gfx/thebes/gfxFontMissingGlyphs.cpp

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     2  * This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include "gfxFontMissingGlyphs.h"
     7 #include "nsDeviceContext.h"
     8 #include "gfxContext.h"
     9 #include "gfxColor.h"
    11 #define CHAR_BITS(b00, b01, b02, b10, b11, b12, b20, b21, b22, b30, b31, b32, b40, b41, b42) \
    12   ((b00 << 0) | (b01 << 1) | (b02 << 2) | (b10 << 3) | (b11 << 4) | (b12 << 5) | \
    13    (b20 << 6) | (b21 << 7) | (b22 << 8) | (b30 << 9) | (b31 << 10) | (b32 << 11) | \
    14    (b40 << 12) | (b41 << 13) | (b42 << 14))
    16 static const uint16_t glyphMicroFont[16] = {
    17   CHAR_BITS(0, 1, 0,
    18             1, 0, 1,
    19             1, 0, 1,
    20             1, 0, 1,
    21             0, 1, 0),
    22   CHAR_BITS(0, 1, 0,
    23             0, 1, 0,
    24             0, 1, 0,
    25             0, 1, 0,
    26             0, 1, 0),
    27   CHAR_BITS(1, 1, 1,
    28             0, 0, 1,
    29             1, 1, 1,
    30             1, 0, 0,
    31             1, 1, 1),
    32   CHAR_BITS(1, 1, 1,
    33             0, 0, 1,
    34             1, 1, 1,
    35             0, 0, 1,
    36             1, 1, 1),
    37   CHAR_BITS(1, 0, 1,
    38             1, 0, 1,
    39             1, 1, 1,
    40             0, 0, 1,
    41             0, 0, 1),
    42   CHAR_BITS(1, 1, 1,
    43             1, 0, 0,
    44             1, 1, 1,
    45             0, 0, 1,
    46             1, 1, 1),
    47   CHAR_BITS(1, 1, 1,
    48             1, 0, 0,
    49             1, 1, 1,
    50             1, 0, 1,
    51             1, 1, 1),
    52   CHAR_BITS(1, 1, 1,
    53             0, 0, 1,
    54             0, 0, 1,
    55             0, 0, 1,
    56             0, 0, 1),
    57   CHAR_BITS(0, 1, 0,
    58             1, 0, 1,
    59             0, 1, 0,
    60             1, 0, 1,
    61             0, 1, 0),
    62   CHAR_BITS(1, 1, 1,
    63             1, 0, 1,
    64             1, 1, 1,
    65             0, 0, 1,
    66             0, 0, 1),
    67   CHAR_BITS(1, 1, 1,
    68             1, 0, 1,
    69             1, 1, 1,
    70             1, 0, 1,
    71             1, 0, 1),
    72   CHAR_BITS(1, 1, 0,
    73             1, 0, 1,
    74             1, 1, 0,
    75             1, 0, 1,
    76             1, 1, 0),
    77   CHAR_BITS(0, 1, 1,
    78             1, 0, 0,
    79             1, 0, 0,
    80             1, 0, 0,
    81             0, 1, 1),
    82   CHAR_BITS(1, 1, 0,
    83             1, 0, 1,
    84             1, 0, 1,
    85             1, 0, 1,
    86             1, 1, 0),
    87   CHAR_BITS(1, 1, 1,
    88             1, 0, 0,
    89             1, 1, 1,
    90             1, 0, 0,
    91             1, 1, 1),
    92   CHAR_BITS(1, 1, 1,
    93             1, 0, 0,
    94             1, 1, 1,
    95             1, 0, 0,
    96             1, 0, 0)
    97 };
    99 /* Parameters that control the rendering of hexboxes. They look like this:
   101         BMP codepoints           non-BMP codepoints
   102       (U+0000 - U+FFFF)         (U+10000 - U+10FFFF)
   104          +---------+              +-------------+ 
   105          |         |              |             |
   106          | HHH HHH |              | HHH HHH HHH |
   107          | HHH HHH |              | HHH HHH HHH |
   108          | HHH HHH |              | HHH HHH HHH |
   109          | HHH HHH |              | HHH HHH HHH |
   110          | HHH HHH |              | HHH HHH HHH |
   111          |         |              |             |
   112          | HHH HHH |              | HHH HHH HHH |
   113          | HHH HHH |              | HHH HHH HHH |
   114          | HHH HHH |              | HHH HHH HHH |
   115          | HHH HHH |              | HHH HHH HHH |
   116          | HHH HHH |              | HHH HHH HHH |
   117          |         |              |             |
   118          +---------+              +-------------+
   119 */
   121 /** Width of a minifont glyph (see above) */
   122 static const int MINIFONT_WIDTH = 3;
   123 /** Height of a minifont glyph (see above) */
   124 static const int MINIFONT_HEIGHT = 5;
   125 /**
   126  * Gap between minifont glyphs (both horizontal and vertical) and also
   127  * the minimum desired gap between the box border and the glyphs
   128  */
   129 static const int HEX_CHAR_GAP = 1;
   130 /**
   131  * The amount of space between the vertical edge of the glyphbox and the
   132  * box border. We make this nonzero so that when multiple missing glyphs
   133  * occur consecutively there's a gap between their rendered boxes.
