Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
29 #include "ReverbAccumulationBuffer.h"
30 #include "AudioNodeEngine.h"
31 #include "mozilla/PodOperations.h"
32 #include <algorithm>
34 using namespace mozilla;
36 namespace WebCore {
38 ReverbAccumulationBuffer::ReverbAccumulationBuffer(size_t length)
39 : m_readIndex(0)
40 , m_readTimeFrame(0)
41 {
42 m_buffer.SetLength(length);
43 PodZero(m_buffer.Elements(), length);
44 }
46 void ReverbAccumulationBuffer::readAndClear(float* destination, size_t numberOfFrames)
47 {
48 size_t bufferLength = m_buffer.Length();
49 bool isCopySafe = m_readIndex <= bufferLength && numberOfFrames <= bufferLength;
51 MOZ_ASSERT(isCopySafe);
52 if (!isCopySafe)
53 return;
55 size_t framesAvailable = bufferLength - m_readIndex;
56 size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
57 size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
59 float* source = m_buffer.Elements();
60 memcpy(destination, source + m_readIndex, sizeof(float) * numberOfFrames1);
61 memset(source + m_readIndex, 0, sizeof(float) * numberOfFrames1);
63 // Handle wrap-around if necessary
64 if (numberOfFrames2 > 0) {
65 memcpy(destination + numberOfFrames1, source, sizeof(float) * numberOfFrames2);
66 memset(source, 0, sizeof(float) * numberOfFrames2);
67 }
69 m_readIndex = (m_readIndex + numberOfFrames) % bufferLength;
70 m_readTimeFrame += numberOfFrames;
71 }
73 void ReverbAccumulationBuffer::updateReadIndex(int* readIndex, size_t numberOfFrames) const
74 {
75 // Update caller's readIndex
76 *readIndex = (*readIndex + numberOfFrames) % m_buffer.Length();
77 }
79 int ReverbAccumulationBuffer::accumulate(float* source, size_t numberOfFrames, int* readIndex, size_t delayFrames)
80 {
81 size_t bufferLength = m_buffer.Length();
83 size_t writeIndex = (*readIndex + delayFrames) % bufferLength;
85 // Update caller's readIndex
86 *readIndex = (*readIndex + numberOfFrames) % bufferLength;
88 size_t framesAvailable = bufferLength - writeIndex;
89 size_t numberOfFrames1 = std::min(numberOfFrames, framesAvailable);
90 size_t numberOfFrames2 = numberOfFrames - numberOfFrames1;
92 float* destination = m_buffer.Elements();
94 bool isSafe = writeIndex <= bufferLength && numberOfFrames1 + writeIndex <= bufferLength && numberOfFrames2 <= bufferLength;
95 MOZ_ASSERT(isSafe);
96 if (!isSafe)
97 return 0;
99 AudioBufferAddWithScale(source, 1.0f, destination + writeIndex, numberOfFrames1);
101 // Handle wrap-around if necessary
102 if (numberOfFrames2 > 0) {
103 AudioBufferAddWithScale(source + numberOfFrames1, 1.0f, destination, numberOfFrames2);
104 }
106 return writeIndex;
107 }
109 void ReverbAccumulationBuffer::reset()
110 {
111 PodZero(m_buffer.Elements(), m_buffer.Length());
112 m_readIndex = 0;
113 m_readTimeFrame = 0;
114 }
116 } // namespace WebCore