gfx/thebes/gfxWindowsNativeDrawing.h

Tue, 06 Jan 2015 21:39:09 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Tue, 06 Jan 2015 21:39:09 +0100
branch
TOR_BUG_9701
changeset 8
97036ab72558
permissions
-rw-r--r--

Conditionally force memory storage according to privacy.thirdparty.isolate;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef _GFXWINDOWSNATIVEDRAWING_H_
     7 #define _GFXWINDOWSNATIVEDRAWING_H_
     9 #include <windows.h>
    11 #include "gfxContext.h"
    12 #include "gfxWindowsSurface.h"
    14 class gfxWindowsNativeDrawing {
    15 public:
    17     /* Flags for notifying this class what kind of operations the native
    18      * drawing supports
    19      */
    21     enum {
    22         /* Whether the native drawing can draw to a surface of content COLOR_ALPHA */
    23         CAN_DRAW_TO_COLOR_ALPHA    = 1 << 0,
    24         CANNOT_DRAW_TO_COLOR_ALPHA = 0 << 0,
    26         /* Whether the native drawing can be scaled using SetWorldTransform */
    27         CAN_AXIS_ALIGNED_SCALE     = 1 << 1,
    28         CANNOT_AXIS_ALIGNED_SCALE  = 0 << 1,
    30         /* Whether the native drawing can be both scaled and rotated arbitrarily using SetWorldTransform */
    31         CAN_COMPLEX_TRANSFORM      = 1 << 2,
    32         CANNOT_COMPLEX_TRANSFORM   = 0 << 2,
    34         /* If we have to do transforms with cairo, should we use nearest-neighbour filtering? */
    35         DO_NEAREST_NEIGHBOR_FILTERING = 1 << 3,
    36         DO_BILINEAR_FILTERING         = 0 << 3
    37     };
    39     /* Create native win32 drawing for a rectangle bounded by
    40      * nativeRect.
    41      *
    42      * Typical usage looks like:
    43      *
    44      *   gfxWindowsNativeDrawing nativeDraw(ctx, destGfxRect, capabilities);
    45      *   do {
    46      *     HDC dc = nativeDraw.BeginNativeDrawing();
    47      *     if (!dc)
    48      *       return NS_ERROR_FAILURE;
    49      *
    50      *     RECT winRect;
    51      *     nativeDraw.TransformToNativeRect(rect, winRect);
    52      *
    53      *       ... call win32 operations on HDC to draw to winRect ...
    54      *
    55      *     nativeDraw.EndNativeDrawing();
    56      *   } while (nativeDraw.ShouldRenderAgain());
    57      *   nativeDraw.PaintToContext();
    58      */
    59     gfxWindowsNativeDrawing(gfxContext *ctx,
    60                             const gfxRect& nativeRect,
    61                             uint32_t nativeDrawFlags = CANNOT_DRAW_TO_COLOR_ALPHA |
    62                                                        CANNOT_AXIS_ALIGNED_SCALE |
    63                                                        CANNOT_COMPLEX_TRANSFORM |
    64                                                        DO_BILINEAR_FILTERING);
    66     /* Returns a HDC which may be used for native drawing.  This HDC is valid
    67      * until EndNativeDrawing is called; if it is used for drawing after that time,
    68      * the result is undefined. */
    69     HDC BeginNativeDrawing();
    71     /* Transform the native rect into something valid for rendering
    72      * to the HDC.  This may or may not change RECT, depending on
    73      * whether SetWorldTransform is used or not. */
    74     void TransformToNativeRect(const gfxRect& r, RECT& rout);
    76     /* Marks the end of native drawing */
    77     void EndNativeDrawing();
    79     /* Returns true if the native drawing should be executed again */
    80     bool ShouldRenderAgain();
    82     /* Returns true if double pass alpha extraction is taking place. */
    83     bool IsDoublePass();
    85     /* Places the result to the context, if necessary */
    86     void PaintToContext();
    88 private:
    90     nsRefPtr<gfxContext> mContext;
    91     gfxRect mNativeRect;
    92     uint32_t mNativeDrawFlags;
    94     // what state the rendering is in
    95     uint8_t mRenderState;
    97     gfxPoint mDeviceOffset;
    98     nsRefPtr<gfxPattern> mBlackPattern, mWhitePattern;
   100     enum TransformType {
   101         TRANSLATION_ONLY,
   102         AXIS_ALIGNED_SCALE,
   103         COMPLEX
   104     };
   106     TransformType mTransformType;
   107     gfxPoint mTranslation;
   108     gfxSize mScale;
   109     XFORM mWorldTransform;
   111     // saved state
   112     nsRefPtr<gfxWindowsSurface> mWinSurface, mBlackSurface, mWhiteSurface;
   113     HDC mDC;
   114     XFORM mOldWorldTransform;
   115     POINT mOrigViewportOrigin;
   116     gfxIntSize mTempSurfaceSize;
   117 };
   119 #endif

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