dom/webidl/WebGLRenderingContext.webidl

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     4  * You can obtain one at http://mozilla.org/MPL/2.0/.
     5  *
     6  * The origin of this IDL file is
     7  * https://www.khronos.org/registry/webgl/specs/latest/webgl.idl
     8  *
     9  * Copyright © 2012 Khronos Group
    10  */
    12 // WebGL IDL definitions scraped from the Khronos specification:
    13 // https://www.khronos.org/registry/webgl/specs/latest/
    14 //
    15 // This IDL depends on the typed array specification defined at:
    16 // https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl
    18 typedef unsigned long  GLenum;
    19 typedef boolean        GLboolean;
    20 typedef unsigned long  GLbitfield;
    21 typedef byte           GLbyte;         /* 'byte' should be a signed 8 bit type. */
    22 typedef short          GLshort;
    23 typedef long           GLint;
    24 typedef long           GLsizei;
    25 typedef long long      GLintptr;
    26 typedef long long      GLsizeiptr;
    27 // Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL.
    28 typedef octet          GLubyte;        /* 'octet' should be an unsigned 8 bit type. */
    29 typedef unsigned short GLushort;
    30 typedef unsigned long  GLuint;
    31 typedef unrestricted float GLfloat;
    32 typedef unrestricted float GLclampf;
    34 dictionary WebGLContextAttributes {
    35     // boolean alpha = true;
    36     // We deviate from the spec here.
    37     // If alpha isn't specified, we rely on a pref ("webgl.default-no-alpha")
    38     boolean alpha;
    39     boolean depth = true;
    40     boolean stencil = false;
    41     boolean antialias = true;
    42     boolean premultipliedAlpha = true;
    43     boolean preserveDrawingBuffer = false;
    44 };
    46 interface WebGLBuffer {
    47 };
    49 interface WebGLFramebuffer {
    50 };
    52 interface WebGLProgram {
    53 };
    55 interface WebGLRenderbuffer {
    56 };
    58 interface WebGLShader {
    59 };
    61 interface WebGLTexture {
    62 };
    64 interface WebGLUniformLocation {
    65 };
    67 interface WebGLVertexArray {
    68 };
    70 interface WebGLActiveInfo {
    71     readonly attribute GLint size;
    72     readonly attribute GLenum type;
    73     readonly attribute DOMString name;
    74 };
    76 interface WebGLShaderPrecisionFormat {
    77     readonly attribute GLint rangeMin;
    78     readonly attribute GLint rangeMax;
    79     readonly attribute GLint precision;
    80 };
    82 interface WebGLRenderingContext {
    84     /* ClearBufferMask */
    85     const GLenum DEPTH_BUFFER_BIT               = 0x00000100;
    86     const GLenum STENCIL_BUFFER_BIT             = 0x00000400;
    87     const GLenum COLOR_BUFFER_BIT               = 0x00004000;
    89     /* BeginMode */
    90     const GLenum POINTS                         = 0x0000;
    91     const GLenum LINES                          = 0x0001;
    92     const GLenum LINE_LOOP                      = 0x0002;
    93     const GLenum LINE_STRIP                     = 0x0003;
    94     const GLenum TRIANGLES                      = 0x0004;
    95     const GLenum TRIANGLE_STRIP                 = 0x0005;
    96     const GLenum TRIANGLE_FAN                   = 0x0006;
    98     /* AlphaFunction (not supported in ES20) */
    99     /*      NEVER */
   100     /*      LESS */
   101     /*      EQUAL */
   102     /*      LEQUAL */
   103     /*      GREATER */
   104     /*      NOTEQUAL */
   105     /*      GEQUAL */
   106     /*      ALWAYS */
   108     /* BlendingFactorDest */
   109     const GLenum ZERO                           = 0;
   110     const GLenum ONE                            = 1;
   111     const GLenum SRC_COLOR                      = 0x0300;
   112     const GLenum ONE_MINUS_SRC_COLOR            = 0x0301;
   113     const GLenum SRC_ALPHA                      = 0x0302;
   114     const GLenum ONE_MINUS_SRC_ALPHA            = 0x0303;
   115     const GLenum DST_ALPHA                      = 0x0304;
   116     const GLenum ONE_MINUS_DST_ALPHA            = 0x0305;
   118     /* BlendingFactorSrc */
   119     /*      ZERO */
   120     /*      ONE */
   121     const GLenum DST_COLOR                      = 0x0306;
   122     const GLenum ONE_MINUS_DST_COLOR            = 0x0307;
   123     const GLenum SRC_ALPHA_SATURATE             = 0x0308;
   124     /*      SRC_ALPHA */
   125     /*      ONE_MINUS_SRC_ALPHA */
   126     /*      DST_ALPHA */
   127     /*      ONE_MINUS_DST_ALPHA */
   129     /* BlendEquationSeparate */
   130     const GLenum FUNC_ADD                       = 0x8006;
   131     const GLenum BLEND_EQUATION                 = 0x8009;
   132     const GLenum BLEND_EQUATION_RGB             = 0x8009;   /* same as BLEND_EQUATION */
   133     const GLenum BLEND_EQUATION_ALPHA           = 0x883D;
   135     /* BlendSubtract */
   136     const GLenum FUNC_SUBTRACT                  = 0x800A;
   137     const GLenum FUNC_REVERSE_SUBTRACT          = 0x800B;
   139     /* Separate Blend Functions */
   140     const GLenum BLEND_DST_RGB                  = 0x80C8;
   141     const GLenum BLEND_SRC_RGB                  = 0x80C9;
   142     const GLenum BLEND_DST_ALPHA                = 0x80CA;
   143     const GLenum BLEND_SRC_ALPHA                = 0x80CB;
   144     const GLenum CONSTANT_COLOR                 = 0x8001;
   145     const GLenum ONE_MINUS_CONSTANT_COLOR       = 0x8002;
   146     const GLenum CONSTANT_ALPHA                 = 0x8003;
   147     const GLenum ONE_MINUS_CONSTANT_ALPHA       = 0x8004;
   148     const GLenum BLEND_COLOR                    = 0x8005;