   134  */
   135 static const int BOX_HORIZONTAL_INSET = 1;
   136 /** The width of the border */
   137 static const int BOX_BORDER_WIDTH = 1;
   138 /**
   139  * The scaling factor for the border opacity; this is multiplied by the current
   140  * opacity being used to draw the text.
   141  */
   142 static const gfxFloat BOX_BORDER_OPACITY = 0.5;
   143 /**
   144  * Draw a single hex character using the current color. A nice way to do this
   145  * would be to fill in an A8 image surface and then use it as a mask
   146  * to paint the current color. Tragically this doesn't currently work with the
   147  * Quartz cairo backend which doesn't generally support masking with surfaces.
   148  * So for now we just paint a bunch of rectangles...
   149  */
   150 #ifndef MOZ_GFX_OPTIMIZE_MOBILE
   151 static void
   152 DrawHexChar(gfxContext *aContext, const gfxPoint& aPt, uint32_t aDigit)
   153 {
   154     aContext->NewPath();
   155     uint32_t glyphBits = glyphMicroFont[aDigit];
   156     int x, y;
   157     for (y = 0; y < MINIFONT_HEIGHT; ++y) {
   158         for (x = 0; x < MINIFONT_WIDTH; ++x) {
   159             if (glyphBits & 1) {
   160                 aContext->Rectangle(gfxRect(x, y, 1, 1) + aPt, true);
   161             }
   162             glyphBits >>= 1;
   163         }
   164     }
   165     aContext->Fill();
   166 }
   167 #endif // MOZ_GFX_OPTIMIZE_MOBILE
   169 void
   170 gfxFontMissingGlyphs::DrawMissingGlyph(gfxContext    *aContext,
   171                                        const gfxRect& aRect,
   172                                        uint32_t       aChar,
   173                                        uint32_t       aAppUnitsPerDevPixel)
   174 {
   175     aContext->Save();
   177     gfxRGBA currentColor;
   178     if (!aContext->GetDeviceColor(currentColor)) {
   179         // We're currently drawing with some kind of pattern... Just draw
   180         // the missing-glyph data in black.
   181         currentColor = gfxRGBA(0,0,0,1);
   182     }
   184     // Stroke a rectangle so that the stroke's left edge is inset one pixel
   185     // from the left edge of the glyph box and the stroke's right edge
   186     // is inset one pixel from the right edge of the glyph box.
