content/media/fmp4/PlatformDecoderModule.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
     3 /* This Source Code Form is subject to the terms of the Mozilla Public
     4  * License, v. 2.0. If a copy of the MPL was not distributed with this
     5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     7 #if !defined(PlatformDecoderModule_h_)
     8 #define PlatformDecoderModule_h_
    10 #include "MediaDecoderReader.h"
    11 #include "mozilla/layers/LayersTypes.h"
    12 #include "nsTArray.h"
    13 #include "mozilla/RefPtr.h"
    14 #include <queue>
    16 namespace mp4_demuxer {
    17 class VideoDecoderConfig;
    18 class AudioDecoderConfig;
    19 struct MP4Sample;
    20 }
    22 class nsIThreadPool;
    24 namespace mozilla {
    26 namespace layers {
    27 class ImageContainer;
    28 }
    30 class MediaDataDecoder;
    31 class MediaDataDecoderCallback;
    32 class MediaInputQueue;
    33 class MediaTaskQueue;
    34 typedef int64_t Microseconds;
    36 // The PlatformDecoderModule interface is used by the MP4Reader to abstract
    37 // access to the H264 and AAC decoders provided by various platforms. It
    38 // may be extended to support other codecs in future. Each platform (Windows,
    39 // MacOSX, Linux, B2G etc) must implement a PlatformDecoderModule to provide
    40 // access to its decoders in order to get decompressed H.264/AAC from the
    41 // MP4Reader.
    42 //
    43 // Video decoding is asynchronous, and should be performed on the task queue
    44 // provided if the underlying platform isn't already exposing an async API.
    45 //
    46 // Platforms that don't have a corresponding PlatformDecoderModule won't be
    47 // able to play the H.264/AAC data output by the MP4Reader. In practice this
    48 // means that we won't have fragmented MP4 supported in Media Source
    49 // Extensions.
    50 //
    51 // A cross-platform decoder module that discards input and produces "blank"
    52 // output samples exists for testing, and is created when the pref
    53 // "media.fragmented-mp4.use-blank-decoder" is true.
    54 class PlatformDecoderModule {
    55 public:
    56   // Call on the main thread to initialize the static state
    57   // needed by Create().
    58   static void Init();
    60   // Factory method that creates the appropriate PlatformDecoderModule for
    61   // the platform we're running on. Caller is responsible for deleting this
    62   // instance. It's expected that there will be multiple
    63   // PlatformDecoderModules alive at the same time. There is one
    64   // PlatformDecoderModule created per MP4Reader.
    65   // This is called on the decode thread.
    66   static PlatformDecoderModule* Create();
    68   // Called to shutdown the decoder module and cleanup state. This should
    69   // block until shutdown is complete. This is called after Shutdown() has
    70   // been called on all MediaDataDecoders created from this
    71   // PlatformDecoderModule.
    72   // Called on the main thread only.
    73   virtual nsresult Shutdown() = 0;
    75   // Creates an H.264 decoder. The layers backend is passed in so that
    76   // decoders can determine whether hardware accelerated decoding can be used.
    77   // Asynchronous decoding of video should be done in runnables dispatched
    78   // to aVideoTaskQueue. If the task queue isn't needed, the decoder should
    79   // not hold a reference to it.
    80   // Output and errors should be returned to the reader via aCallback.
    81   // On Windows the task queue's threads in have MSCOM initialized with
    82   // COINIT_MULTITHREADED.
    83   // Returns nullptr if the decoder can't be created.
    84   // It is safe to store a reference to aConfig.
    85   // Called on decode thread.
    86   virtual MediaDataDecoder* CreateH264Decoder(const mp4_demuxer::VideoDecoderConfig& aConfig,
    87                                               layers::LayersBackend aLayersBackend,
    88                                               layers::ImageContainer* aImageContainer,
    89                                               MediaTaskQueue* aVideoTaskQueue,
    90                                               MediaDataDecoderCallback* aCallback) = 0;
    92   // Creates an AAC decoder with the specified properties.
    93   // Asynchronous decoding of audio should be done in runnables dispatched to
    94   // aAudioTaskQueue. If the task queue isn't needed, the decoder should
    95   // not hold a reference to it.
    96   // Output and errors should be returned to the reader via aCallback.
    97   // Returns nullptr if the decoder can't be created.
    98   // On Windows the task queue's threads in have MSCOM initialized with
    99   // COINIT_MULTITHREADED.
