content/canvas/src/WebGLUniformLocation.cpp

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include "WebGLContext.h"
     7 #include "WebGLUniformLocation.h"
     8 #include "WebGLShader.h"
     9 #include "WebGLProgram.h"
    10 #include "mozilla/dom/WebGLRenderingContextBinding.h"
    12 using namespace mozilla;
    14 JSObject*
    15 WebGLUniformLocation::WrapObject(JSContext *cx)
    16 {
    17     return dom::WebGLUniformLocationBinding::Wrap(cx, this);
    18 }
    20 WebGLUniformLocation::WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info)
    21     : WebGLContextBoundObject(context)
    22     , mProgram(program)
    23     , mProgramGeneration(program->Generation())
    24     , mLocation(location)
    25     , mInfo(info)
    26 {
    27     mElementSize = info.ElementSize();
    28 }
    30 NS_IMPL_CYCLE_COLLECTION(WebGLUniformLocation, mProgram)
    32 NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
    33 NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)

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