gfx/skia/trunk/src/core/SkConvolver.cpp

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
     2 // Use of this source code is governed by a BSD-style license that can be
     3 // found in the LICENSE file.
     5 #include "SkConvolver.h"
     6 #include "SkSize.h"
     7 #include "SkTypes.h"
     9 namespace {
    11     // Converts the argument to an 8-bit unsigned value by clamping to the range
    12     // 0-255.
    13     inline unsigned char ClampTo8(int a) {
    14         if (static_cast<unsigned>(a) < 256) {
    15             return a;  // Avoid the extra check in the common case.
    16         }
    17         if (a < 0) {
    18             return 0;
    19         }
    20         return 255;
    21     }
    23     // Stores a list of rows in a circular buffer. The usage is you write into it
    24     // by calling AdvanceRow. It will keep track of which row in the buffer it
    25     // should use next, and the total number of rows added.
    26     class CircularRowBuffer {
    27     public:
    28         // The number of pixels in each row is given in |sourceRowPixelWidth|.
    29         // The maximum number of rows needed in the buffer is |maxYFilterSize|
    30         // (we only need to store enough rows for the biggest filter).
    31         //
    32         // We use the |firstInputRow| to compute the coordinates of all of the
    33         // following rows returned by Advance().
    34         CircularRowBuffer(int destRowPixelWidth, int maxYFilterSize,
    35                           int firstInputRow)
    36             : fRowByteWidth(destRowPixelWidth * 4),
    37               fNumRows(maxYFilterSize),
    38               fNextRow(0),
    39               fNextRowCoordinate(firstInputRow) {
    40             fBuffer.reset(fRowByteWidth * maxYFilterSize);
    41             fRowAddresses.reset(fNumRows);
    42         }
    44         // Moves to the next row in the buffer, returning a pointer to the beginning
    45         // of it.
    46         unsigned char* advanceRow() {
    47             unsigned char* row = &fBuffer[fNextRow * fRowByteWidth];
    48             fNextRowCoordinate++;
    50             // Set the pointer to the next row to use, wrapping around if necessary.
    51             fNextRow++;
    52             if (fNextRow == fNumRows) {
    53                 fNextRow = 0;
    54             }
    55             return row;
    56         }
    58         // Returns a pointer to an "unrolled" array of rows. These rows will start
    59         // at the y coordinate placed into |*firstRowIndex| and will continue in
    60         // order for the maximum number of rows in this circular buffer.
    61         //
    62         // The |firstRowIndex_| may be negative. This means the circular buffer
    63         // starts before the top of the image (it hasn't been filled yet).
    64         unsigned char* const* GetRowAddresses(int* firstRowIndex) {
    65             // Example for a 4-element circular buffer holding coords 6-9.
    66             //   Row 0   Coord 8
    67             //   Row 1   Coord 9
    68             //   Row 2   Coord 6  <- fNextRow = 2, fNextRowCoordinate = 10.
    69             //   Row 3   Coord 7
    70             //
    71             // The "next" row is also the first (lowest) coordinate. This computation
    72             // may yield a negative value, but that's OK, the math will work out
    73             // since the user of this buffer will compute the offset relative
    74             // to the firstRowIndex and the negative rows will never be used.
    75             *firstRowIndex = fNextRowCoordinate - fNumRows;
    77             int curRow = fNextRow;
    78             for (int i = 0; i < fNumRows; i++) {
    79                 fRowAddresses[i] = &fBuffer[curRow * fRowByteWidth];
    81                 // Advance to the next row, wrapping if necessary.
    82                 curRow++;
    83                 if (curRow == fNumRows) {
    84                     curRow = 0;
    85                 }
    86             }
    87             return &fRowAddresses[0];
    88         }
    90     private:
    91         // The buffer storing the rows. They are packed, each one fRowByteWidth.
    92         SkTArray<unsigned char> fBuffer;
    94         // Number of bytes per row in the |buffer|.
    95         int fRowByteWidth;
    97         // The number of rows available in the buffer.
    98         int fNumRows;
   100         // The next row index we should write into. This wraps around as the
   101         // circular buffer is used.
