Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 // vim:cindent:ts=2:et:sw=2:
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #include "nsStyleConsts.h"
8 #include "nsCSSColorUtils.h"
9 #include "GeckoProfiler.h"
10 #include "nsExpirationTracker.h"
11 #include "RoundedRect.h"
12 #include "nsClassHashtable.h"
13 #include "nsStyleStruct.h"
14 #include "gfxContext.h"
15 #include "nsCSSRenderingBorders.h"
16 #include "mozilla/gfx/2D.h"
17 #include "gfx2DGlue.h"
18 #include "gfxGradientCache.h"
19 #include <algorithm>
21 using namespace mozilla;
22 using namespace mozilla::gfx;
24 /**
25 * nsCSSRendering::PaintBorder
26 * nsCSSRendering::PaintOutline
27 * -> DrawBorders
28 *
29 * DrawBorders
30 * -> Ability to use specialized approach?
31 * |- Draw using specialized function
32 * |- separate corners?
33 * |- dashed side mask
34 * |
35 * -> can border be drawn in 1 pass? (e.g., solid border same color all around)
36 * |- DrawBorderSides with all 4 sides
37 * -> more than 1 pass?
38 * |- for each corner
39 * |- clip to DoCornerClipSubPath
40 * |- for each side adjacent to corner
41 * |- clip to DoSideClipSubPath
42 * |- DrawBorderSides with one side
43 * |- for each side
44 * |- DoSideClipWithoutCornersSubPath
45 * |- DrawDashedSide || DrawBorderSides with one side
46 */
48 static void ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
49 const gfxRect& aInnerRect,
50 const gfxCornerSizes& aRadii,
51 gfxCornerSizes *aDimsResult);
53 // given a side index, get the previous and next side index
54 #define NEXT_SIDE(_s) mozilla::css::Side(((_s) + 1) & 3)
55 #define PREV_SIDE(_s) mozilla::css::Side(((_s) + 3) & 3)
57 // from the given base color and the background color, turn
58 // color into a color for the given border pattern style
59 static gfxRGBA MakeBorderColor(const gfxRGBA& aColor,
60 const gfxRGBA& aBackgroundColor,
61 BorderColorStyle aBorderColorStyle);
64 // Given a line index (an index starting from the outside of the
65 // border going inwards) and an array of line styles, calculate the
66 // color that that stripe of the border should be rendered in.
67 static gfxRGBA ComputeColorForLine(uint32_t aLineIndex,
68 const BorderColorStyle* aBorderColorStyle,
69 uint32_t aBorderColorStyleCount,
70 nscolor aBorderColor,
71 nscolor aBackgroundColor);
73 static gfxRGBA ComputeCompositeColorForLine(uint32_t aLineIndex,
74 const nsBorderColors* aBorderColors);
76 // little helper function to check if the array of 4 floats given are
77 // equal to the given value
78 static bool
79 CheckFourFloatsEqual(const gfxFloat *vals, gfxFloat k)
80 {
81 return (vals[0] == k &&
82 vals[1] == k &&
83 vals[2] == k &&
84 vals[3] == k);
85 }
87 static bool
88 IsZeroSize(const gfxSize& sz) {
89 return sz.width == 0.0 || sz.height == 0.0;
90 }
92 static bool
93 AllCornersZeroSize(const gfxCornerSizes& corners) {
94 return IsZeroSize(corners[NS_CORNER_TOP_LEFT]) &&
95 IsZeroSize(corners[NS_CORNER_TOP_RIGHT]) &&
96 IsZeroSize(corners[NS_CORNER_BOTTOM_RIGHT]) &&
97 IsZeroSize(corners[NS_CORNER_BOTTOM_LEFT]);
98 }
100 typedef enum {
101 // Normal solid square corner. Will be rectangular, the size of the
102 // adjacent sides. If the corner has a border radius, the corner
103 // will always be solid, since we don't do dotted/dashed etc.
