media/webrtc/trunk/build/precompile.h

Thu, 15 Jan 2015 15:59:08 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 15:59:08 +0100
branch
TOR_BUG_9701
changeset 10
ac0c01689b40
permissions
-rw-r--r--

Implement a real Private Browsing Mode condition by changing the API/ABI;
This solves Tor bug #9701, complying with disk avoidance documented in
https://www.torproject.org/projects/torbrowser/design/#disk-avoidance.

     1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
     2 // Use of this source code is governed by a BSD-style license that can be
     3 // found in the LICENSE file.
     5 // Precompiled header for Chromium project on Windows, not used by
     6 // other build configurations. Using precompiled headers speeds the
     7 // build up significantly, around 1/4th on VS 2010 on an HP Z600 with 12
     8 // GB of memory.
     9 //
    10 // Numeric comments beside includes are the number of times they were
    11 // included under src/chrome/browser on 2011/8/20, which was used as a
    12 // baseline for deciding what to include in the PCH. Includes without
    13 // a numeric comment are generally included at least 5 times. It may
    14 // be possible to tweak the speed of the build by commenting out or
    15 // removing some of the less frequently used headers.
    17 #if defined(BUILD_PRECOMPILE_H_)
    18 #error You shouldn't include the precompiled header file more than once.
    19 #endif
    21 #define BUILD_PRECOMPILE_H_
    23 // The Windows header needs to come before almost all the other
    24 // Windows-specific headers.
    25 #include <Windows.h>
    26 #include <dwmapi.h>
    27 #include <shellapi.h>
    28 #include <wincrypt.h>  // 4
    29 #include <wtypes.h>  // 2
    31 // Defines in atlbase.h cause conflicts; if we could figure out how
    32 // this family of headers can be included in the PCH, it might speed
    33 // up the build as several of them are used frequently.
    34 /*
    35 #include <atlbase.h>
    36 #include <atlapp.h>
    37 #include <atlcom.h>
    38 #include <atlcrack.h>  // 2
    39 #include <atlctrls.h>  // 2
    40 #include <atlmisc.h>  // 2
    41 #include <atlsafe.h>  // 1
    42 #include <atltheme.h>  // 1
    43 #include <atlwin.h>  // 2
    44 */
    46 // Objbase.h and other files that rely on it bring in [ #define
    47 // interface struct ] which can cause problems in a multi-platform
    48 // build like Chrome's. #undef-ing it does not work as there are
    49 // currently 118 targets that break if we do this, so leaving out of
    50 // the precompiled header for now.
    51 //#include <commctrl.h>  // 2
    52 //#include <commdlg.h>  // 3
    53 //#include <cryptuiapi.h>  // 2
    54 //#include <Objbase.h>  // 2
    55 //#include <objidl.h>  // 1
    56 //#include <ole2.h>  // 1
    57 //#include <oleacc.h>  // 2
    58 //#include <oleauto.h>  // 1
    59 //#include <oleidl.h>  // 1
    60 //#include <propkey.h>  // 2
    61 //#include <propvarutil.h>  // 2
    62 //#include <pstore.h>  // 2
    63 //#include <shlguid.h>  // 1
    64 //#include <shlwapi.h>  // 1
    65 //#include <shobjidl.h>  // 4
    66 //#include <urlhist.h>  // 2
    68 // Caused other conflicts in addition to the 'interface' issue above.
    69 // #include <shlobj.h>
    71 #include <errno.h>
    72 #include <fcntl.h>
    73 #include <limits.h>  // 4
    74 #include <math.h>
    75 #include <memory.h>  // 1
    76 #include <signal.h>
    77 #include <stdarg.h>  // 1
    78 #include <stddef.h>
    79 #include <stdio.h>
    80 #include <stdlib.h>
    81 #include <string.h>
    82 #include <time.h>  // 4
    84 #include <algorithm>
    85 #include <bitset>  // 3
    86 #include <cmath>
    87 #include <cstddef>
    88 #include <cstdio>  // 3
    89 #include <cstdlib>  // 2
    90 #include <cstring>
    91 #include <deque>
    92 #include <fstream>  // 3
    93 #include <functional>
    94 #include <iomanip>  // 2
    95 #include <iosfwd>  // 2
    96 #include <iterator>
    97 #include <limits>
    98 #include <list>
    99 #include <map>
   100 #include <numeric>  // 2
   101 #include <ostream>
   102 #include <queue>
   103 #include <set>
   104 #include <sstream>
   105 #include <stack>
   106 #include <string>
   107 #include <utility>
   108 #include <vector>

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