gfx/skia/trunk/src/core/SkMatrixClipStateMgr.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /*
     2  * Copyright 2014 Google Inc.
     3  *
     4  * Use of this source code is governed by a BSD-style license that can be
     5  * found in the LICENSE file.
     6  */
     7 #ifndef SkMatrixClipStateMgr_DEFINED
     8 #define SkMatrixClipStateMgr_DEFINED
    10 #include "SkCanvas.h"
    11 #include "SkMatrix.h"
    12 #include "SkRegion.h"
    13 #include "SkRRect.h"
    14 #include "SkTypes.h"
    15 #include "SkTDArray.h"
    17 class SkPictureRecord;
    18 class SkWriter32;
    20 // The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
    21 // a series of save/restore blocks of consistent matrix clip state, e.g.:
    22 //
    23 //   save
    24 //     clip(s)
    25 //     concat
    26 //     ... draw ops ...
    27 //   restore
    28 //
    29 // SaveLayers simply add another level, e.g.:
    30 //
    31 //   save
    32 //     clip(s)
    33 //     concat
    34 //     ... draw ops ...
    35 //     saveLayer
    36 //       save
    37 //         clip(s)
    38 //         concat
    39 //         ... draw ops ...
    40 //       restore
    41 //     restore
    42 //   restore
    43 //
    44 // As a side effect of this process all saves and saveLayers will become
    45 // kMatrixClip_SaveFlag style saves/saveLayers.
    47 // The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
    48 // and matrix calls sent to SkCanvas in order to track the current matrix/clip
    49 // state. All the other canvas calls get funnelled into a generic "call" entry
    50 // point that signals that a state block is required.
    51 class SkMatrixClipStateMgr {
    52 public:
    53     static const int32_t kIdentityWideOpenStateID = 0;
    54     static const int kIdentityMatID = 0;
    56     class MatrixClipState : public SkNoncopyable {
    57     public:
    58         class MatrixInfo {
    59         public:
    60             void reset() {
    61                 fMatrixID = kIdentityMatID;
    62                 fMatrix.reset();
    63             }
    65             bool preTranslate(SkScalar dx, SkScalar dy) {
    66                 fMatrixID = -1;
    67                 return fMatrix.preTranslate(dx, dy);
    68             }
    70             bool preScale(SkScalar sx, SkScalar sy) {
    71                 fMatrixID = -1;
    72                 return fMatrix.preScale(sx, sy);
    73             }
    75             bool preRotate(SkScalar degrees) {
    76                 fMatrixID = -1;
    77                 return fMatrix.preRotate(degrees);
    78             }
    80             bool preSkew(SkScalar sx, SkScalar sy) {
    81                 fMatrixID = -1;
    82                 return fMatrix.preSkew(sx, sy);
    83             }
    85             bool preConcat(const SkMatrix& matrix) {
    86                 fMatrixID = -1;
    87                 return fMatrix.preConcat(matrix);
    88             }
    90             void setMatrix(const SkMatrix& matrix) {
    91                 fMatrixID = -1;
    92                 fMatrix = matrix;
    93             }
    95             int getID(SkMatrixClipStateMgr* mgr) {
    96                 if (fMatrixID >= 0) {
    97                     return fMatrixID;
    98                 }
   100                 fMatrixID = mgr->addMatToDict(fMatrix);
   101                 return fMatrixID;
   102             }
   104         private:
   105             SkMatrix fMatrix;
   106             int      fMatrixID;
   108             typedef SkNoncopyable INHERITED;
   109         };
   111         class ClipInfo : public SkNoncopyable {
   112         public:
   113             ClipInfo() {}
   115             bool clipRect(const SkRect& rect,
   116                           SkRegion::Op op,
   117                           bool doAA,
   118                           int matrixID) {
   119                 ClipOp* newClip = fClips.append();
   120                 newClip->fClipType = kRect_ClipType;
   121                 newClip->fGeom.fRRect.setRect(rect);   // storing the clipRect in the RRect
   122                 newClip->fOp = op;
   123                 newClip->fDoAA = doAA;
   124                 newClip->fMatrixID = matrixID;
   125                 return false;
   126             }
   128             bool clipRRect(const SkRRect& rrect,
   129                            SkRegion::Op op,
   130                            bool doAA,
   131                            int matrixID) {
   132                 ClipOp* newClip = fClips.append();
   133                 newClip->fClipType = kRRect_ClipType;
   134                 newClip->fGeom.fRRect = rrect;
   135                 newClip->fOp = op;
   136                 newClip->fDoAA = doAA;
   137                 newClip->fMatrixID = matrixID;
