Tue, 06 Jan 2015 21:39:09 +0100
Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.
1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
29 #include "DynamicsCompressor.h"
30 #include "AudioSegment.h"
32 #include <cmath>
33 #include "AudioNodeEngine.h"
34 #include "nsDebug.h"
36 using mozilla::WEBAUDIO_BLOCK_SIZE;
37 using mozilla::AudioBlockCopyChannelWithScale;
39 namespace WebCore {
41 DynamicsCompressor::DynamicsCompressor(float sampleRate, unsigned numberOfChannels)
42 : m_numberOfChannels(numberOfChannels)
43 , m_sampleRate(sampleRate)
44 , m_compressor(sampleRate, numberOfChannels)
45 {
46 // Uninitialized state - for parameter recalculation.
47 m_lastFilterStageRatio = -1;
48 m_lastAnchor = -1;
49 m_lastFilterStageGain = -1;
51 setNumberOfChannels(numberOfChannels);
52 initializeParameters();
53 }
55 size_t DynamicsCompressor::sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const
56 {
57 size_t amount = aMallocSizeOf(this);
58 amount += m_preFilterPacks.SizeOfExcludingThis(aMallocSizeOf);
59 for (size_t i = 0; i < m_preFilterPacks.Length(); i++) {
60 if (m_preFilterPacks[i]) {
61 amount += m_preFilterPacks[i]->sizeOfIncludingThis(aMallocSizeOf);
62 }
63 }
65 amount += m_postFilterPacks.SizeOfExcludingThis(aMallocSizeOf);
66 for (size_t i = 0; i < m_postFilterPacks.Length(); i++) {
67 if (m_postFilterPacks[i]) {
68 amount += m_postFilterPacks[i]->sizeOfIncludingThis(aMallocSizeOf);
69 }
70 }
72 amount += m_sourceChannels.SizeOfExcludingThis(aMallocSizeOf);
73 amount += m_destinationChannels.SizeOfExcludingThis(aMallocSizeOf);
74 amount += m_compressor.sizeOfExcludingThis(aMallocSizeOf);
75 return amount;
76 }
78 void DynamicsCompressor::setParameterValue(unsigned parameterID, float value)
79 {
80 MOZ_ASSERT(parameterID < ParamLast);
81 if (parameterID < ParamLast)
82 m_parameters[parameterID] = value;
83 }
85 void DynamicsCompressor::initializeParameters()
86 {
87 // Initializes compressor to default values.
89 m_parameters[ParamThreshold] = -24; // dB
90 m_parameters[ParamKnee] = 30; // dB
91 m_parameters[ParamRatio] = 12; // unit-less
92 m_parameters[ParamAttack] = 0.003f; // seconds
93 m_parameters[ParamRelease] = 0.250f; // seconds
94 m_parameters[ParamPreDelay] = 0.006f; // seconds
96 // Release zone values 0 -> 1.
97 m_parameters[ParamReleaseZone1] = 0.09f;
98 m_parameters[ParamReleaseZone2] = 0.16f;
99 m_parameters[ParamReleaseZone3] = 0.42f;
100 m_parameters[ParamReleaseZone4] = 0.98f;
102 m_parameters[ParamFilterStageGain] = 4.4f; // dB
103 m_parameters[ParamFilterStageRatio] = 2;
104 m_parameters[ParamFilterAnchor] = 15000 / nyquist();
106 m_parameters[ParamPostGain] = 0; // dB
107 m_parameters[ParamReduction] = 0; // dB
109 // Linear crossfade (0 -> 1).
110 m_parameters[ParamEffectBlend] = 1;
111 }
113 float DynamicsCompressor::parameterValue(unsigned parameterID)
114 {
115 MOZ_ASSERT(parameterID < ParamLast);
116 return m_parameters[parameterID];
117 }
119 void DynamicsCompressor::setEmphasisStageParameters(unsigned stageIndex, float gain, float normalizedFrequency /* 0 -> 1 */)
120 {
121 float gk = 1 - gain / 20;
122 float f1 = normalizedFrequency * gk;
123 float f2 = normalizedFrequency / gk;
124 float r1 = expf(-f1 * M_PI);
125 float r2 = expf(-f2 * M_PI);
127 MOZ_ASSERT(m_numberOfChannels == m_preFilterPacks.Length());
129 for (unsigned i = 0; i < m_numberOfChannels; ++i) {
130 // Set pre-filter zero and pole to create an emphasis filter.