   187     gfxFloat halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
   188     gfxFloat borderLeft = aRect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
   189     gfxFloat borderRight = aRect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
   190     gfxRect borderStrokeRect(borderLeft, aRect.Y() + halfBorderWidth,
   191                              borderRight - borderLeft,
   192                              aRect.Height() - 2.0 * halfBorderWidth);
   193     if (!borderStrokeRect.IsEmpty()) {
   194         aContext->SetLineWidth(BOX_BORDER_WIDTH);
   195         aContext->SetDash(gfxContext::gfxLineSolid);
   196         aContext->SetLineCap(gfxContext::LINE_CAP_SQUARE);
   197         aContext->SetLineJoin(gfxContext::LINE_JOIN_MITER);
   198         gfxRGBA color = currentColor;
   199         color.a *= BOX_BORDER_OPACITY;
   200         aContext->SetDeviceColor(color);
   201         aContext->NewPath();
   202         aContext->Rectangle(borderStrokeRect);
   204 #ifdef MOZ_GFX_OPTIMIZE_MOBILE
   205         aContext->Fill();
   206 #else
   207         aContext->Stroke();
   208 #endif
   209     }
   211 #ifndef MOZ_GFX_OPTIMIZE_MOBILE
   212     gfxPoint center(aRect.X() + aRect.Width() / 2,
   213                     aRect.Y() + aRect.Height() / 2);
   214     gfxFloat halfGap = HEX_CHAR_GAP / 2.0;
   215     gfxFloat top = -(MINIFONT_HEIGHT + halfGap);
   216     aContext->SetDeviceColor(currentColor);
   217     aContext->Translate(center);
   218     // We always want integer scaling, otherwise the "bitmap" glyphs will look
   219     // even uglier than usual when zoomed
   220     int32_t scale =
   221         std::max<int32_t>(1, nsDeviceContext::AppUnitsPerCSSPixel() /
   222                              aAppUnitsPerDevPixel);
   223     aContext->Scale(gfxFloat(scale), gfxFloat(scale));
   224     if (aChar < 0x10000) {
   225         if (aRect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
   226             aRect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
   227             // Draw 4 digits for BMP
   228             gfxFloat left = -(MINIFONT_WIDTH + halfGap);
   229             DrawHexChar(aContext,
   230                         gfxPoint(left, top), (aChar >> 12) & 0xF);
   231             DrawHexChar(aContext,
   232                         gfxPoint(halfGap, top), (aChar >> 8) & 0xF);
   233             DrawHexChar(aContext,
   234                         gfxPoint(left, halfGap), (aChar >> 4) & 0xF);
   235             DrawHexChar(aContext,
   236                         gfxPoint(halfGap, halfGap), aChar & 0xF);
   237         }
   238     } else {
   239         if (aRect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
   240             aRect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
   241             // Draw 6 digits for non-BMP
   242             gfxFloat first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
   243             gfxFloat second = -(MINIFONT_WIDTH / 2.0);
   244             gfxFloat third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
   245             DrawHexChar(aContext,
   246                         gfxPoint(first, top), (aChar >> 20) & 0xF);
   247             DrawHexChar(aContext,
   248                         gfxPoint(second, top), (aChar >> 16) & 0xF);
   249             DrawHexChar(aContext,
   250                         gfxPoint(third, top), (aChar >> 12) & 0xF);
   251             DrawHexChar(aContext,
   252                         gfxPoint(first, halfGap), (aChar >> 8) & 0xF);
   253             DrawHexChar(aContext,
   254                         gfxPoint(second, halfGap), (aChar >> 4) & 0xF);
   255             DrawHexChar(aContext,
   256                         gfxPoint(third, halfGap), aChar & 0xF);
   257         }
   258     }
   259 #endif
   261     aContext->Restore();
   262 }
   264 gfxFloat
   265 gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar,
   266                                          uint32_t aAppUnitsPerDevPixel)
   267 {
   268 /**
   269  * The minimum desired width for a missing-glyph glyph box. I've laid it out
   270  * like this so you can see what goes where.
   271  */
   272     gfxFloat width = BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
   273         MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
   274          ((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
   275         HEX_CHAR_GAP + BOX_BORDER_WIDTH + BOX_HORIZONTAL_INSET;
   276     // Note that this will give us floating-point division, so the width will
   277     // -not- be snapped to integer multiples of its basic pixel value
   278     width *= gfxFloat(nsDeviceContext::AppUnitsPerCSSPixel()) / aAppUnitsPerDevPixel;
   279     return width;
   280 }

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