   138                 return false;
   139             }
   141             bool clipPath(SkPictureRecord* picRecord,
   142                           const SkPath& path,
   143                           SkRegion::Op op,
   144                           bool doAA,
   145                           int matrixID);
   146             bool clipRegion(SkPictureRecord* picRecord,
   147                             int regionID,
   148                             SkRegion::Op op,
   149                             int matrixID);
   150             void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
   152             SkDEBUGCODE(int numClips() const { return fClips.count(); })
   154         private:
   155             enum ClipType {
   156                 kRect_ClipType,
   157                 kRRect_ClipType,
   158                 kPath_ClipType,
   159                 kRegion_ClipType
   160             };
   162             class ClipOp {
   163             public:
   164                 ClipType     fClipType;
   166                 union {
   167                     SkRRect fRRect;        // also stores clip rect
   168                     int     fPathID;
   169                     int     fRegionID;
   170                 } fGeom;
   172                 bool         fDoAA;
   173                 SkRegion::Op fOp;
   175                 // The CTM in effect when this clip call was issued
   176                 int          fMatrixID;
   177             };
   179             SkTDArray<ClipOp> fClips;
   181             typedef SkNoncopyable INHERITED;
   182         };
   184         MatrixClipState(MatrixClipState* prev, int flags)
   185             : fPrev(prev)
   186         {
   187             fHasOpen = false;
   189             if (NULL == prev) {
   190                 fLayerID = 0;
   192                 fMatrixInfoStorage.reset();
   193                 fMatrixInfo = &fMatrixInfoStorage;
   194                 fClipInfo = &fClipInfoStorage;  // ctor handles init of fClipInfoStorage
   196                 // The identity/wide-open-clip state is current by default
   197                 fMCStateID = kIdentityWideOpenStateID;
   198 #ifdef SK_DEBUG
   199                 fExpectedDepth = 1;
   200 #endif
   201             }
   202             else {
   203                 fLayerID = prev->fLayerID;
   205                 if (flags & SkCanvas::kMatrix_SaveFlag) {
   206                     fMatrixInfoStorage = *prev->fMatrixInfo;
   207                     fMatrixInfo = &fMatrixInfoStorage;
   208                 } else {
   209                     fMatrixInfo = prev->fMatrixInfo;
   210                 }
   212                 if (flags & SkCanvas::kClip_SaveFlag) {
   213                     // We don't copy the ClipOps of the previous clip states
   214                     fClipInfo = &fClipInfoStorage;
   215                 } else {
   216                     fClipInfo = prev->fClipInfo;
   217                 }
   219                 // Initially a new save/saveLayer represents the same MC state
   220                 // as its predecessor.
   221                 fMCStateID = prev->fMCStateID;
   222 #ifdef SK_DEBUG
   223                 fExpectedDepth = prev->fExpectedDepth;
   224 #endif
   225             }
   227             fIsSaveLayer = false;
   228         }
   230         MatrixInfo*  fMatrixInfo;
   231         MatrixInfo   fMatrixInfoStorage;
   233         ClipInfo*    fClipInfo;
   234         ClipInfo     fClipInfoStorage;
   236         // Tracks the current depth of saveLayers to support the isDrawingToLayer call
   237         int          fLayerID;
   238         // Does this MC state represent a saveLayer call?
   239         bool         fIsSaveLayer;
   241         // The next field is only valid when fIsSaveLayer is set.
   242         SkTDArray<int>* fSavedSkipOffsets;
   244         // Does the MC state have an open block in the skp?
   245         bool         fHasOpen;
   247         MatrixClipState* fPrev;
   249 #ifdef SK_DEBUG
   250         int              fExpectedDepth;    // debugging aid
   251 #endif
   253         int32_t     fMCStateID;
   254     };
   256     enum CallType {
   257         kMatrix_CallType,
   258         kClip_CallType,
   259         kOther_CallType
   260     };
   262     SkMatrixClipStateMgr();
   263     ~SkMatrixClipStateMgr();
   265     void init(SkPictureRecord* picRecord) {
   266         // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
   267         // is owned by the SkPictureRecord object
   268         fPicRecord = picRecord;
   269     }
   271     SkPictureRecord* getPicRecord() { return fPicRecord; }
   273     // TODO: need to override canvas' getSaveCount. Right now we pass the
   274     // save* and restore calls on to the base SkCanvas in SkPictureRecord but
   275     // this duplicates effort.