   100   // It is safe to store a reference to aConfig.
   101   // Called on decode thread.
   102   virtual MediaDataDecoder* CreateAACDecoder(const mp4_demuxer::AudioDecoderConfig& aConfig,
   103                                              MediaTaskQueue* aAudioTaskQueue,
   104                                              MediaDataDecoderCallback* aCallback) = 0;
   106   virtual ~PlatformDecoderModule() {}
   108 protected:
   109   PlatformDecoderModule() {}
   110   // Caches pref media.fragmented-mp4.use-blank-decoder
   111   static bool sUseBlankDecoder;
   112   static bool sFFmpegDecoderEnabled;
   113 };
   115 // A callback used by MediaDataDecoder to return output/errors to the
   116 // MP4Reader. Implementation is threadsafe, and can be called on any thread.
   117 class MediaDataDecoderCallback {
   118 public:
   119   virtual ~MediaDataDecoderCallback() {}
   121   // Called by MediaDataDecoder when a sample has been decoded. Callee is
   122   // responsibile for deleting aData.
   123   virtual void Output(MediaData* aData) = 0;
   125   // Denotes an error in the decoding process. The reader will stop calling
   126   // the decoder.
   127   virtual void Error() = 0;
   129   // Denotes that the last input sample has been inserted into the decoder,
   130   // and no more output can be produced unless more input is sent.
   131   virtual void InputExhausted() = 0;
   132 };
   134 // MediaDataDecoder is the interface exposed by decoders created by the
   135 // PlatformDecoderModule's Create*Decoder() functions. The type of
   136 // media data that the decoder accepts as valid input and produces as
   137 // output is determined when the MediaDataDecoder is created.
   138 //
   139 // All functions must be threadsafe, and be able to be called on an
   140 // arbitrary thread.
   141 //
   142 // Decoding is done asynchronously. Any async work can be done on the
   143 // MediaTaskQueue passed into the PlatformDecoderModules's Create*Decoder()
   144 // function. This may not be necessary for platforms with async APIs
   145 // for decoding.
   146 class MediaDataDecoder {
   147 protected:
   148   virtual ~MediaDataDecoder() {};
   150 public:
   151   NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
   153   // Initialize the decoder. The decoder should be ready to decode after
   154   // this returns. The decoder should do any initialization here, rather
   155   // than in its constructor or PlatformDecoderModule::Create*Decoder(),
   156   // so that if the MP4Reader needs to shutdown during initialization,
   157   // it can call Shutdown() to cancel this operation. Any initialization
   158   // that requires blocking the calling thread in this function *must*
   159   // be done here so that it can be canceled by calling Shutdown()!
   160   virtual nsresult Init() = 0;
   162   // Inserts a sample into the decoder's decode pipeline. The decoder must
   163   // delete the sample once its been decoded. If Input() returns an error,
   164   // aSample will be deleted by the caller.
   165   virtual nsresult Input(mp4_demuxer::MP4Sample* aSample) = 0;
   167   // Causes all samples in the decoding pipeline to be discarded. When
   168   // this function returns, the decoder must be ready to accept new input
   169   // for decoding. This function is called when the demuxer seeks, before
   170   // decoding resumes after the seek.
   171   // While the reader calls Flush(), it ignores all output sent to it;
   172   // it is safe (but pointless) to send output while Flush is called.
   173   // The MP4Reader will not call Input() while it's calling Flush().
   174   virtual nsresult Flush() = 0;
   176   // Causes all complete samples in the pipeline that can be decoded to be
   177   // output. If the decoder can't produce samples from the current output,
   178   // it drops the input samples. The decoder may be holding onto samples
   179   // that are required to decode samples that it expects to get in future.
   180   // This is called when the demuxer reaches end of stream.
   181   // The MP4Reader will not call Input() while it's calling Drain().
   182   virtual nsresult Drain() = 0;
   184   // Cancels all init/input/drain operations, and shuts down the
   185   // decoder. The platform decoder should clean up any resources it's using
   186   // and release memory etc. Shutdown() must block until the decoder has
   187   // completed shutdown. The reader calls Flush() before calling Shutdown().
   188   // The reader will delete the decoder once Shutdown() returns.
   189   // The MediaDataDecoderCallback *must* not be called after Shutdown() has
   190   // returned.
   191   virtual nsresult Shutdown() = 0;
   193 };
   195 } // namespace mozilla
   197 #endif

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