Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2 * This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef GFX_READBACKMANAGERD3D10_H
7 #define GFX_READBACKMANAGERD3D10_H
9 #include <windows.h>
10 #include <d3d10_1.h>
12 #include "nsTArray.h"
13 #include "nsAutoPtr.h"
14 #include "gfxPoint.h"
16 namespace mozilla {
17 namespace layers {
19 DWORD WINAPI StartTaskThread(void *aManager);
21 struct ReadbackTask;
23 class ReadbackManagerD3D10 MOZ_FINAL : public IUnknown
24 {
25 public:
26 ReadbackManagerD3D10();
27 ~ReadbackManagerD3D10();
29 /**
30 * Tell the readback manager to post a readback task.
31 *
32 * @param aTexture D3D10_USAGE_STAGING texture that will contain the data that
33 * was readback.
34 * @param aUpdate ReadbackProcessor::Update object. This is a void pointer
35 * since we cannot forward declare a nested class, and do not
36 * export ReadbackProcessor.h
37 * @param aOrigin Origin of the aTexture surface in the ThebesLayer
38 * coordinate system.
39 */
40 void PostTask(ID3D10Texture2D *aTexture, void *aUpdate, const gfxPoint &aOrigin);
42 virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid,
43 void **ppvObject);
44 virtual ULONG STDMETHODCALLTYPE AddRef(void);
45 virtual ULONG STDMETHODCALLTYPE Release(void);
47 private:
48 friend DWORD WINAPI StartTaskThread(void *aManager);
50 void ProcessTasks();
52 // The invariant maintained by |mTaskSemaphore| is that the readback thread
53 // will awaken from WaitForMultipleObjects() at least once per readback
54 // task enqueued by the main thread. Since the readback thread processes
55 // exactly one task per wakeup (with one exception), no tasks are lost. The
56 // exception is when the readback thread is shut down, which orphans the
57 // remaining tasks, on purpose.
58 HANDLE mTaskSemaphore;
59 // Event signaled when the task thread should shutdown
60 HANDLE mShutdownEvent;
61 // Handle to the task thread
62 HANDLE mTaskThread;
64 // FiFo list of readback tasks that are to be executed. Access is synchronized
65 // by mTaskMutex.
66 CRITICAL_SECTION mTaskMutex;
67 nsTArray<nsAutoPtr<ReadbackTask>> mPendingReadbackTasks;
69 ULONG mRefCnt;
70 };
72 }
73 }
75 #endif /* GFX_READBACKMANAGERD3D10_H */