   276     int getSaveCount() const { return fMatrixClipStack.count(); }
   278     int save(SkCanvas::SaveFlags flags);
   280     int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
   282     bool isDrawingToLayer() const {
   283         return fCurMCState->fLayerID > 0;
   284     }
   286     void restore();
   288     bool translate(SkScalar dx, SkScalar dy) {
   289         this->call(kMatrix_CallType);
   290         return fCurMCState->fMatrixInfo->preTranslate(dx, dy);
   291     }
   293     bool scale(SkScalar sx, SkScalar sy) {
   294         this->call(kMatrix_CallType);
   295         return fCurMCState->fMatrixInfo->preScale(sx, sy);
   296     }
   298     bool rotate(SkScalar degrees) {
   299         this->call(kMatrix_CallType);
   300         return fCurMCState->fMatrixInfo->preRotate(degrees);
   301     }
   303     bool skew(SkScalar sx, SkScalar sy) {
   304         this->call(kMatrix_CallType);
   305         return fCurMCState->fMatrixInfo->preSkew(sx, sy);
   306     }
   308     bool concat(const SkMatrix& matrix) {
   309         this->call(kMatrix_CallType);
   310         return fCurMCState->fMatrixInfo->preConcat(matrix);
   311     }
   313     void setMatrix(const SkMatrix& matrix) {
   314         this->call(kMatrix_CallType);
   315         fCurMCState->fMatrixInfo->setMatrix(matrix);
   316     }
   318     bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
   319         this->call(SkMatrixClipStateMgr::kClip_CallType);
   320         return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
   321                                                 fCurMCState->fMatrixInfo->getID(this));
   322     }
   324     bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
   325         this->call(SkMatrixClipStateMgr::kClip_CallType);
   326         return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
   327                                                  fCurMCState->fMatrixInfo->getID(this));
   328     }
   330     bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
   331         this->call(SkMatrixClipStateMgr::kClip_CallType);
   332         return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
   333                                                 fCurMCState->fMatrixInfo->getID(this));
   334     }
   336     bool clipRegion(const SkRegion& region, SkRegion::Op op) {
   337         this->call(SkMatrixClipStateMgr::kClip_CallType);
   338         int regionID = this->addRegionToDict(region);
   339         return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
   340                                                   fCurMCState->fMatrixInfo->getID(this));
   341     }
   343     bool call(CallType callType);
   345     void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
   347     void finish();
   349 protected:
   350     SkPictureRecord* fPicRecord;
   352     uint32_t         fMatrixClipStackStorage[43]; // sized to fit 2 clip states
   353     SkDeque          fMatrixClipStack;
   354     MatrixClipState* fCurMCState;
   356     // This dictionary doesn't actually de-duplicate the matrices (except for the
   357     // identity matrix). It merely stores the matrices and allows them to be looked
   358     // up by ID later. The de-duplication mainly falls upon the matrix/clip stack
   359     // which stores the ID so a revisited clip/matrix (via popping the stack) will
   360     // use the same ID.
   361     SkTDArray<SkMatrix> fMatrixDict;
   363     SkTDArray<SkRegion*> fRegionDict;
   365     // The MCStateID of the state currently in effect in the byte stream. 0 if none.
   366     int32_t          fCurOpenStateID;
   367     // The skip offsets for the current open state. These are the locations in the
   368     // skp that must be filled in when the current open state is closed. These are
   369     // here rather then distributed across the MatrixClipState's because saveLayers
   370     // can cause MC states to be nested.
   371     SkTDArray<int32_t>  *fSkipOffsets;
   373     SkDEBUGCODE(void validate();)
   375     int MCStackPush(SkCanvas::SaveFlags flags);
   377     void addClipOffset(int offset) {
   378         SkASSERT(NULL != fSkipOffsets);
   379         SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
   380         SkASSERT(fCurMCState->fHasOpen);
   381         SkASSERT(!fCurMCState->fIsSaveLayer);
   383         *fSkipOffsets->append() = offset;
   384     }
   386     void writeDeltaMat(int currentMatID, int desiredMatID);
   387     static int32_t   NewMCStateID();
   389     int addRegionToDict(const SkRegion& region);
   390     const SkRegion* lookupRegion(int index) {
   391         SkASSERT(index >= 0 && index < fRegionDict.count());
   392         return fRegionDict[index];
   393     }
   395     // TODO: add stats to check if the dictionary really does
   396     // reduce the size of the SkPicture.
   397     int addMatToDict(const SkMatrix& mat);
   398     const SkMatrix& lookupMat(int index) {
   399         SkASSERT(index >= 0 && index < fMatrixDict.count());
   400         return fMatrixDict[index];
   401     }
   403     bool isNestingMCState(int stateID);
   405 #ifdef SK_DEBUG
   406     int fActualDepth;
   407 #endif
   409     // save layers are nested within a specific MC state. This stack tracks
   410     // the nesting MC state's ID as save layers are pushed and popped.
   411     SkTDArray<int> fStateIDStack;
   412 };
   414 #endif

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