAudioSamplesWithScale(const int16_t* aFrom, int16_t* aTo, int aCount, float aScale)
   134 {
   135   if (aScale == 1.0f) {
   136     ConvertAudioSamples(aFrom, aTo, aCount);
   137     return;
   138   }
   139   if (0.0f <= aScale && aScale < 1.0f) {
   140     int32_t scale = int32_t((1 << 16) * aScale);
   141     for (int i = 0; i < aCount; ++i) {
   142       aTo[i] = int16_t((int32_t(aFrom[i]) * scale) >> 16);
   143     }
   144     return;
   145   }
   146   for (int i = 0; i < aCount; ++i) {
   147     aTo[i] = FloatToAudioSample<int16_t>(AudioSampleToFloat(aFrom[i])*aScale);
   148   }
   149 }
   151 // In place audio sample scaling.
   152 inline void
   153 ScaleAudioSamples(float* aBuffer, int aCount, float aScale)
   154 {
   155   for (int32_t i = 0; i < aCount; ++i) {
   156     aBuffer[i] *= aScale;
   157   }
   158 }
   160 inline void
   161 ScaleAudioSamples(short* aBuffer, int aCount, float aScale)
   162 {
   163   int32_t volume = int32_t((1 << 16) * aScale);
   164   for (int32_t i = 0; i < aCount; ++i) {
   165     aBuffer[i] = short((int32_t(aBuffer[i]) * volume) >> 16);
   166   }
   167 }
   169 inline const void*
   170 AddAudioSampleOffset(const void* aBase, AudioSampleFormat aFormat,
   171                      int32_t aOffset)
   172 {
   173   static_assert(AUDIO_FORMAT_S16 == 0, "Bad constant");
   174   static_assert(AUDIO_FORMAT_FLOAT32 == 1, "Bad constant");
   175   NS_ASSERTION(aFormat == AUDIO_FORMAT_S16 || aFormat == AUDIO_FORMAT_FLOAT32,
   176                "Unknown format");
   178   return static_cast<const uint8_t*>(aBase) + (aFormat + 1)*2*aOffset;
   179 }
   181 } // namespace mozilla
   183 #endif /* MOZILLA_AUDIOSAMPLEFORMAT_H_ */

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