   102         int fNextRow;
   104         // The y coordinate of the |fNextRow|. This is incremented each time a
   105         // new row is appended and does not wrap.
   106         int fNextRowCoordinate;
   108         // Buffer used by GetRowAddresses().
   109         SkTArray<unsigned char*> fRowAddresses;
   110     };
   112 // Convolves horizontally along a single row. The row data is given in
   113 // |srcData| and continues for the numValues() of the filter.
   114 template<bool hasAlpha>
   115     void ConvolveHorizontally(const unsigned char* srcData,
   116                               const SkConvolutionFilter1D& filter,
   117                               unsigned char* outRow) {
   118         // Loop over each pixel on this row in the output image.
   119         int numValues = filter.numValues();
   120         for (int outX = 0; outX < numValues; outX++) {
   121             // Get the filter that determines the current output pixel.
   122             int filterOffset, filterLength;
   123             const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
   124                 filter.FilterForValue(outX, &filterOffset, &filterLength);
   126             // Compute the first pixel in this row that the filter affects. It will
   127             // touch |filterLength| pixels (4 bytes each) after this.
   128             const unsigned char* rowToFilter = &srcData[filterOffset * 4];
   130             // Apply the filter to the row to get the destination pixel in |accum|.
   131             int accum[4] = {0};
   132             for (int filterX = 0; filterX < filterLength; filterX++) {
   133                 SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterX];
   134                 accum[0] += curFilter * rowToFilter[filterX * 4 + 0];
   135                 accum[1] += curFilter * rowToFilter[filterX * 4 + 1];
   136                 accum[2] += curFilter * rowToFilter[filterX * 4 + 2];
   137                 if (hasAlpha) {
   138                     accum[3] += curFilter * rowToFilter[filterX * 4 + 3];
   139                 }
   140             }
   142             // Bring this value back in range. All of the filter scaling factors
   143             // are in fixed point with kShiftBits bits of fractional part.
   144             accum[0] >>= SkConvolutionFilter1D::kShiftBits;
   145             accum[1] >>= SkConvolutionFilter1D::kShiftBits;
   146             accum[2] >>= SkConvolutionFilter1D::kShiftBits;
   147             if (hasAlpha) {
   148                 accum[3] >>= SkConvolutionFilter1D::kShiftBits;
   149             }
   151             // Store the new pixel.
   152             outRow[outX * 4 + 0] = ClampTo8(accum[0]);
   153             outRow[outX * 4 + 1] = ClampTo8(accum[1]);
   154             outRow[outX * 4 + 2] = ClampTo8(accum[2]);
   155             if (hasAlpha) {
   156                 outRow[outX * 4 + 3] = ClampTo8(accum[3]);
   157             }
   158         }
   159     }
   161 // Does vertical convolution to produce one output row. The filter values and
   162 // length are given in the first two parameters. These are applied to each
   163 // of the rows pointed to in the |sourceDataRows| array, with each row
   164 // being |pixelWidth| wide.
   165 //
   166 // The output must have room for |pixelWidth * 4| bytes.
   167 template<bool hasAlpha>
   168     void ConvolveVertically(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
   169                             int filterLength,
   170                             unsigned char* const* sourceDataRows,
   171                             int pixelWidth,
   172                             unsigned char* outRow) {
   173         // We go through each column in the output and do a vertical convolution,
   174         // generating one output pixel each time.
   175         for (int outX = 0; outX < pixelWidth; outX++) {
   176             // Compute the number of bytes over in each row that the current column
   177             // we're convolving starts at. The pixel will cover the next 4 bytes.
   178             int byteOffset = outX * 4;
   180             // Apply the filter to one column of pixels.
   181             int accum[4] = {0};
   182             for (int filterY = 0; filterY < filterLength; filterY++) {
   183                 SkConvolutionFilter1D::ConvolutionFixed curFilter = filterValues[filterY];
   184                 accum[0] += curFilter * sourceDataRows[filterY][byteOffset + 0];
   185                 accum[1] += curFilter * sourceDataRows[filterY][byteOffset + 1];
   186                 accum[2] += curFilter * sourceDataRows[filterY][byteOffset + 2];
   187                 if (hasAlpha) {
   188                     accum[3] += curFilter * sourceDataRows[filterY][byteOffset + 3];
   189                 }
   190             }
   192             // Bring this value back in range. All of the filter scaling factors
   193             // are in fixed point with kShiftBits bits of precision.
