content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-limited-indexing.frag.html

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5 -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <title>WebGL GLSL Conformance Tests</title>
    11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
    13 <script src="../../../resources/js-test-pre.js"></script>
    14 <script src="../../resources/webgl-test-utils.js"></script>
    15 <script src="../../resources/glsl-conformance-test.js"></script>
    16 </head>
    17 <body>
    18 <div id="description"></div>
    19 <div id="console"></div>
    20 <script id="vertexShader" type="text/something-not-javascript">
    21 // vertex shader should succeed
    22 attribute vec4 a_weights;
    23 varying vec4 v_weights;
    25 void main() {
    26     v_weights = a_weights;
    27     gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
    28 }
    29 </script>
    30 <script id="fragmentShader" type="text/something-not-javascript">
    31 // fragment shader with appropriately limited indexing expression should succeed
    32 // http://www.khronos.org/registry/webgl/specs/latest/#SUPPORTED_GLSL_CONSTRUCTS
    33 precision mediump float;
    35 uniform vec4 u_colors[8];
    36 varying vec4 v_weights;
    38 void main()
    39 {
    40     vec4 color = vec4(0.0, 0.0, 0.0, 0.0);
    41     for (int i = 0; i < 4; i++) {
    42         color += u_colors[i] * v_weights[i];
    43     }
    44     gl_FragColor = color;
    45 }
    46 </script>
    47 <script>
    48 GLSLConformanceTester.runTest();
    49 successfullyParsed = true;
    50 </script>
    51 </body>
    52 </html>

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