   150     /* Buffer Objects */
   151     const GLenum ARRAY_BUFFER                   = 0x8892;
   152     const GLenum ELEMENT_ARRAY_BUFFER           = 0x8893;
   153     const GLenum ARRAY_BUFFER_BINDING           = 0x8894;
   154     const GLenum ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895;
   156     const GLenum STREAM_DRAW                    = 0x88E0;
   157     const GLenum STATIC_DRAW                    = 0x88E4;
   158     const GLenum DYNAMIC_DRAW                   = 0x88E8;
   160     const GLenum BUFFER_SIZE                    = 0x8764;
   161     const GLenum BUFFER_USAGE                   = 0x8765;
   163     const GLenum CURRENT_VERTEX_ATTRIB          = 0x8626;
   165     /* CullFaceMode */
   166     const GLenum FRONT                          = 0x0404;
   167     const GLenum BACK                           = 0x0405;
   168     const GLenum FRONT_AND_BACK                 = 0x0408;
   170     /* DepthFunction */
   171     /*      NEVER */
   172     /*      LESS */
   173     /*      EQUAL */
   174     /*      LEQUAL */
   175     /*      GREATER */
   176     /*      NOTEQUAL */
   177     /*      GEQUAL */
   178     /*      ALWAYS */
   180     /* EnableCap */
   181     /* TEXTURE_2D */
   182     const GLenum CULL_FACE                      = 0x0B44;
   183     const GLenum BLEND                          = 0x0BE2;
   184     const GLenum DITHER                         = 0x0BD0;
   185     const GLenum STENCIL_TEST                   = 0x0B90;
   186     const GLenum DEPTH_TEST                     = 0x0B71;
   187     const GLenum SCISSOR_TEST                   = 0x0C11;
   188     const GLenum POLYGON_OFFSET_FILL            = 0x8037;
   189     const GLenum SAMPLE_ALPHA_TO_COVERAGE       = 0x809E;
   190     const GLenum SAMPLE_COVERAGE                = 0x80A0;
   192     /* ErrorCode */
   193     const GLenum NO_ERROR                       = 0;
   194     const GLenum INVALID_ENUM                   = 0x0500;
   195     const GLenum INVALID_VALUE                  = 0x0501;
   196     const GLenum INVALID_OPERATION              = 0x0502;
   197     const GLenum OUT_OF_MEMORY                  = 0x0505;
   199     /* FrontFaceDirection */
   200     const GLenum CW                             = 0x0900;
   201     const GLenum CCW                            = 0x0901;
   203     /* GetPName */
   204     const GLenum LINE_WIDTH                     = 0x0B21;
   205     const GLenum ALIASED_POINT_SIZE_RANGE       = 0x846D;
   206     const GLenum ALIASED_LINE_WIDTH_RANGE       = 0x846E;
   207     const GLenum CULL_FACE_MODE                 = 0x0B45;
   208     const GLenum FRONT_FACE                     = 0x0B46;
   209     const GLenum DEPTH_RANGE                    = 0x0B70;
   210     const GLenum DEPTH_WRITEMASK                = 0x0B72;
   211     const GLenum DEPTH_CLEAR_VALUE              = 0x0B73;
   212     const GLenum DEPTH_FUNC                     = 0x0B74;
   213     const GLenum STENCIL_CLEAR_VALUE            = 0x0B91;
   214     const GLenum STENCIL_FUNC                   = 0x0B92;
   215     const GLenum STENCIL_FAIL                   = 0x0B94;
   216     const GLenum STENCIL_PASS_DEPTH_FAIL        = 0x0B95;
   217     const GLenum STENCIL_PASS_DEPTH_PASS        = 0x0B96;
   218     const GLenum STENCIL_REF                    = 0x0B97;
   219     const GLenum STENCIL_VALUE_MASK             = 0x0B93;
   220     const GLenum STENCIL_WRITEMASK              = 0x0B98;
   221     const GLenum STENCIL_BACK_FUNC              = 0x8800;
   222     const GLenum STENCIL_BACK_FAIL              = 0x8801;
   223     const GLenum STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802;
   224     const GLenum STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803;
   225     const GLenum STENCIL_BACK_REF               = 0x8CA3;
   226     const GLenum STENCIL_BACK_VALUE_MASK        = 0x8CA4;
   227     const GLenum STENCIL_BACK_WRITEMASK         = 0x8CA5;
   228     const GLenum VIEWPORT                       = 0x0BA2;
   229     const GLenum SCISSOR_BOX                    = 0x0C10;
   230     /*      SCISSOR_TEST */
   231     const GLenum COLOR_CLEAR_VALUE              = 0x0C22;
   232     const GLenum COLOR_WRITEMASK                = 0x0C23;
   233     const GLenum UNPACK_ALIGNMENT               = 0x0CF5;
   234     const GLenum PACK_ALIGNMENT                 = 0x0D05;
   235     const GLenum MAX_TEXTURE_SIZE               = 0x0D33;
   236     const GLenum MAX_VIEWPORT_DIMS              = 0x0D3A;
   237     const GLenum SUBPIXEL_BITS                  = 0x0D50;
   238     const GLenum RED_BITS                       = 0x0D52;
   239     const GLenum GREEN_BITS                     = 0x0D53;
   240     const GLenum BLUE_BITS                      = 0x0D54;
   241     const GLenum ALPHA_BITS                     = 0x0D55;
   242     const GLenum DEPTH_BITS                     = 0x0D56;
   243     const GLenum STENCIL_BITS                   = 0x0D57;
   244     const GLenum POLYGON_OFFSET_UNITS           = 0x2A00;
   245     /*      POLYGON_OFFSET_FILL */
   246     const GLenum POLYGON_OFFSET_FACTOR          = 0x8038;
   247     const GLenum TEXTURE_BINDING_2D             = 0x8069;
   248     const GLenum SAMPLE_BUFFERS                 = 0x80A8;
   249     const GLenum SAMPLES                        = 0x80A9;
   250     const GLenum SAMPLE_COVERAGE_VALUE          = 0x80AA;
   251     const GLenum SAMPLE_COVERAGE_INVERT         = 0x80AB;
   253     /* GetTextureParameter */
   254     /*      TEXTURE_MAG_FILTER */
   255     /*      TEXTURE_MIN_FILTER */
   256     /*      TEXTURE_WRAP_S */
   257     /*      TEXTURE_WRAP_T */
   259     const GLenum COMPRESSED_TEXTURE_FORMATS     = 0x86A3;
