Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
1 /* Any copyright is dedicated to the Public Domain.
2 http://creativecommons.org/publicdomain/zero/1.0/ */
3 "use strict";
5 let isWebGLAvailable;
7 function onWebGLFail() {
8 isWebGLAvailable = false;
9 }
11 function onWebGLSuccess() {
12 isWebGLAvailable = true;
13 }
15 function test() {
16 if (!isWebGLSupported()) {
17 info("Skipping tilt_gl02 because WebGL isn't supported on this hardware.");
18 return;
19 }
21 let canvas = createCanvas();
23 let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
24 let gl = renderer.context;
26 if (!isWebGLAvailable) {
27 return;
28 }
31 renderer.fill([1, 0, 0, 1]);
32 ok(isApproxVec(renderer._fillColor, [1, 0, 0, 1]),
33 "The fill color wasn't set correctly.");
35 renderer.stroke([0, 1, 0, 1]);
36 ok(isApproxVec(renderer._strokeColor, [0, 1, 0, 1]),
37 "The stroke color wasn't set correctly.");
39 renderer.strokeWeight(2);
40 is(renderer._strokeWeightValue, 2,
41 "The stroke weight wasn't set correctly.");
42 is(gl.getParameter(gl.LINE_WIDTH), 2,
43 "The stroke weight wasn't applied correctly.");
44 }