content/media/directshow/DirectShowReader.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 /* vim:set ts=2 sw=2 sts=2 et cindent: */
     3 /* This Source Code Form is subject to the terms of the Mozilla Public
     4  * License, v. 2.0. If a copy of the MPL was not distributed with this
     5  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     7 #if !defined(DirectShowReader_h_)
     8 #define DirectShowReader_h_
    10 #include "windows.h" // HRESULT, DWORD
    11 #include "MediaDecoderReader.h"
    12 #include "mozilla/RefPtr.h"
    13 #include "MP3FrameParser.h"
    15 class IGraphBuilder;
    16 class IMediaControl;
    17 class IMediaSeeking;
    18 class IMediaEventEx;
    20 namespace mozilla {
    22 class AudioSinkFilter;
    23 class SourceFilter;
    25 namespace dom {
    26 class TimeRanges;
    27 }
    29 // Decoder backend for decoding MP3 using DirectShow. DirectShow operates as
    30 // a filter graph. The basic design of the DirectShowReader is that we have
    31 // a SourceFilter that wraps the MediaResource that connects to the
    32 // MP3 decoder filter. The MP3 decoder filter "pulls" data as it requires it
    33 // downstream on its own thread. When the MP3 decoder has produced a block of
    34 // decoded samples, its thread calls downstream into our AudioSinkFilter,
    35 // passing the decoded buffer in. The AudioSinkFilter inserts the samples into
    36 // a SampleSink object. The SampleSink blocks the MP3 decoder's thread until
    37 // the decode thread calls DecodeAudioData(), whereupon the SampleSink
    38 // releases the decoded samples to the decode thread, and unblocks the MP3
    39 // decoder's thread. The MP3 decoder can then request more data from the
    40 // SourceFilter, and decode more data. If the decode thread calls
    41 // DecodeAudioData() and there's no decoded samples waiting to be extracted
    42 // in the SampleSink, the SampleSink blocks the decode thread until the MP3
    43 // decoder produces a decoded sample.
    44 class DirectShowReader : public MediaDecoderReader
    45 {
    46 public:
    47   DirectShowReader(AbstractMediaDecoder* aDecoder);
    49   virtual ~DirectShowReader();
    51   nsresult Init(MediaDecoderReader* aCloneDonor) MOZ_OVERRIDE;
    53   bool DecodeAudioData() MOZ_OVERRIDE;
    54   bool DecodeVideoFrame(bool &aKeyframeSkip,
    55                         int64_t aTimeThreshold) MOZ_OVERRIDE;
    57   bool HasAudio() MOZ_OVERRIDE;
    58   bool HasVideo() MOZ_OVERRIDE;
    60   nsresult ReadMetadata(MediaInfo* aInfo,
    61                         MetadataTags** aTags) MOZ_OVERRIDE;
    63   nsresult Seek(int64_t aTime,
    64                 int64_t aStartTime,
    65                 int64_t aEndTime,
    66                 int64_t aCurrentTime) MOZ_OVERRIDE;
    68   void NotifyDataArrived(const char* aBuffer,
    69                          uint32_t aLength,
    70                          int64_t aOffset) MOZ_OVERRIDE;
    72 private:
    74   // Notifies the filter graph that playback is complete. aStatus is
    75   // the code to send to the filter graph. Always returns false, so
    76   // that we can just "return Finish()" from DecodeAudioData().
    77   bool Finish(HRESULT aStatus);
    79   // DirectShow filter graph, and associated playback and seeking
    80   // control interfaces.
    81   RefPtr<IGraphBuilder> mGraph;
    82   RefPtr<IMediaControl> mControl;
    83   RefPtr<IMediaSeeking> mMediaSeeking;
    85   // Wraps the MediaResource, and feeds undecoded data into the filter graph.
    86   RefPtr<SourceFilter> mSourceFilter;
    88   // Sits at the end of the graph, removing decoded samples from the graph.
    89   // The graph will block while this is blocked, i.e. it will pause decoding.
    90   RefPtr<AudioSinkFilter> mAudioSinkFilter;
    92   // Some MP3s are variable bitrate, so DirectShow's duration estimation
    93   // can make its duration estimation based on the wrong bitrate. So we parse
    94   // the MP3 frames to get a more accuate estimate of the duration.
    95   MP3FrameParser mMP3FrameParser;
    97 #ifdef DEBUG
    98   // Used to add/remove the filter graph to the Running Object Table. You can
    99   // connect GraphEdit/GraphStudio to the graph to observe and/or debug its
   100   // topology and state.
   101   DWORD mRotRegister;
   102 #endif
   104   // Number of channels in the audio stream.
   105   uint32_t mNumChannels;
   107   // Samples per second in the audio stream.
   108   uint32_t mAudioRate;
   110   // Number of bytes per sample. Can be either 1 or 2.
   111   uint32_t mBytesPerSample;
   113   // Duration of the stream, in microseconds.
   114   int64_t mDuration;
   115 };
   117 } // namespace mozilla
   119 #endif

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