content/canvas/test/webgl-conformance/conformance/resources/vertexShader.vert

Thu, 15 Jan 2015 15:59:08 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 15:59:08 +0100
branch
TOR_BUG_9701
changeset 10
ac0c01689b40
permissions
-rw-r--r--

Implement a real Private Browsing Mode condition by changing the API/ABI;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 /*
     2 Copyright (C) 2009 Apple Computer, Inc.  All rights reserved.
     4 Redistribution and use in source and binary forms, with or without
     5 modification, are permitted provided that the following conditions
     6 are met:
     7 1. Redistributions of source code must retain the above copyright
     8    notice, this list of conditions and the following disclaimer.
     9 2. Redistributions in binary form must reproduce the above copyright
    10    notice, this list of conditions and the following disclaimer in the
    11    documentation and/or other materials provided with the distribution.
    13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. AS IS AND ANY
    14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    16 PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    24 */
    25 attribute vec4 a_vertex;
    26 attribute vec3 a_normal;
    28 uniform mediump mat4 u_modelViewProjMatrix;
    30 varying vec3 v_normal;
    32 void main()
    33 {
    34     v_normal = a_normal;
    35     gl_Position =  u_modelViewProjMatrix * a_vertex;
    36 }

mercurial