   261     /* HintMode */
   262     const GLenum DONT_CARE                      = 0x1100;
   263     const GLenum FASTEST                        = 0x1101;
   264     const GLenum NICEST                         = 0x1102;
   266     /* HintTarget */
   267     const GLenum GENERATE_MIPMAP_HINT            = 0x8192;
   269     /* DataType */
   270     const GLenum BYTE                           = 0x1400;
   271     const GLenum UNSIGNED_BYTE                  = 0x1401;
   272     const GLenum SHORT                          = 0x1402;
   273     const GLenum UNSIGNED_SHORT                 = 0x1403;
   274     const GLenum INT                            = 0x1404;
   275     const GLenum UNSIGNED_INT                   = 0x1405;
   276     const GLenum FLOAT                          = 0x1406;
   278     /* PixelFormat */
   279     const GLenum DEPTH_COMPONENT                = 0x1902;
   280     const GLenum ALPHA                          = 0x1906;
   281     const GLenum RGB                            = 0x1907;
   282     const GLenum RGBA                           = 0x1908;
   283     const GLenum LUMINANCE                      = 0x1909;
   284     const GLenum LUMINANCE_ALPHA                = 0x190A;
   286     /* PixelType */
   287     /*      UNSIGNED_BYTE */
   288     const GLenum UNSIGNED_SHORT_4_4_4_4         = 0x8033;
   289     const GLenum UNSIGNED_SHORT_5_5_5_1         = 0x8034;
   290     const GLenum UNSIGNED_SHORT_5_6_5           = 0x8363;
   292     /* Shaders */
   293     const GLenum FRAGMENT_SHADER                  = 0x8B30;
   294     const GLenum VERTEX_SHADER                    = 0x8B31;
   295     const GLenum MAX_VERTEX_ATTRIBS               = 0x8869;
   296     const GLenum MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB;
   297     const GLenum MAX_VARYING_VECTORS              = 0x8DFC;
   298     const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
   299     const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C;
   300     const GLenum MAX_TEXTURE_IMAGE_UNITS          = 0x8872;
   301     const GLenum MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD;
   302     const GLenum SHADER_TYPE                      = 0x8B4F;
   303     const GLenum DELETE_STATUS                    = 0x8B80;
   304     const GLenum LINK_STATUS                      = 0x8B82;
   305     const GLenum VALIDATE_STATUS                  = 0x8B83;
   306     const GLenum ATTACHED_SHADERS                 = 0x8B85;
   307     const GLenum ACTIVE_UNIFORMS                  = 0x8B86;
   308     const GLenum ACTIVE_ATTRIBUTES                = 0x8B89;
   309     const GLenum SHADING_LANGUAGE_VERSION         = 0x8B8C;
   310     const GLenum CURRENT_PROGRAM                  = 0x8B8D;
   312     /* StencilFunction */
   313     const GLenum NEVER                          = 0x0200;
   314     const GLenum LESS                           = 0x0201;
   315     const GLenum EQUAL                          = 0x0202;
   316     const GLenum LEQUAL                         = 0x0203;
   317     const GLenum GREATER                        = 0x0204;
   318     const GLenum NOTEQUAL                       = 0x0205;
   319     const GLenum GEQUAL                         = 0x0206;
   320     const GLenum ALWAYS                         = 0x0207;
   322     /* StencilOp */
   323     /*      ZERO */
   324     const GLenum KEEP                           = 0x1E00;
   325     const GLenum REPLACE                        = 0x1E01;
   326     const GLenum INCR                           = 0x1E02;
   327     const GLenum DECR                           = 0x1E03;
   328     const GLenum INVERT                         = 0x150A;
   329     const GLenum INCR_WRAP                      = 0x8507;
   330     const GLenum DECR_WRAP                      = 0x8508;
   332     /* StringName */
   333     const GLenum VENDOR                         = 0x1F00;
   334     const GLenum RENDERER                       = 0x1F01;
   335     const GLenum VERSION                        = 0x1F02;
   337     /* TextureMagFilter */
   338     const GLenum NEAREST                        = 0x2600;
   339     const GLenum LINEAR                         = 0x2601;
   341     /* TextureMinFilter */
   342     /*      NEAREST */
   343     /*      LINEAR */
   344     const GLenum NEAREST_MIPMAP_NEAREST         = 0x2700;
   345     const GLenum LINEAR_MIPMAP_NEAREST          = 0x2701;
   346     const GLenum NEAREST_MIPMAP_LINEAR          = 0x2702;
   347     const GLenum LINEAR_MIPMAP_LINEAR           = 0x2703;
   349     /* TextureParameterName */
   350     const GLenum TEXTURE_MAG_FILTER             = 0x2800;
   351     const GLenum TEXTURE_MIN_FILTER             = 0x2801;
   352     const GLenum TEXTURE_WRAP_S                 = 0x2802;
   353     const GLenum TEXTURE_WRAP_T                 = 0x2803;
   355     /* TextureTarget */
   356     const GLenum TEXTURE_2D                     = 0x0DE1;
   357     const GLenum TEXTURE                        = 0x1702;
   359     const GLenum TEXTURE_CUBE_MAP               = 0x8513;
   360     const GLenum TEXTURE_BINDING_CUBE_MAP       = 0x8514;
   361     const GLenum TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515;
   362     const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516;
   363     const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517;
   364     const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518;
   365     const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519;
   366     const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A;
   367     const GLenum MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C;