131 ZeroPole& preFilter = m_preFilterPacks[i]->filters[stageIndex];
132 preFilter.setZero(r1);
133 preFilter.setPole(r2);
135 // Set post-filter with zero and pole reversed to create the de-emphasis filter.
136 // If there were no compressor kernel in between, they would cancel each other out (allpass filter).
137 ZeroPole& postFilter = m_postFilterPacks[i]->filters[stageIndex];
138 postFilter.setZero(r2);
139 postFilter.setPole(r1);
140 }
141 }
143 void DynamicsCompressor::setEmphasisParameters(float gain, float anchorFreq, float filterStageRatio)
144 {
145 setEmphasisStageParameters(0, gain, anchorFreq);
146 setEmphasisStageParameters(1, gain, anchorFreq / filterStageRatio);
147 setEmphasisStageParameters(2, gain, anchorFreq / (filterStageRatio * filterStageRatio));
148 setEmphasisStageParameters(3, gain, anchorFreq / (filterStageRatio * filterStageRatio * filterStageRatio));
149 }
151 void DynamicsCompressor::process(const AudioChunk* sourceChunk, AudioChunk* destinationChunk, unsigned framesToProcess)
152 {
153 // Though numberOfChannels is retrived from destinationBus, we still name it numberOfChannels instead of numberOfDestinationChannels.
154 // It's because we internally match sourceChannels's size to destinationBus by channel up/down mix. Thus we need numberOfChannels
155 // to do the loop work for both m_sourceChannels and m_destinationChannels.
157 unsigned numberOfChannels = destinationChunk->mChannelData.Length();
158 unsigned numberOfSourceChannels = sourceChunk->mChannelData.Length();
160 MOZ_ASSERT(numberOfChannels == m_numberOfChannels && numberOfSourceChannels);
162 if (numberOfChannels != m_numberOfChannels || !numberOfSourceChannels) {
163 destinationChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
164 return;
165 }
167 switch (numberOfChannels) {
168 case 2: // stereo
169 m_sourceChannels[0] = static_cast<const float*>(sourceChunk->mChannelData[0]);
171 if (numberOfSourceChannels > 1)
172 m_sourceChannels[1] = static_cast<const float*>(sourceChunk->mChannelData[1]);
173 else
174 // Simply duplicate mono channel input data to right channel for stereo processing.
175 m_sourceChannels[1] = m_sourceChannels[0];
177 break;
178 default:
179 // FIXME : support other number of channels.
180 NS_WARNING("Support other number of channels");
181 destinationChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
182 return;
183 }
185 for (unsigned i = 0; i < numberOfChannels; ++i)
186 m_destinationChannels[i] = const_cast<float*>(static_cast<const float*>(
187 destinationChunk->mChannelData[i]));
189 float filterStageGain = parameterValue(ParamFilterStageGain);
190 float filterStageRatio = parameterValue(ParamFilterStageRatio);
191 float anchor = parameterValue(ParamFilterAnchor);
193 if (filterStageGain != m_lastFilterStageGain || filterStageRatio != m_lastFilterStageRatio || anchor != m_lastAnchor) {
194 m_lastFilterStageGain = filterStageGain;
195 m_lastFilterStageRatio = filterStageRatio;
196 m_lastAnchor = anchor;
198 setEmphasisParameters(filterStageGain, anchor, filterStageRatio);
199 }
201 float sourceWithVolume[WEBAUDIO_BLOCK_SIZE];
203 // Apply pre-emphasis filter.
204 // Note that the final three stages are computed in-place in the destination buffer.
