dom/webidl/WebGL2RenderingContext.webidl

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     4  * You can obtain one at http://mozilla.org/MPL/2.0/.
     5  *
     6  * This IDL depends on WebGLRenderingContext.webidl
     7  */
     9 [Pref="webgl.enable-prototype-webgl2"]
    10 interface WebGLQuery {
    11 };
    13 [Pref="webgl.enable-prototype-webgl2"]
    14 interface WebGL2RenderingContext : WebGLRenderingContext {
    16     /* depth textures */
    17     const GLenum UNSIGNED_INT_24_8                           = 0x84FA;
    20     /* draw buffers */
    21     const GLenum COLOR_ATTACHMENT1                           = 0x8CE1;
    22     const GLenum COLOR_ATTACHMENT2                           = 0x8CE2;
    23     const GLenum COLOR_ATTACHMENT3                           = 0x8CE3;
    24     const GLenum COLOR_ATTACHMENT4                           = 0x8CE4;
    25     const GLenum COLOR_ATTACHMENT5                           = 0x8CE5;
    26     const GLenum COLOR_ATTACHMENT6                           = 0x8CE6;
    27     const GLenum COLOR_ATTACHMENT7                           = 0x8CE7;
    28     const GLenum COLOR_ATTACHMENT8                           = 0x8CE8;
    29     const GLenum COLOR_ATTACHMENT9                           = 0x8CE9;
    30     const GLenum COLOR_ATTACHMENT10                          = 0x8CEA;
    31     const GLenum COLOR_ATTACHMENT11                          = 0x8CEB;
    32     const GLenum COLOR_ATTACHMENT12                          = 0x8CEC;
    33     const GLenum COLOR_ATTACHMENT13                          = 0x8CED;
    34     const GLenum COLOR_ATTACHMENT14                          = 0x8CEE;
    35     const GLenum COLOR_ATTACHMENT15                          = 0x8CEF;
    37     const GLenum DRAW_BUFFER0                                = 0x8825;
    38     const GLenum DRAW_BUFFER1                                = 0x8826;
    39     const GLenum DRAW_BUFFER2                                = 0x8827;
    40     const GLenum DRAW_BUFFER3                                = 0x8828;
    41     const GLenum DRAW_BUFFER4                                = 0x8829;
    42     const GLenum DRAW_BUFFER5                                = 0x882A;
    43     const GLenum DRAW_BUFFER6                                = 0x882B;
    44     const GLenum DRAW_BUFFER7                                = 0x882C;
    45     const GLenum DRAW_BUFFER8                                = 0x882D;
    46     const GLenum DRAW_BUFFER9                                = 0x882E;
    47     const GLenum DRAW_BUFFER10                               = 0x882F;
    48     const GLenum DRAW_BUFFER11                               = 0x8830;
    49     const GLenum DRAW_BUFFER12                               = 0x8831;
    50     const GLenum DRAW_BUFFER13                               = 0x8832;
    51     const GLenum DRAW_BUFFER14                               = 0x8833;
    52     const GLenum DRAW_BUFFER15                               = 0x8834;
    54     const GLenum MAX_COLOR_ATTACHMENTS                       = 0x8CDF;
    55     const GLenum MAX_DRAW_BUFFERS                            = 0x8824;
    57     void drawBuffers(sequence<GLenum> buffers);
    60     /* draw instanced */
    61     void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
    62     void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
    65     /* instanced array */
    66     const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR                 = 0x88FE;
    68     void vertexAttribDivisor(GLuint index, GLuint divisor);
    71     /* blend equations */
    72     const GLenum MIN                                         = 0x8007;
    73     const GLenum MAX                                         = 0x8008;
    76     /* transform feedback */
    77     const GLenum RASTERIZER_DISCARD                          = 0x8C89;
    78     const GLenum TRANSFORM_FEEDBACK_BUFFER                   = 0x8C8E;
    79     const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING           = 0x8C8F;
    80     const GLenum TRANSFORM_FEEDBACK_BUFFER_START             = 0x8C84;
    81     const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE              = 0x8C85;
    82     const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS     = 0x8C8B;
    85     /* query objects */
    86     const GLenum CURRENT_QUERY                               = 0x8865;
    87     const GLenum QUERY_RESULT                                = 0x8866;
    88     const GLenum QUERY_RESULT_AVAILABLE                      = 0x8867;
    90     void beginQuery(GLenum target, WebGLQuery? queryObject);
    91     WebGLQuery? createQuery();
    92     void deleteQuery(WebGLQuery? queryObject);
    93     void endQuery(GLenum target);
    94     WebGLQuery? getQuery(GLenum target, GLenum pname);
    95     any getQueryObject(WebGLQuery? queryObject, GLenum pname);
    96     [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? queryObject);
    99     /* occlusion queries */
   100     const GLenum ANY_SAMPLES_PASSED                          = 0x8C2F;
   101     const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE             = 0x8D6A;
   104     /* transform feedback queries */
   105     const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN       = 0x8C88;
   108     /* buffer objects */
   109     void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
   110     void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer,
   111                          GLintptr offset, GLsizeiptr size);
   114     /* standart derivatives */
   115     const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT             = 0x8B8B;
   118     /* state requests */
   119     any getParameterIndexed(GLenum pname, GLuint index);
   122     /* vertex array objects */
   123     const GLenum VERTEX_ARRAY_BINDING                        = 0x85B5;
   125     void bindVertexArray(WebGLVertexArray? arrayObject);
   126     WebGLVertexArray? createVertexArray();
   127     void deleteVertexArray(WebGLVertexArray? arrayObject);
   128     [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArray? arrayObject);
   130 };

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