gfx/skia/trunk/src/core/SkRect.cpp

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     2 /*
     3  * Copyright 2006 The Android Open Source Project
     4  *
     5  * Use of this source code is governed by a BSD-style license that can be
     6  * found in the LICENSE file.
     7  */
    10 #include "SkRect.h"
    12 void SkIRect::join(int32_t left, int32_t top, int32_t right, int32_t bottom) {
    13     // do nothing if the params are empty
    14     if (left >= right || top >= bottom) {
    15         return;
    16     }
    18     // if we are empty, just assign
    19     if (fLeft >= fRight || fTop >= fBottom) {
    20         this->set(left, top, right, bottom);
    21     } else {
    22         if (left < fLeft) fLeft = left;
    23         if (top < fTop) fTop = top;
    24         if (right > fRight) fRight = right;
    25         if (bottom > fBottom) fBottom = bottom;
    26     }
    27 }
    29 void SkIRect::sort() {
    30     if (fLeft > fRight) {
    31         SkTSwap<int32_t>(fLeft, fRight);
    32     }
    33     if (fTop > fBottom) {
    34         SkTSwap<int32_t>(fTop, fBottom);
    35     }
    36 }
    38 /////////////////////////////////////////////////////////////////////////////
    40 void SkRect::sort() {
    41     if (fLeft > fRight) {
    42         SkTSwap<SkScalar>(fLeft, fRight);
    43     }
    44     if (fTop > fBottom) {
    45         SkTSwap<SkScalar>(fTop, fBottom);
    46     }
    47 }
    49 void SkRect::toQuad(SkPoint quad[4]) const {
    50     SkASSERT(quad);
    52     quad[0].set(fLeft, fTop);
    53     quad[1].set(fRight, fTop);
    54     quad[2].set(fRight, fBottom);
    55     quad[3].set(fLeft, fBottom);
    56 }
    58 bool SkRect::setBoundsCheck(const SkPoint pts[], int count) {
    59     SkASSERT((pts && count > 0) || count == 0);
    61     bool isFinite = true;
    63     if (count <= 0) {
    64         sk_bzero(this, sizeof(SkRect));
    65     } else {
    66         SkScalar    l, t, r, b;
    68         l = r = pts[0].fX;
    69         t = b = pts[0].fY;
    71         // If all of the points are finite, accum should stay 0. If we encounter
    72         // a NaN or infinity, then accum should become NaN.
    73         float accum = 0;
    74         accum *= l; accum *= t;
    76         for (int i = 1; i < count; i++) {
    77             SkScalar x = pts[i].fX;
    78             SkScalar y = pts[i].fY;
    80             accum *= x; accum *= y;
    82             // we use if instead of if/else, so we can generate min/max
    83             // float instructions (at least on SSE)
    84             if (x < l) l = x;
    85             if (x > r) r = x;
    87             if (y < t) t = y;
    88             if (y > b) b = y;
    89         }
    91         SkASSERT(!accum || !SkScalarIsFinite(accum));
    92         if (accum) {
    93             l = t = r = b = 0;
    94             isFinite = false;
    95         }
    96         this->set(l, t, r, b);
    97     }
    99     return isFinite;
   100 }
   102 bool SkRect::intersect(SkScalar left, SkScalar top, SkScalar right,
   103                        SkScalar bottom) {
   104     if (left < right && top < bottom && !this->isEmpty() && // check for empties
   105         fLeft < right && left < fRight && fTop < bottom && top < fBottom)
   106     {
   107         if (fLeft < left) fLeft = left;
   108         if (fTop < top) fTop = top;
   109         if (fRight > right) fRight = right;
   110         if (fBottom > bottom) fBottom = bottom;
   111         return true;
   112     }
   113     return false;
   114 }
   116 bool SkRect::intersect(const SkRect& r) {
   117     SkASSERT(&r);
   118     return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom);
   119 }
   121 bool SkRect::intersect2(const SkRect& r) {
   122     SkASSERT(&r);
   123     SkScalar L = SkMaxScalar(fLeft, r.fLeft);
   124     SkScalar R = SkMinScalar(fRight, r.fRight);
   125     if (L >= R) {
   126         return false;
   127     }
   128     SkScalar T = SkMaxScalar(fTop, r.fTop);
   129     SkScalar B = SkMinScalar(fBottom, r.fBottom);
   130     if (T >= B) {
   131         return false;
   132     }
   133     this->set(L, T, R, B);
   134     return true;
   135 }
   137 bool SkRect::intersect(const SkRect& a, const SkRect& b) {
   138     SkASSERT(&a && &b);
   140     if (!a.isEmpty() && !b.isEmpty() &&
   141         a.fLeft < b.fRight && b.fLeft < a.fRight &&
   142         a.fTop < b.fBottom && b.fTop < a.fBottom) {
   143         fLeft   = SkMaxScalar(a.fLeft,   b.fLeft);
   144         fTop    = SkMaxScalar(a.fTop,    b.fTop);
   145         fRight  = SkMinScalar(a.fRight,  b.fRight);
   146         fBottom = SkMinScalar(a.fBottom, b.fBottom);
   147         return true;
   148     }
   149     return false;
   150 }
   152 void SkRect::join(SkScalar left, SkScalar top, SkScalar right,
   153                   SkScalar bottom) {
   154     // do nothing if the params are empty
   155     if (left >= right || top >= bottom) {
   156         return;
   157     }
   159     // if we are empty, just assign
   160     if (fLeft >= fRight || fTop >= fBottom) {
   161         this->set(left, top, right, bottom);
   162     } else {
   163         if (left < fLeft) fLeft = left;
   164         if (top < fTop) fTop = top;
   165         if (right > fRight) fRight = right;
   166         if (bottom > fBottom) fBottom = bottom;
   167     }
   168 }

mercurial