Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "DelayBuffer.h"
9 #include "mozilla/PodOperations.h"
10 #include "AudioChannelFormat.h"
11 #include "AudioNodeEngine.h"
13 namespace mozilla {
15 size_t
16 DelayBuffer::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
17 {
18 size_t amount = 0;
19 amount += mChunks.SizeOfExcludingThis(aMallocSizeOf);
20 for (size_t i = 0; i < mChunks.Length(); i++) {
21 amount += mChunks[i].SizeOfExcludingThis(aMallocSizeOf, false);
22 }
24 amount += mUpmixChannels.SizeOfExcludingThis(aMallocSizeOf);
25 return amount;
26 }
28 void
29 DelayBuffer::Write(const AudioChunk& aInputChunk)
30 {
31 // We must have a reference to the buffer if there are channels
32 MOZ_ASSERT(aInputChunk.IsNull() == !aInputChunk.mChannelData.Length());
33 #ifdef DEBUG
34 MOZ_ASSERT(!mHaveWrittenBlock);
35 mHaveWrittenBlock = true;
36 #endif
38 if (!EnsureBuffer()) {
39 return;
40 }
42 if (mCurrentChunk == mLastReadChunk) {
43 mLastReadChunk = -1; // invalidate cache
44 }
45 mChunks[mCurrentChunk] = aInputChunk;
46 }
48 void
49 DelayBuffer::Read(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
50 AudioChunk* aOutputChunk,
51 ChannelInterpretation aChannelInterpretation)
52 {
53 int chunkCount = mChunks.Length();
54 if (!chunkCount) {
55 aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
56 return;
57 }
59 // Find the maximum number of contributing channels to determine the output
60 // channel count that retains all signal information. Buffered blocks will
61 // be upmixed if necessary.
62 //
63 // First find the range of "delay" offsets backwards from the current
64 // position. Note that these may be negative for frames that are after the
65 // current position (including i).
66 double minDelay = aPerFrameDelays[0];
67 double maxDelay = minDelay;
68 for (unsigned i = 1; i < WEBAUDIO_BLOCK_SIZE; ++i) {
69 minDelay = std::min(minDelay, aPerFrameDelays[i] - i);
70 maxDelay = std::max(maxDelay, aPerFrameDelays[i] - i);
71 }
73 // Now find the chunks touched by this range and check their channel counts.
74 int oldestChunk = ChunkForDelay(int(maxDelay) + 1);
75 int youngestChunk = ChunkForDelay(minDelay);
77 uint32_t channelCount = 0;
78 for (int i = oldestChunk; true; i = (i + 1) % chunkCount) {
79 channelCount = GetAudioChannelsSuperset(channelCount,
80 mChunks[i].ChannelCount());
81 if (i == youngestChunk) {
82 break;
83 }
84 }
86 if (channelCount) {
87 AllocateAudioBlock(channelCount, aOutputChunk);
88 ReadChannels(aPerFrameDelays, aOutputChunk,
89 0, channelCount, aChannelInterpretation);
90 } else {
91 aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
92 }
94 // Remember currentDelayFrames for the next ProcessBlock call
95 mCurrentDelay = aPerFrameDelays[WEBAUDIO_BLOCK_SIZE - 1];
96 }
98 void
99 DelayBuffer::ReadChannel(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
100 const AudioChunk* aOutputChunk, uint32_t aChannel,
101 ChannelInterpretation aChannelInterpretation)
102 {
103 if (!mChunks.Length()) {
104 float* outputChannel = static_cast<float*>
105 (const_cast<void*>(aOutputChunk->mChannelData[aChannel]));
106 PodZero(outputChannel, WEBAUDIO_BLOCK_SIZE);
107 return;
108 }
110 ReadChannels(aPerFrameDelays, aOutputChunk,
111 aChannel, 1, aChannelInterpretation);
112 }
114 void
115 DelayBuffer::ReadChannels(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
116 const AudioChunk* aOutputChunk,
117 uint32_t aFirstChannel, uint32_t aNumChannelsToRead,
118 ChannelInterpretation aChannelInterpretation)
119 {
120 uint32_t totalChannelCount = aOutputChunk->mChannelData.Length();
121 uint32_t readChannelsEnd = aFirstChannel + aNumChannelsToRead;
122 MOZ_ASSERT(readChannelsEnd <= totalChannelCount);
124 if (mUpmixChannels.Length() != totalChannelCount) {
125 mLastReadChunk = -1; // invalidate cache
126 }
128 float* const* outputChannels = reinterpret_cast<float* const*>
129 (const_cast<void* const*>(aOutputChunk->mChannelData.Elements()));
130 for (uint32_t channel = aFirstChannel;
131 channel < readChannelsEnd; ++channel) {
132 PodZero(outputChannels[channel], WEBAUDIO_BLOCK_SIZE);
133 }
135 for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
136 double currentDelay = aPerFrameDelays[i];
137 MOZ_ASSERT(currentDelay >= 0.0);
138 MOZ_ASSERT(currentDelay <= (mChunks.Length() - 1) * WEBAUDIO_BLOCK_SIZE);
140 // Interpolate two input frames in case the read position does not match
141 // an integer index.