   369     /* TextureUnit */
   370     const GLenum TEXTURE0                       = 0x84C0;
   371     const GLenum TEXTURE1                       = 0x84C1;
   372     const GLenum TEXTURE2                       = 0x84C2;
   373     const GLenum TEXTURE3                       = 0x84C3;
   374     const GLenum TEXTURE4                       = 0x84C4;
   375     const GLenum TEXTURE5                       = 0x84C5;
   376     const GLenum TEXTURE6                       = 0x84C6;
   377     const GLenum TEXTURE7                       = 0x84C7;
   378     const GLenum TEXTURE8                       = 0x84C8;
   379     const GLenum TEXTURE9                       = 0x84C9;
   380     const GLenum TEXTURE10                      = 0x84CA;
   381     const GLenum TEXTURE11                      = 0x84CB;
   382     const GLenum TEXTURE12                      = 0x84CC;
   383     const GLenum TEXTURE13                      = 0x84CD;
   384     const GLenum TEXTURE14                      = 0x84CE;
   385     const GLenum TEXTURE15                      = 0x84CF;
   386     const GLenum TEXTURE16                      = 0x84D0;
   387     const GLenum TEXTURE17                      = 0x84D1;
   388     const GLenum TEXTURE18                      = 0x84D2;
   389     const GLenum TEXTURE19                      = 0x84D3;
   390     const GLenum TEXTURE20                      = 0x84D4;
   391     const GLenum TEXTURE21                      = 0x84D5;
   392     const GLenum TEXTURE22                      = 0x84D6;
   393     const GLenum TEXTURE23                      = 0x84D7;
   394     const GLenum TEXTURE24                      = 0x84D8;
   395     const GLenum TEXTURE25                      = 0x84D9;
   396     const GLenum TEXTURE26                      = 0x84DA;
   397     const GLenum TEXTURE27                      = 0x84DB;
   398     const GLenum TEXTURE28                      = 0x84DC;
   399     const GLenum TEXTURE29                      = 0x84DD;
   400     const GLenum TEXTURE30                      = 0x84DE;
   401     const GLenum TEXTURE31                      = 0x84DF;
   402     const GLenum ACTIVE_TEXTURE                 = 0x84E0;
   404     /* TextureWrapMode */
   405     const GLenum REPEAT                         = 0x2901;
   406     const GLenum CLAMP_TO_EDGE                  = 0x812F;
   407     const GLenum MIRRORED_REPEAT                = 0x8370;
   409     /* Uniform Types */
   410     const GLenum FLOAT_VEC2                     = 0x8B50;
   411     const GLenum FLOAT_VEC3                     = 0x8B51;
   412     const GLenum FLOAT_VEC4                     = 0x8B52;
   413     const GLenum INT_VEC2                       = 0x8B53;
   414     const GLenum INT_VEC3                       = 0x8B54;
   415     const GLenum INT_VEC4                       = 0x8B55;
   416     const GLenum BOOL                           = 0x8B56;
   417     const GLenum BOOL_VEC2                      = 0x8B57;
   418     const GLenum BOOL_VEC3                      = 0x8B58;
   419     const GLenum BOOL_VEC4                      = 0x8B59;
   420     const GLenum FLOAT_MAT2                     = 0x8B5A;
   421     const GLenum FLOAT_MAT3                     = 0x8B5B;
   422     const GLenum FLOAT_MAT4                     = 0x8B5C;
   423     const GLenum SAMPLER_2D                     = 0x8B5E;
   424     const GLenum SAMPLER_CUBE                   = 0x8B60;
   426     /* Vertex Arrays */
   427     const GLenum VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622;
   428     const GLenum VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623;
   429     const GLenum VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624;
   430     const GLenum VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625;
   431     const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A;
   432     const GLenum VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645;
   433     const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
   435     /* Shader Source */
   436     const GLenum COMPILE_STATUS                 = 0x8B81;
   438     /* Shader Precision-Specified Types */
   439     const GLenum LOW_FLOAT                      = 0x8DF0;
   440     const GLenum MEDIUM_FLOAT                   = 0x8DF1;
   441     const GLenum HIGH_FLOAT                     = 0x8DF2;
   442     const GLenum LOW_INT                        = 0x8DF3;
   443     const GLenum MEDIUM_INT                     = 0x8DF4;
   444     const GLenum HIGH_INT                       = 0x8DF5;
   446     /* Framebuffer Object. */
   447     const GLenum FRAMEBUFFER                    = 0x8D40;
   448     const GLenum RENDERBUFFER                   = 0x8D41;
   450     const GLenum RGBA4                          = 0x8056;
   451     const GLenum RGB5_A1                        = 0x8057;
   452     const GLenum RGB565                         = 0x8D62;
   453     const GLenum DEPTH_COMPONENT16              = 0x81A5;
   454     const GLenum STENCIL_INDEX                  = 0x1901;
   455     const GLenum STENCIL_INDEX8                 = 0x8D48;
   456     const GLenum DEPTH_STENCIL                  = 0x84F9;
   458     const GLenum RENDERBUFFER_WIDTH             = 0x8D42;
   459     const GLenum RENDERBUFFER_HEIGHT            = 0x8D43;
   460     const GLenum RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44;
   461     const GLenum RENDERBUFFER_RED_SIZE          = 0x8D50;
   462     const GLenum RENDERBUFFER_GREEN_SIZE        = 0x8D51;
   463     const GLenum RENDERBUFFER_BLUE_SIZE         = 0x8D52;
   464     const GLenum RENDERBUFFER_ALPHA_SIZE        = 0x8D53;
   465     const GLenum RENDERBUFFER_DEPTH_SIZE        = 0x8D54;
