dom/tests/mochitest/gamepad/test_navigator_gamepads.html

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 <!-- Any copyright is dedicated to the Public Domain.
     2    - http://creativecommons.org/publicdomain/zero/1.0/ -->
     3 <!DOCTYPE HTML>
     4 <html>
     5 <head>
     6   <title>Test gamepad</title>
     7   <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     8   <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
     9 </head>
    10 <body>
    11 <script type="text/javascript" src="mock_gamepad.js"></script>
    12 <script class="testbody" type="text/javascript">
    13 SimpleTest.waitForExplicitFinish();
    15 var testNum = 0;
    16 var tests = [
    17   check_first_gamepad,
    18   check_second_gamepad,
    19   check_gamepad_hole,
    20   check_no_gamepads,
    21 ];
    23 function run_next_test(event) {
    24   SpecialPowers.executeSoon(function() { tests[testNum++](event); });
    25 }
    27 // gamepads should be empty first
    28 is(navigator.getGamepads().length, 0, "should be zero gamepads exposed");
    30 function connecthandler(e) {
    31  run_next_test(e);
    32 }
    34 function disconnecthandler(e) {
    35   run_next_test(e);
    36 }
    37 window.addEventListener("gamepadconnected", connecthandler);
    38 window.addEventListener("gamepaddisconnected", disconnecthandler);
    39 // Add a gamepad
    40 var index1 = GamepadService.addGamepad("test gamepad 1", // id
    41                                        SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
    42                                        4, // buttons
    43                                        2);// axes
    44 var index2;
    46 // Press a button to make the gamepad visible to the page.
    47 GamepadService.newButtonEvent(index1, 0, true);
    49 function check_first_gamepad(e) {
    50   // First gamepad gets added.
    51   is(e.gamepad.id, "test gamepad 1", "correct gamepad name");
    52   var gamepads = navigator.getGamepads();
    53   is(gamepads.length, 1, "should have one gamepad exposed");
    54   is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
    55   // Add a second gamepad, should automatically show up.
    56   index2 = GamepadService.addGamepad("test gamepad 2", // id
    57                                      SpecialPowers.Ci.nsIGamepadServiceTest.NO_MAPPING,
    58                                      4, // buttons
    59                                      2);// axes
    60 }
    62 function check_second_gamepad(e) {
    63   // Second gamepad gets added.
    64   is(e.gamepad.id, "test gamepad 2", "correct gamepad name");
    65   var gamepads = navigator.getGamepads();
    66   is(gamepads.length, 2, "should have two gamepads exposed");
    67   is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index");
    68   // Now remove the first one.
    69   GamepadService.removeGamepad(index1);
    70 }
    72 function check_gamepad_hole(e) {
    73   // First gamepad gets removed.
    74   var gamepads = navigator.getGamepads();
    75   is(gamepads.length, 2, "gamepads should have two entries");
    76   is(gamepads[index1], null, "should be a hole in the gamepad list");
    77   isnot(gamepads[index2], null, "second gamepad should exist");
    78   // Now remove the second one.
    79   GamepadService.removeGamepad(index2);
    80 }
    82 function check_no_gamepads(e) {
    83   // Second gamepad gets removed.
    84   var gamepads = navigator.getGamepads();
    85   is(gamepads.length, 0, "gamepads should be empty");
    86   SimpleTest.finish();
    87 }
    88 </script>
    89 </body>
    90 </html>

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