142 // Use the larger delay, for the older frame, first, as this is more
143 // likely to use the cached upmixed channel arrays.
144 int floorDelay = int(currentDelay);
145 double interpolationFactor = currentDelay - floorDelay;
146 int positions[2];
147 positions[1] = PositionForDelay(floorDelay) + i;
148 positions[0] = positions[1] - 1;
150 for (unsigned tick = 0; tick < ArrayLength(positions); ++tick) {
151 int readChunk = ChunkForPosition(positions[tick]);
152 // mVolume is not set on default initialized chunks so handle null
153 // chunks specially.
154 if (!mChunks[readChunk].IsNull()) {
155 int readOffset = OffsetForPosition(positions[tick]);
156 UpdateUpmixChannels(readChunk, totalChannelCount,
157 aChannelInterpretation);
158 double multiplier = interpolationFactor * mChunks[readChunk].mVolume;
159 for (uint32_t channel = aFirstChannel;
160 channel < readChannelsEnd; ++channel) {
161 outputChannels[channel][i] += multiplier *
162 static_cast<const float*>(mUpmixChannels[channel])[readOffset];
163 }
164 }
166 interpolationFactor = 1.0 - interpolationFactor;
167 }
168 }
169 }
171 void
172 DelayBuffer::Read(double aDelayTicks, AudioChunk* aOutputChunk,
173 ChannelInterpretation aChannelInterpretation)
174 {
175 const bool firstTime = mCurrentDelay < 0.0;
176 double currentDelay = firstTime ? aDelayTicks : mCurrentDelay;
178 double computedDelay[WEBAUDIO_BLOCK_SIZE];
180 for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
181 // If the value has changed, smoothly approach it
182 currentDelay += (aDelayTicks - currentDelay) * mSmoothingRate;
183 computedDelay[i] = currentDelay;
184 }
186 Read(computedDelay, aOutputChunk, aChannelInterpretation);
187 }
189 bool
190 DelayBuffer::EnsureBuffer()
191 {
192 if (mChunks.Length() == 0) {
193 // The length of the buffer is at least one block greater than the maximum
194 // delay so that writing an input block does not overwrite the block that
195 // would subsequently be read at maximum delay. Also round up to the next
196 // block size, so that no block of writes will need to wrap.
197 const int chunkCount = (mMaxDelayTicks + 2 * WEBAUDIO_BLOCK_SIZE - 1) >>
198 WEBAUDIO_BLOCK_SIZE_BITS;
199 if (!mChunks.SetLength(chunkCount)) {
200 return false;
201 }
203 mLastReadChunk = -1;
204 }
205 return true;
206 }
208 int
209 DelayBuffer::PositionForDelay(int aDelay) {
210 // Adding mChunks.Length() keeps integers positive for defined and
211 // appropriate bitshift, remainder, and bitwise operations.
212 return ((mCurrentChunk + mChunks.Length()) * WEBAUDIO_BLOCK_SIZE) - aDelay;
213 }
215 int
216 DelayBuffer::ChunkForPosition(int aPosition)
217 {
218 MOZ_ASSERT(aPosition >= 0);
219 return (aPosition >> WEBAUDIO_BLOCK_SIZE_BITS) % mChunks.Length();
220 }
222 int
223 DelayBuffer::OffsetForPosition(int aPosition)
224 {
225 MOZ_ASSERT(aPosition >= 0);
226 return aPosition & (WEBAUDIO_BLOCK_SIZE - 1);
227 }
229 int
230 DelayBuffer::ChunkForDelay(int aDelay)
231 {
232 return ChunkForPosition(PositionForDelay(aDelay));
233 }
235 void
236 DelayBuffer::UpdateUpmixChannels(int aNewReadChunk, uint32_t aChannelCount,
237 ChannelInterpretation aChannelInterpretation)
238 {
239 if (aNewReadChunk == mLastReadChunk) {
240 MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount);
241 return;
242 }
244 static const float silenceChannel[WEBAUDIO_BLOCK_SIZE] = {};
246 NS_WARN_IF_FALSE(mHaveWrittenBlock || aNewReadChunk != mCurrentChunk,
247 "Smoothing is making feedback delay too small.");
249 mLastReadChunk = aNewReadChunk;
250 // Missing assignment operator is bug 976927
251 mUpmixChannels.ReplaceElementsAt(0, mUpmixChannels.Length(),
252 mChunks[aNewReadChunk].mChannelData);
253 MOZ_ASSERT(mUpmixChannels.Length() <= aChannelCount);
254 if (mUpmixChannels.Length() < aChannelCount) {
255 if (aChannelInterpretation == ChannelInterpretation::Speakers) {
256 AudioChannelsUpMix(&mUpmixChannels, aChannelCount, silenceChannel);
257 MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount,
258 "We called GetAudioChannelsSuperset to avoid this");
259 } else {
260 // Fill up the remaining channels with zeros
261 for (uint32_t channel = mUpmixChannels.Length();
262 channel < aChannelCount; ++channel) {
263 mUpmixChannels.AppendElement(silenceChannel);
264 }
265 }
266 }
267 }
269 } // mozilla