104 CORNER_NORMAL,
106 // Paint the corner in whatever style is not dotted/dashed of the
107 // adjacent corners.
108 CORNER_SOLID,
110 // Paint the corner as a dot, the size of the bigger of the adjacent
111 // sides.
112 CORNER_DOT
113 } CornerStyle;
115 nsCSSBorderRenderer::nsCSSBorderRenderer(int32_t aAppUnitsPerPixel,
116 gfxContext* aDestContext,
117 gfxRect& aOuterRect,
118 const uint8_t* aBorderStyles,
119 const gfxFloat* aBorderWidths,
120 gfxCornerSizes& aBorderRadii,
121 const nscolor* aBorderColors,
122 nsBorderColors* const* aCompositeColors,
123 int aSkipSides,
124 nscolor aBackgroundColor)
125 : mContext(aDestContext),
126 mOuterRect(aOuterRect),
127 mBorderStyles(aBorderStyles),
128 mBorderWidths(aBorderWidths),
129 mBorderRadii(aBorderRadii),
130 mBorderColors(aBorderColors),
131 mCompositeColors(aCompositeColors),
132 mAUPP(aAppUnitsPerPixel),
133 mSkipSides(aSkipSides),
134 mBackgroundColor(aBackgroundColor)
135 {
136 if (!mCompositeColors) {
137 static nsBorderColors * const noColors[4] = { nullptr };
138 mCompositeColors = &noColors[0];
139 }
141 mInnerRect = mOuterRect;
142 mInnerRect.Deflate(
143 gfxMargin(mBorderStyles[0] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[0] : 0,
144 mBorderStyles[1] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[1] : 0,
145 mBorderStyles[2] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[2] : 0,
146 mBorderStyles[3] != NS_STYLE_BORDER_STYLE_NONE ? mBorderWidths[3] : 0));
148 ComputeBorderCornerDimensions(mOuterRect, mInnerRect, mBorderRadii, &mBorderCornerDimensions);
150 mOneUnitBorder = CheckFourFloatsEqual(mBorderWidths, 1.0);
151 mNoBorderRadius = AllCornersZeroSize(mBorderRadii);
152 mAvoidStroke = false;
153 }
155 /* static */ void
156 nsCSSBorderRenderer::ComputeInnerRadii(const gfxCornerSizes& aRadii,
157 const gfxFloat *aBorderSizes,
158 gfxCornerSizes *aInnerRadiiRet)
159 {
160 gfxCornerSizes& iRadii = *aInnerRadiiRet;
162 iRadii[C_TL].width = std::max(0.0, aRadii[C_TL].width - aBorderSizes[NS_SIDE_LEFT]);
163 iRadii[C_TL].height = std::max(0.0, aRadii[C_TL].height - aBorderSizes[NS_SIDE_TOP]);
165 iRadii[C_TR].width = std::max(0.0, aRadii[C_TR].width - aBorderSizes[NS_SIDE_RIGHT]);
166 iRadii[C_TR].height = std::max(0.0, aRadii[C_TR].height - aBorderSizes[NS_SIDE_TOP]);
168 iRadii[C_BR].width = std::max(0.0, aRadii[C_BR].width - aBorderSizes[NS_SIDE_RIGHT]);
169 iRadii[C_BR].height = std::max(0.0, aRadii[C_BR].height - aBorderSizes[NS_SIDE_BOTTOM]);
171 iRadii[C_BL].width = std::max(0.0, aRadii[C_BL].width - aBorderSizes[NS_SIDE_LEFT]);
172 iRadii[C_BL].height = std::max(0.0, aRadii[C_BL].height - aBorderSizes[NS_SIDE_BOTTOM]);
173 }
175 /* static */ void
176 nsCSSBorderRenderer::ComputeOuterRadii(const gfxCornerSizes& aRadii,