   466     const GLenum RENDERBUFFER_STENCIL_SIZE      = 0x8D55;
   468     const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0;
   469     const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1;
   470     const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2;
   471     const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
   473     const GLenum COLOR_ATTACHMENT0              = 0x8CE0;
   474     const GLenum DEPTH_ATTACHMENT               = 0x8D00;
   475     const GLenum STENCIL_ATTACHMENT             = 0x8D20;
   476     const GLenum DEPTH_STENCIL_ATTACHMENT       = 0x821A;
   478     const GLenum NONE                           = 0;
   480     const GLenum FRAMEBUFFER_COMPLETE                      = 0x8CD5;
   481     const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6;
   482     const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
   483     const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9;
   484     const GLenum FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD;
   486     const GLenum FRAMEBUFFER_BINDING            = 0x8CA6;
   487     const GLenum RENDERBUFFER_BINDING           = 0x8CA7;
   488     const GLenum MAX_RENDERBUFFER_SIZE          = 0x84E8;
   490     const GLenum INVALID_FRAMEBUFFER_OPERATION  = 0x0506;
   492     /* WebGL-specific enums */
   493     const GLenum UNPACK_FLIP_Y_WEBGL            = 0x9240;
   494     const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
   495     const GLenum CONTEXT_LOST_WEBGL             = 0x9242;
   496     const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
   497     const GLenum BROWSER_DEFAULT_WEBGL          = 0x9244;
   499     // The canvas might actually be null in some cases, apparently.
   500     readonly attribute HTMLCanvasElement? canvas;
   501     readonly attribute GLsizei drawingBufferWidth;
   502     readonly attribute GLsizei drawingBufferHeight;
   504     [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes();
   505     [WebGLHandlesContextLoss] boolean isContextLost();
   507     sequence<DOMString>? getSupportedExtensions();
   509     [Throws]
   510     object? getExtension(DOMString name);
   512     void activeTexture(GLenum texture);
   513     void attachShader(WebGLProgram? program, WebGLShader? shader);
   514     void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
   515     void bindBuffer(GLenum target, WebGLBuffer? buffer);
   516     void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
   517     void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
   518     void bindTexture(GLenum target, WebGLTexture? texture);
   519     void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   520     void blendEquation(GLenum mode);
   521     void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
   522     void blendFunc(GLenum sfactor, GLenum dfactor);
   523     void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
   524                            GLenum srcAlpha, GLenum dstAlpha);
   526     void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
   527     void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
   528     void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
   529     void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
   530     void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
   532     [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
   533     void clear(GLbitfield mask);
   534     void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
   535     void clearDepth(GLclampf depth);
   536     void clearStencil(GLint s);
   537     void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
   538     void compileShader(WebGLShader? shader);
   540     void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
   541                               GLsizei width, GLsizei height, GLint border,
   542                               ArrayBufferView data);
   543     void compressedTexSubImage2D(GLenum target, GLint level,
   544                                  GLint xoffset, GLint yoffset,
   545                                  GLsizei width, GLsizei height, GLenum format,
   546                                  ArrayBufferView data);
   548     void copyTexImage2D(GLenum target, GLint level, GLenum internalformat,
   549                         GLint x, GLint y, GLsizei width, GLsizei height,
   550                         GLint border);
   551     void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
   552                            GLint x, GLint y, GLsizei width, GLsizei height);
   554     WebGLBuffer? createBuffer();
   555     WebGLFramebuffer? createFramebuffer();
   556     WebGLProgram? createProgram();
   557     WebGLRenderbuffer? createRenderbuffer();
   558     WebGLShader? createShader(GLenum type);
   559     WebGLTexture? createTexture();
   561     void cullFace(GLenum mode);
   563     void deleteBuffer(WebGLBuffer? buffer);
   564     void deleteFramebuffer(WebGLFramebuffer? framebuffer);
   565     void deleteProgram(WebGLProgram? program);
   566     void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
   567     void deleteShader(WebGLShader? shader);
   568     void deleteTexture(WebGLTexture? texture);
   570     void depthFunc(GLenum func);
   571     void depthMask(GLboolean flag);
   572     void depthRange(GLclampf zNear, GLclampf zFar);
   573     void detachShader(WebGLProgram? program, WebGLShader? shader);
   574     void disable(GLenum cap);
   575     void disableVertexAttribArray(GLuint index);
   576     void drawArrays(GLenum mode, GLint first, GLsizei count);
   577     void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
