gfx/angle/src/libGLESv2/renderer/RenderTarget11.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 //
     2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     3 // Use of this source code is governed by a BSD-style license that can be
     4 // found in the LICENSE file.
     5 //
     7 // RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
     8 // retained by Renderbuffers.
    10 #ifndef LIBGLESV2_RENDERER_RENDERTARGET11_H_
    11 #define LIBGLESV2_RENDERER_RENDERTARGET11_H_
    13 #include "libGLESv2/renderer/RenderTarget.h"
    15 namespace rx
    16 {
    17 class Renderer;
    18 class Renderer11;
    20 class RenderTarget11 : public RenderTarget
    21 {
    22   public:
    23     RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *rtv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
    24     RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *dsv, ID3D11Texture2D *tex, ID3D11ShaderResourceView *srv, GLsizei width, GLsizei height);
    25     RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
    26     virtual ~RenderTarget11();
    28     static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
    30     ID3D11Texture2D *getTexture() const;
    31     ID3D11RenderTargetView *getRenderTargetView() const;
    32     ID3D11DepthStencilView *getDepthStencilView() const;
    33     ID3D11ShaderResourceView *getShaderResourceView() const;
    35     unsigned int getSubresourceIndex() const;
    37   private:
    38     DISALLOW_COPY_AND_ASSIGN(RenderTarget11);
    40     unsigned int mSubresourceIndex;
    41     ID3D11Texture2D *mTexture;
    42     ID3D11RenderTargetView *mRenderTarget;
    43     ID3D11DepthStencilView *mDepthStencil;
    44     ID3D11ShaderResourceView *mShaderResource;
    46     Renderer11 *mRenderer;
    47 };
    49 }
    51 #endif LIBGLESV2_RENDERER_RENDERTARGET11_H_

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