   194             accum[0] >>= SkConvolutionFilter1D::kShiftBits;
   195             accum[1] >>= SkConvolutionFilter1D::kShiftBits;
   196             accum[2] >>= SkConvolutionFilter1D::kShiftBits;
   197             if (hasAlpha) {
   198                 accum[3] >>= SkConvolutionFilter1D::kShiftBits;
   199             }
   201             // Store the new pixel.
   202             outRow[byteOffset + 0] = ClampTo8(accum[0]);
   203             outRow[byteOffset + 1] = ClampTo8(accum[1]);
   204             outRow[byteOffset + 2] = ClampTo8(accum[2]);
   205             if (hasAlpha) {
   206                 unsigned char alpha = ClampTo8(accum[3]);
   208                 // Make sure the alpha channel doesn't come out smaller than any of the
   209                 // color channels. We use premultipled alpha channels, so this should
   210                 // never happen, but rounding errors will cause this from time to time.
   211                 // These "impossible" colors will cause overflows (and hence random pixel
   212                 // values) when the resulting bitmap is drawn to the screen.
   213                 //
   214                 // We only need to do this when generating the final output row (here).
   215                 int maxColorChannel = SkTMax(outRow[byteOffset + 0],
   216                                                SkTMax(outRow[byteOffset + 1],
   217                                                       outRow[byteOffset + 2]));
   218                 if (alpha < maxColorChannel) {
   219                     outRow[byteOffset + 3] = maxColorChannel;
   220                 } else {
   221                     outRow[byteOffset + 3] = alpha;
   222                 }
   223             } else {
   224                 // No alpha channel, the image is opaque.
   225                 outRow[byteOffset + 3] = 0xff;
   226             }
   227         }
   228     }
   230     void ConvolveVertically(const SkConvolutionFilter1D::ConvolutionFixed* filterValues,
   231                             int filterLength,
   232                             unsigned char* const* sourceDataRows,
   233                             int pixelWidth,
   234                             unsigned char* outRow,
   235                             bool sourceHasAlpha) {
   236         if (sourceHasAlpha) {
   237             ConvolveVertically<true>(filterValues, filterLength,
   238                                      sourceDataRows, pixelWidth,
   239                                      outRow);
   240         } else {
   241             ConvolveVertically<false>(filterValues, filterLength,
   242                                       sourceDataRows, pixelWidth,
   243                                       outRow);
   244         }
   245     }
   247 }  // namespace
   249 // SkConvolutionFilter1D ---------------------------------------------------------
   251 SkConvolutionFilter1D::SkConvolutionFilter1D()
   252 : fMaxFilter(0) {
   253 }
   255 SkConvolutionFilter1D::~SkConvolutionFilter1D() {
   256 }
   258 void SkConvolutionFilter1D::AddFilter(int filterOffset,
   259                                       const float* filterValues,
   260                                       int filterLength) {
   261     SkASSERT(filterLength > 0);
   263     SkTArray<ConvolutionFixed> fixedValues;
   264     fixedValues.reset(filterLength);
   266     for (int i = 0; i < filterLength; ++i) {
   267         fixedValues.push_back(FloatToFixed(filterValues[i]));
   268     }
   270     AddFilter(filterOffset, &fixedValues[0], filterLength);
   271 }
   273 void SkConvolutionFilter1D::AddFilter(int filterOffset,
   274                                       const ConvolutionFixed* filterValues,
   275                                       int filterLength) {
   276     // It is common for leading/trailing filter values to be zeros. In such
   277     // cases it is beneficial to only store the central factors.
   278     // For a scaling to 1/4th in each dimension using a Lanczos-2 filter on
   279     // a 1080p image this optimization gives a ~10% speed improvement.