   579     void enable(GLenum cap);
   580     void enableVertexAttribArray(GLuint index);
   581     void finish();
   582     void flush();
   583     void framebufferRenderbuffer(GLenum target, GLenum attachment,
   584                                  GLenum renderbuffertarget,
   585                                  WebGLRenderbuffer? renderbuffer);
   586     void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
   587                               WebGLTexture? texture, GLint level);
   588     void frontFace(GLenum mode);
   590     void generateMipmap(GLenum target);
   592     [NewObject]
   593     WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index);
   594     [NewObject]
   595     WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
   597     sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
   599     [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
   601     any getBufferParameter(GLenum target, GLenum pname);
   602     [Throws]
   603     any getParameter(GLenum pname);
   605     [WebGLHandlesContextLoss] GLenum getError();
   607     [Throws]
   608     any getFramebufferAttachmentParameter(GLenum target, GLenum attachment,
   609                                           GLenum pname);
   610     any getProgramParameter(WebGLProgram? program, GLenum pname);
   611     DOMString? getProgramInfoLog(WebGLProgram? program);
   612     any getRenderbufferParameter(GLenum target, GLenum pname);
   613     any getShaderParameter(WebGLShader? shader, GLenum pname);
   615     [NewObject]
   616     WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
   618     DOMString? getShaderInfoLog(WebGLShader? shader);
   620     DOMString? getShaderSource(WebGLShader? shader);
   622     any getTexParameter(GLenum target, GLenum pname);
   624     any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
   626     [NewObject]
   627     WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
   629     [Throws]
   630     any getVertexAttrib(GLuint index, GLenum pname);
   632     [WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
   634     void hint(GLenum target, GLenum mode);
   635     [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer);
   636     [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap);
   637     [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
   638     [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program);
   639     [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
   640     [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
   641     [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
   642     void lineWidth(GLfloat width);
   643     void linkProgram(WebGLProgram? program);
   644     void pixelStorei(GLenum pname, GLint param);
   645     void polygonOffset(GLfloat factor, GLfloat units);
   647     [Throws]
   648     void readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
   649                     GLenum format, GLenum type, ArrayBufferView? pixels);
   651     void renderbufferStorage(GLenum target, GLenum internalformat,
   652                              GLsizei width, GLsizei height);
   653     void sampleCoverage(GLclampf value, GLboolean invert);
   654     void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
   656     void shaderSource(WebGLShader? shader, DOMString source);
   658     void stencilFunc(GLenum func, GLint ref, GLuint mask);
   659     void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
   660     void stencilMask(GLuint mask);
   661     void stencilMaskSeparate(GLenum face, GLuint mask);
   662     void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
   663     void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
   666     [Throws]
   667     void texImage2D(GLenum target, GLint level, GLenum internalformat,
   668                     GLsizei width, GLsizei height, GLint border, GLenum format,
   669                     GLenum type, ArrayBufferView? pixels);
   670     [Throws]
   671     void texImage2D(GLenum target, GLint level, GLenum internalformat,
   672                     GLenum format, GLenum type, ImageData? pixels);
   673     [Throws]
   674     void texImage2D(GLenum target, GLint level, GLenum internalformat,
   675                     GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
   676     [Throws]
   677     void texImage2D(GLenum target, GLint level, GLenum internalformat,
   678                     GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
   679     [Throws]
   680     void texImage2D(GLenum target, GLint level, GLenum internalformat,
   681                     GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
   683     void texParameterf(GLenum target, GLenum pname, GLfloat param);
   684     void texParameteri(GLenum target, GLenum pname, GLint param);
   686     [Throws]
   687     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
   688                        GLsizei width, GLsizei height,
   689                        GLenum format, GLenum type, ArrayBufferView? pixels);
   690     [Throws]
   691     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
   692                        GLenum format, GLenum type, ImageData? pixels);
   693     [Throws]
   694     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
   695                        GLenum format, GLenum type, HTMLImageElement image); // May throw DOMException
   696     [Throws]
   697     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
   698                        GLenum format, GLenum type, HTMLCanvasElement canvas); // May throw DOMException
   699     [Throws]