205 for (unsigned i = 0; i < numberOfChannels; ++i) {
206 const float* sourceData;
207 if (sourceChunk->mVolume == 1.0f) {
208 // Fast path, the volume scale doesn't need to get taken into account
209 sourceData = m_sourceChannels[i];
210 } else {
211 AudioBlockCopyChannelWithScale(m_sourceChannels[i],
212 sourceChunk->mVolume,
213 sourceWithVolume);
214 sourceData = sourceWithVolume;
215 }
217 float* destinationData = m_destinationChannels[i];
218 ZeroPole* preFilters = m_preFilterPacks[i]->filters;
220 preFilters[0].process(sourceData, destinationData, framesToProcess);
221 preFilters[1].process(destinationData, destinationData, framesToProcess);
222 preFilters[2].process(destinationData, destinationData, framesToProcess);
223 preFilters[3].process(destinationData, destinationData, framesToProcess);
224 }
226 float dbThreshold = parameterValue(ParamThreshold);
227 float dbKnee = parameterValue(ParamKnee);
228 float ratio = parameterValue(ParamRatio);
229 float attackTime = parameterValue(ParamAttack);
230 float releaseTime = parameterValue(ParamRelease);
231 float preDelayTime = parameterValue(ParamPreDelay);
233 // This is effectively a master volume on the compressed signal (pre-blending).
234 float dbPostGain = parameterValue(ParamPostGain);
236 // Linear blending value from dry to completely processed (0 -> 1)
237 // 0 means the signal is completely unprocessed.
238 // 1 mixes in only the compressed signal.
239 float effectBlend = parameterValue(ParamEffectBlend);
241 float releaseZone1 = parameterValue(ParamReleaseZone1);
242 float releaseZone2 = parameterValue(ParamReleaseZone2);
243 float releaseZone3 = parameterValue(ParamReleaseZone3);
244 float releaseZone4 = parameterValue(ParamReleaseZone4);
246 // Apply compression to the pre-filtered signal.
247 // The processing is performed in place.
248 m_compressor.process(m_destinationChannels.get(),
249 m_destinationChannels.get(),
250 numberOfChannels,
251 framesToProcess,
253 dbThreshold,
254 dbKnee,
255 ratio,
256 attackTime,
257 releaseTime,
258 preDelayTime,
259 dbPostGain,
260 effectBlend,
262 releaseZone1,
263 releaseZone2,
264 releaseZone3,
265 releaseZone4
266 );
268 // Update the compression amount.
269 setParameterValue(ParamReduction, m_compressor.meteringGain());
271 // Apply de-emphasis filter.
272 for (unsigned i = 0; i < numberOfChannels; ++i) {
273 float* destinationData = m_destinationChannels[i];
274 ZeroPole* postFilters = m_postFilterPacks[i]->filters;
276 postFilters[0].process(destinationData, destinationData, framesToProcess);
277 postFilters[1].process(destinationData, destinationData, framesToProcess);
278 postFilters[2].process(destinationData, destinationData, framesToProcess);
279 postFilters[3].process(destinationData, destinationData, framesToProcess);
280 }
281 }
283 void DynamicsCompressor::reset()
284 {
285 m_lastFilterStageRatio = -1; // for recalc
286 m_lastAnchor = -1;
287 m_lastFilterStageGain = -1;
289 for (unsigned channel = 0; channel < m_numberOfChannels; ++channel) {
290 for (unsigned stageIndex = 0; stageIndex < 4; ++stageIndex) {
291 m_preFilterPacks[channel]->filters[stageIndex].reset();
292 m_postFilterPacks[channel]->filters[stageIndex].reset();
293 }
294 }
296 m_compressor.reset();
297 }
299 void DynamicsCompressor::setNumberOfChannels(unsigned numberOfChannels)
300 {
301 if (m_preFilterPacks.Length() == numberOfChannels)
302 return;
304 m_preFilterPacks.Clear();
305 m_postFilterPacks.Clear();
306 for (unsigned i = 0; i < numberOfChannels; ++i) {
307 m_preFilterPacks.AppendElement(new ZeroPoleFilterPack4());
308 m_postFilterPacks.AppendElement(new ZeroPoleFilterPack4());
309 }
311 m_sourceChannels = new const float* [numberOfChannels];
312 m_destinationChannels = new float* [numberOfChannels];
314 m_compressor.setNumberOfChannels(numberOfChannels);
315 m_numberOfChannels = numberOfChannels;
316 }
318 } // namespace WebCore