   280     int filterSize = filterLength;
   281     int firstNonZero = 0;
   282     while (firstNonZero < filterLength && filterValues[firstNonZero] == 0) {
   283         firstNonZero++;
   284     }
   286     if (firstNonZero < filterLength) {
   287         // Here we have at least one non-zero factor.
   288         int lastNonZero = filterLength - 1;
   289         while (lastNonZero >= 0 && filterValues[lastNonZero] == 0) {
   290             lastNonZero--;
   291         }
   293         filterOffset += firstNonZero;
   294         filterLength = lastNonZero + 1 - firstNonZero;
   295         SkASSERT(filterLength > 0);
   297         for (int i = firstNonZero; i <= lastNonZero; i++) {
   298             fFilterValues.push_back(filterValues[i]);
   299         }
   300     } else {
   301         // Here all the factors were zeroes.
   302         filterLength = 0;
   303     }
   305     FilterInstance instance;
   307     // We pushed filterLength elements onto fFilterValues
   308     instance.fDataLocation = (static_cast<int>(fFilterValues.count()) -
   309                                                filterLength);
   310     instance.fOffset = filterOffset;
   311     instance.fTrimmedLength = filterLength;
   312     instance.fLength = filterSize;
   313     fFilters.push_back(instance);
   315     fMaxFilter = SkTMax(fMaxFilter, filterLength);
   316 }
   318 const SkConvolutionFilter1D::ConvolutionFixed* SkConvolutionFilter1D::GetSingleFilter(
   319                                         int* specifiedFilterlength,
   320                                         int* filterOffset,
   321                                         int* filterLength) const {
   322     const FilterInstance& filter = fFilters[0];
   323     *filterOffset = filter.fOffset;
   324     *filterLength = filter.fTrimmedLength;
   325     *specifiedFilterlength = filter.fLength;
   326     if (filter.fTrimmedLength == 0) {
   327         return NULL;
   328     }
   330     return &fFilterValues[filter.fDataLocation];
   331 }
   333 void BGRAConvolve2D(const unsigned char* sourceData,
   334                     int sourceByteRowStride,
   335                     bool sourceHasAlpha,
   336                     const SkConvolutionFilter1D& filterX,
   337                     const SkConvolutionFilter1D& filterY,
   338                     int outputByteRowStride,
   339                     unsigned char* output,
   340                     const SkConvolutionProcs& convolveProcs,
   341                     bool useSimdIfPossible) {
   343     int maxYFilterSize = filterY.maxFilter();
   345     // The next row in the input that we will generate a horizontally
   346     // convolved row for. If the filter doesn't start at the beginning of the
   347     // image (this is the case when we are only resizing a subset), then we
   348     // don't want to generate any output rows before that. Compute the starting
   349     // row for convolution as the first pixel for the first vertical filter.
   350     int filterOffset, filterLength;
   351     const SkConvolutionFilter1D::ConvolutionFixed* filterValues =
   352         filterY.FilterForValue(0, &filterOffset, &filterLength);
   353     int nextXRow = filterOffset;
   355     // We loop over each row in the input doing a horizontal convolution. This
   356     // will result in a horizontally convolved image. We write the results into
   357     // a circular buffer of convolved rows and do vertical convolution as rows
   358     // are available. This prevents us from having to store the entire
   359     // intermediate image and helps cache coherency.
   360     // We will need four extra rows to allow horizontal convolution could be done
   361     // simultaneously. We also pad each row in row buffer to be aligned-up to
   362     // 16 bytes.
   363     // TODO(jiesun): We do not use aligned load from row buffer in vertical
   364     // convolution pass yet. Somehow Windows does not like it.
   365     int rowBufferWidth = (filterX.numValues() + 15) & ~0xF;
   366     int rowBufferHeight = maxYFilterSize +
   367                           (convolveProcs.fConvolve4RowsHorizontally ? 4 : 0);
   368     CircularRowBuffer rowBuffer(rowBufferWidth,
   369                                 rowBufferHeight,
   370                                 filterOffset);
   372     // Loop over every possible output row, processing just enough horizontal
   373     // convolutions to run each subsequent vertical convolution.