   700     void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
   701                        GLenum format, GLenum type, HTMLVideoElement video); // May throw DOMException
   703     void uniform1f(WebGLUniformLocation? location, GLfloat x);
   704     void uniform1fv(WebGLUniformLocation? location, Float32Array v);
   705     void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v);
   706     void uniform1i(WebGLUniformLocation? location, GLint x);
   707     void uniform1iv(WebGLUniformLocation? location, Int32Array v);
   708     void uniform1iv(WebGLUniformLocation? location, sequence<long> v);
   709     void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
   710     void uniform2fv(WebGLUniformLocation? location, Float32Array v);
   711     void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v);
   712     void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
   713     void uniform2iv(WebGLUniformLocation? location, Int32Array v);
   714     void uniform2iv(WebGLUniformLocation? location, sequence<long> v);
   715     void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
   716     void uniform3fv(WebGLUniformLocation? location, Float32Array v);
   717     void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v);
   718     void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
   719     void uniform3iv(WebGLUniformLocation? location, Int32Array v);
   720     void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
   721     void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
   722     void uniform4fv(WebGLUniformLocation? location, Float32Array v);
   723     void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
   724     void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
   725     void uniform4iv(WebGLUniformLocation? location, Int32Array v);
   726     void uniform4iv(WebGLUniformLocation? location, sequence<long> v);
   728     void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
   729                           Float32Array value);
   730     void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose,
   731                           sequence<GLfloat> value);
   732     void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
   733                           Float32Array value);
   734     void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose,
   735                           sequence<GLfloat> value);
   736     void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
   737                           Float32Array value);
   738     void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
   739                           sequence<GLfloat> value);
   741     void useProgram(WebGLProgram? program);
   742     void validateProgram(WebGLProgram? program);
   744     void vertexAttrib1f(GLuint indx, GLfloat x);
   745     void vertexAttrib1fv(GLuint indx, Float32Array values);
   746     void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values);
   747     void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
   748     void vertexAttrib2fv(GLuint indx, Float32Array values);
   749     void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values);
   750     void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
   751     void vertexAttrib3fv(GLuint indx, Float32Array values);
   752     void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values);
   753     void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
   754     void vertexAttrib4fv(GLuint indx, Float32Array values);
   755     void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
   756     void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
   757                              GLboolean normalized, GLsizei stride, GLintptr offset);
   759     void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
   760 };
   762 /*[Constructor(DOMString type, optional WebGLContextEventInit eventInit)]
   763 interface WebGLContextEvent : Event {
   764     readonly attribute DOMString statusMessage;
   765     };*/
   767 // EventInit is defined in the DOM4 specification.
   768 /*dictionary WebGLContextEventInit : EventInit {
   769     DOMString statusMessage;
   770     };*/
   773 // specific extension interfaces
   775 [NoInterfaceObject]
   776 interface WebGLExtensionCompressedTextureS3TC
   777 {
   778     const GLenum COMPRESSED_RGB_S3TC_DXT1_EXT  = 0x83F0;
   779     const GLenum COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
   780     const GLenum COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
   781     const GLenum COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
   782 };
   784 [NoInterfaceObject]
   785 interface WebGLExtensionCompressedTextureATC
   786 {
   787     const GLenum COMPRESSED_RGB_ATC_WEBGL                     = 0x8C92;
   788     const GLenum COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL     = 0x8C93;
   789     const GLenum COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL = 0x87EE;
   790 };
   792 [NoInterfaceObject]
   793 interface WebGLExtensionCompressedTextureETC1
   794 {
   795     const GLenum COMPRESSED_RGB_ETC1_WEBGL = 0x8D64;
   796 };
   798 [NoInterfaceObject]
   799 interface WebGLExtensionCompressedTexturePVRTC
   800 {
   801     const GLenum COMPRESSED_RGB_PVRTC_4BPPV1  = 0x8C00;
   802     const GLenum COMPRESSED_RGB_PVRTC_2BPPV1  = 0x8C01;
   803     const GLenum COMPRESSED_RGBA_PVRTC_4BPPV1 = 0x8C02;
   804     const GLenum COMPRESSED_RGBA_PVRTC_2BPPV1 = 0x8C03;
   805 };
   807 [NoInterfaceObject]
   808 interface WebGLExtensionDebugRendererInfo
   809 {
   810     const GLenum UNMASKED_VENDOR_WEBGL        = 0x9245;
