gfx/angle/angle-build-dedupe-uniform-cpp-h.patch

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 From: Jeff Gilbert <jgilbert@mozilla.com>
     3 diff --git a/gfx/angle/src/compiler/Uniform.cpp b/gfx/angle/src/compiler/CompilerUniform.cpp
     4 rename from gfx/angle/src/compiler/Uniform.cpp
     5 rename to gfx/angle/src/compiler/CompilerUniform.cpp
     6 --- a/gfx/angle/src/compiler/Uniform.cpp
     7 +++ b/gfx/angle/src/compiler/CompilerUniform.cpp
     8 @@ -1,15 +1,15 @@
     9  //
    10  // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    11  // Use of this source code is governed by a BSD-style license that can be
    12  // found in the LICENSE file.
    13  //
    15 -#include "compiler/Uniform.h"
    16 +#include "CompilerUniform.h"
    18  namespace sh
    19  {
    21  Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
    22  {
    23      this->type = type;
    24      this->precision = precision;
    25 diff --git a/gfx/angle/src/compiler/Uniform.h b/gfx/angle/src/compiler/CompilerUniform.h
    26 rename from gfx/angle/src/compiler/Uniform.h
    27 rename to gfx/angle/src/compiler/CompilerUniform.h
    28 diff --git a/gfx/angle/src/compiler/OutputHLSL.h b/gfx/angle/src/compiler/OutputHLSL.h
    29 --- a/gfx/angle/src/compiler/OutputHLSL.h
    30 +++ b/gfx/angle/src/compiler/OutputHLSL.h
    31 @@ -11,17 +11,17 @@
    32  #include <set>
    33  #include <map>
    35  #define GL_APICALL
    36  #include <GLES2/gl2.h>
    38  #include "compiler/intermediate.h"
    39  #include "compiler/ParseHelper.h"
    40 -#include "compiler/Uniform.h"
    41 +#include "compiler/CompilerUniform.h"
    43  namespace sh
    44  {
    45  class UnfoldShortCircuit;
    47  class OutputHLSL : public TIntermTraverser
    48  {
    49    public:
    50 diff --git a/gfx/angle/src/compiler/TranslatorHLSL.h b/gfx/angle/src/compiler/TranslatorHLSL.h
    51 --- a/gfx/angle/src/compiler/TranslatorHLSL.h
    52 +++ b/gfx/angle/src/compiler/TranslatorHLSL.h
    53 @@ -3,17 +3,17 @@
    54  // Use of this source code is governed by a BSD-style license that can be
    55  // found in the LICENSE file.
    56  //
    58  #ifndef COMPILER_TRANSLATORHLSL_H_
    59  #define COMPILER_TRANSLATORHLSL_H_
    61  #include "compiler/ShHandle.h"
    62 -#include "compiler/Uniform.h"
    63 +#include "compiler/CompilerUniform.h"
    65  class TranslatorHLSL : public TCompiler {
    66  public:
    67      TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
    69      virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
    70      const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
    72 diff --git a/gfx/angle/src/libGLESv2/Shader.h b/gfx/angle/src/libGLESv2/Shader.h
    73 --- a/gfx/angle/src/libGLESv2/Shader.h
    74 +++ b/gfx/angle/src/libGLESv2/Shader.h
    75 @@ -13,17 +13,17 @@
    76  #define LIBGLESV2_SHADER_H_
    78  #define GL_APICALL
    79  #include <GLES2/gl2.h>
    80  #include <string>
    81  #include <list>
    82  #include <vector>
    84 -#include "compiler/Uniform.h"
    85 +#include "compiler/CompilerUniform.h"
    86  #include "common/angleutils.h"
    88  namespace rx
    89  {
    90  class Renderer;
    91  }
    93  namespace gl

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