   374     SkASSERT(outputByteRowStride >= filterX.numValues() * 4);
   375     int numOutputRows = filterY.numValues();
   377     // We need to check which is the last line to convolve before we advance 4
   378     // lines in one iteration.
   379     int lastFilterOffset, lastFilterLength;
   381     // SSE2 can access up to 3 extra pixels past the end of the
   382     // buffer. At the bottom of the image, we have to be careful
   383     // not to access data past the end of the buffer. Normally
   384     // we fall back to the C++ implementation for the last row.
   385     // If the last row is less than 3 pixels wide, we may have to fall
   386     // back to the C++ version for more rows. Compute how many
   387     // rows we need to avoid the SSE implementation for here.
   388     filterX.FilterForValue(filterX.numValues() - 1, &lastFilterOffset,
   389                            &lastFilterLength);
   390     int avoidSimdRows = 1 + convolveProcs.fExtraHorizontalReads /
   391         (lastFilterOffset + lastFilterLength);
   393     filterY.FilterForValue(numOutputRows - 1, &lastFilterOffset,
   394                            &lastFilterLength);
   396     for (int outY = 0; outY < numOutputRows; outY++) {
   397         filterValues = filterY.FilterForValue(outY,
   398                                               &filterOffset, &filterLength);
   400         // Generate output rows until we have enough to run the current filter.
   401         while (nextXRow < filterOffset + filterLength) {
   402             if (convolveProcs.fConvolve4RowsHorizontally &&
   403                 nextXRow + 3 < lastFilterOffset + lastFilterLength -
   404                 avoidSimdRows) {
   405                 const unsigned char* src[4];
   406                 unsigned char* outRow[4];
   407                 for (int i = 0; i < 4; ++i) {
   408                     src[i] = &sourceData[(nextXRow + i) * sourceByteRowStride];
   409                     outRow[i] = rowBuffer.advanceRow();
   410                 }
   411                 convolveProcs.fConvolve4RowsHorizontally(src, filterX, outRow);
   412                 nextXRow += 4;
   413             } else {
   414                 // Check if we need to avoid SSE2 for this row.
   415                 if (convolveProcs.fConvolveHorizontally &&
   416                     nextXRow < lastFilterOffset + lastFilterLength -
   417                     avoidSimdRows) {
   418                     convolveProcs.fConvolveHorizontally(
   419                         &sourceData[nextXRow * sourceByteRowStride],
   420                         filterX, rowBuffer.advanceRow(), sourceHasAlpha);
   421                 } else {
   422                     if (sourceHasAlpha) {
   423                         ConvolveHorizontally<true>(
   424                             &sourceData[nextXRow * sourceByteRowStride],
   425                             filterX, rowBuffer.advanceRow());
   426                     } else {
   427                         ConvolveHorizontally<false>(
   428                             &sourceData[nextXRow * sourceByteRowStride],
   429                             filterX, rowBuffer.advanceRow());
   430                     }
   431                 }
   432                 nextXRow++;
   433             }
   434         }
   436         // Compute where in the output image this row of final data will go.
   437         unsigned char* curOutputRow = &output[outY * outputByteRowStride];
   439         // Get the list of rows that the circular buffer has, in order.
   440         int firstRowInCircularBuffer;
   441         unsigned char* const* rowsToConvolve =
   442             rowBuffer.GetRowAddresses(&firstRowInCircularBuffer);
   444         // Now compute the start of the subset of those rows that the filter
   445         // needs.
   446         unsigned char* const* firstRowForFilter =
   447             &rowsToConvolve[filterOffset - firstRowInCircularBuffer];
   449         if (convolveProcs.fConvolveVertically) {
   450             convolveProcs.fConvolveVertically(filterValues, filterLength,
   451                                                firstRowForFilter,
   452                                                filterX.numValues(), curOutputRow,
   453                                                sourceHasAlpha);
   454         } else {
   455             ConvolveVertically(filterValues, filterLength,
   456                                firstRowForFilter,
   457                                filterX.numValues(), curOutputRow,
   458                                sourceHasAlpha);
   459         }
   460     }
   461 }

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