   811     const GLenum UNMASKED_RENDERER_WEBGL      = 0x9246;
   812 };
   814 [NoInterfaceObject]
   815 interface WebGLExtensionDebugShaders
   816 {
   817     DOMString getTranslatedShaderSource(WebGLShader? shader);
   818 };
   820 [NoInterfaceObject]
   821 interface WebGLExtensionDepthTexture
   822 {
   823     const GLenum UNSIGNED_INT_24_8_WEBGL = 0x84FA;
   824 };
   826 [NoInterfaceObject]
   827 interface WebGLExtensionElementIndexUint
   828 {
   829 };
   831 [NoInterfaceObject]
   832 interface WebGLExtensionFragDepth
   833 {
   834 };
   836 [NoInterfaceObject]
   837 interface WebGLExtensionLoseContext {
   838     void loseContext();
   839     void restoreContext();
   840 };
   842 [NoInterfaceObject]
   843 interface WebGLExtensionTextureFilterAnisotropic
   844 {
   845     const GLenum TEXTURE_MAX_ANISOTROPY_EXT     = 0x84FE;
   846     const GLenum MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
   847 };
   849 [NoInterfaceObject]
   850 interface WebGLExtensionSRGB
   851 {
   852     const GLenum SRGB_EXT                                  = 0x8C40;
   853     const GLenum SRGB_ALPHA_EXT                            = 0x8C42;
   854     const GLenum SRGB8_ALPHA8_EXT                          = 0x8C43;
   855     const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210;
   856 };
   858 [NoInterfaceObject]
   859 interface WebGLExtensionStandardDerivatives {
   860     const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B;
   861 };
   863 [NoInterfaceObject]
   864 interface WebGLExtensionTextureFloat
   865 {
   866 };
   868 [NoInterfaceObject]
   869 interface WebGLExtensionDrawBuffers {
   870     const GLenum COLOR_ATTACHMENT0_WEBGL     = 0x8CE0;
   871     const GLenum COLOR_ATTACHMENT1_WEBGL     = 0x8CE1;
   872     const GLenum COLOR_ATTACHMENT2_WEBGL     = 0x8CE2;
   873     const GLenum COLOR_ATTACHMENT3_WEBGL     = 0x8CE3;
   874     const GLenum COLOR_ATTACHMENT4_WEBGL     = 0x8CE4;
   875     const GLenum COLOR_ATTACHMENT5_WEBGL     = 0x8CE5;
   876     const GLenum COLOR_ATTACHMENT6_WEBGL     = 0x8CE6;
   877     const GLenum COLOR_ATTACHMENT7_WEBGL     = 0x8CE7;
   878     const GLenum COLOR_ATTACHMENT8_WEBGL     = 0x8CE8;
   879     const GLenum COLOR_ATTACHMENT9_WEBGL     = 0x8CE9;
   880     const GLenum COLOR_ATTACHMENT10_WEBGL    = 0x8CEA;
   881     const GLenum COLOR_ATTACHMENT11_WEBGL    = 0x8CEB;
   882     const GLenum COLOR_ATTACHMENT12_WEBGL    = 0x8CEC;
   883     const GLenum COLOR_ATTACHMENT13_WEBGL    = 0x8CED;
   884     const GLenum COLOR_ATTACHMENT14_WEBGL    = 0x8CEE;
   885     const GLenum COLOR_ATTACHMENT15_WEBGL    = 0x8CEF;
   887     const GLenum DRAW_BUFFER0_WEBGL          = 0x8825;
   888     const GLenum DRAW_BUFFER1_WEBGL          = 0x8826;
   889     const GLenum DRAW_BUFFER2_WEBGL          = 0x8827;
   890     const GLenum DRAW_BUFFER3_WEBGL          = 0x8828;
   891     const GLenum DRAW_BUFFER4_WEBGL          = 0x8829;
   892     const GLenum DRAW_BUFFER5_WEBGL          = 0x882A;
   893     const GLenum DRAW_BUFFER6_WEBGL          = 0x882B;
   894     const GLenum DRAW_BUFFER7_WEBGL          = 0x882C;
   895     const GLenum DRAW_BUFFER8_WEBGL          = 0x882D;
   896     const GLenum DRAW_BUFFER9_WEBGL          = 0x882E;
   897     const GLenum DRAW_BUFFER10_WEBGL         = 0x882F;
   898     const GLenum DRAW_BUFFER11_WEBGL         = 0x8830;
   899     const GLenum DRAW_BUFFER12_WEBGL         = 0x8831;
   900     const GLenum DRAW_BUFFER13_WEBGL         = 0x8832;
   901     const GLenum DRAW_BUFFER14_WEBGL         = 0x8833;
   902     const GLenum DRAW_BUFFER15_WEBGL         = 0x8834;
   904     const GLenum MAX_COLOR_ATTACHMENTS_WEBGL = 0x8CDF;
   905     const GLenum MAX_DRAW_BUFFERS_WEBGL      = 0x8824;
   907     void drawBuffersWEBGL(sequence<GLenum> buffers);
   908 };
   910 [NoInterfaceObject]
   911 interface WebGLExtensionTextureFloatLinear
   912 {
   913 };
   915 [NoInterfaceObject]
   916 interface WebGLExtensionTextureHalfFloat
   917 {
   918     const GLenum HALF_FLOAT_OES = 0x8D61;
   919 };
   921 [NoInterfaceObject]
   922 interface WebGLExtensionTextureHalfFloatLinear
   923 {
   924 };
   926 [NoInterfaceObject]
   927 interface WebGLExtensionColorBufferFloat
   928 {
   929     const GLenum RGBA32F_EXT = 0x8814;
   930     const GLenum RGB32F_EXT = 0x8815;
   931     const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
   932     const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
   933 };
   935 [NoInterfaceObject]
   936 interface WebGLExtensionColorBufferHalfFloat
   937 {
   938     const GLenum RGBA16F_EXT = 0x881A;
   939     const GLenum RGB16F_EXT = 0x881B;
   940     const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211;
   941     const GLenum UNSIGNED_NORMALIZED_EXT = 0x8C17;
   942 };
   944 [NoInterfaceObject]
   945 interface WebGLExtensionVertexArray {
   946     const GLenum VERTEX_ARRAY_BINDING_OES = 0x85B5;
   948     WebGLVertexArray? createVertexArrayOES();
   949     void deleteVertexArrayOES(WebGLVertexArray? arrayObject);
   950     [WebGLHandlesContextLoss] GLboolean isVertexArrayOES(WebGLVertexArray? arrayObject);
   951     void bindVertexArrayOES(WebGLVertexArray? arrayObject);
   952 };
   954 [NoInterfaceObject]
   955 interface WebGLExtensionInstancedArrays {
   956     const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
   958     void drawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
   959     void drawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount);
   960     void vertexAttribDivisorANGLE(GLuint index, GLuint divisor);
   961 };

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