177 const gfxFloat *aBorderSizes,
178 gfxCornerSizes *aOuterRadiiRet)
179 {
180 gfxCornerSizes& oRadii = *aOuterRadiiRet;
182 // default all corners to sharp corners
183 oRadii = gfxCornerSizes(0.0);
185 // round the edges that have radii > 0.0 to start with
186 if (aRadii[C_TL].width > 0.0 && aRadii[C_TL].height > 0.0) {
187 oRadii[C_TL].width = std::max(0.0, aRadii[C_TL].width + aBorderSizes[NS_SIDE_LEFT]);
188 oRadii[C_TL].height = std::max(0.0, aRadii[C_TL].height + aBorderSizes[NS_SIDE_TOP]);
189 }
191 if (aRadii[C_TR].width > 0.0 && aRadii[C_TR].height > 0.0) {
192 oRadii[C_TR].width = std::max(0.0, aRadii[C_TR].width + aBorderSizes[NS_SIDE_RIGHT]);
193 oRadii[C_TR].height = std::max(0.0, aRadii[C_TR].height + aBorderSizes[NS_SIDE_TOP]);
194 }
196 if (aRadii[C_BR].width > 0.0 && aRadii[C_BR].height > 0.0) {
197 oRadii[C_BR].width = std::max(0.0, aRadii[C_BR].width + aBorderSizes[NS_SIDE_RIGHT]);
198 oRadii[C_BR].height = std::max(0.0, aRadii[C_BR].height + aBorderSizes[NS_SIDE_BOTTOM]);
199 }
201 if (aRadii[C_BL].width > 0.0 && aRadii[C_BL].height > 0.0) {
202 oRadii[C_BL].width = std::max(0.0, aRadii[C_BL].width + aBorderSizes[NS_SIDE_LEFT]);
203 oRadii[C_BL].height = std::max(0.0, aRadii[C_BL].height + aBorderSizes[NS_SIDE_BOTTOM]);
204 }
205 }
207 /*static*/ void
208 ComputeBorderCornerDimensions(const gfxRect& aOuterRect,
209 const gfxRect& aInnerRect,
210 const gfxCornerSizes& aRadii,
211 gfxCornerSizes *aDimsRet)
212 {
213 gfxFloat leftWidth = aInnerRect.X() - aOuterRect.X();
214 gfxFloat topWidth = aInnerRect.Y() - aOuterRect.Y();
215 gfxFloat rightWidth = aOuterRect.Width() - aInnerRect.Width() - leftWidth;
216 gfxFloat bottomWidth = aOuterRect.Height() - aInnerRect.Height() - topWidth;
218 if (AllCornersZeroSize(aRadii)) {
219 // These will always be in pixel units from CSS
220 (*aDimsRet)[C_TL] = gfxSize(leftWidth, topWidth);
221 (*aDimsRet)[C_TR] = gfxSize(rightWidth, topWidth);
222 (*aDimsRet)[C_BR] = gfxSize(rightWidth, bottomWidth);
223 (*aDimsRet)[C_BL] = gfxSize(leftWidth, bottomWidth);
224 } else {
225 // Always round up to whole pixels for the corners; it's safe to
226 // make the corners bigger than necessary, and this way we ensure
227 // that we avoid seams.
228 (*aDimsRet)[C_TL] = gfxSize(ceil(std::max(leftWidth, aRadii[C_TL].width)),
229 ceil(std::max(topWidth, aRadii[C_TL].height)));
230 (*aDimsRet)[C_TR] = gfxSize(ceil(std::max(rightWidth, aRadii[C_TR].width)),
231 ceil(std::max(topWidth, aRadii[C_TR].height)));
232 (*aDimsRet)[C_BR] = gfxSize(ceil(std::max(rightWidth, aRadii[C_BR].width)),
233 ceil(std::max(bottomWidth, aRadii[C_BR].height)));
234 (*aDimsRet)[C_BL] = gfxSize(ceil(std::max(leftWidth, aRadii[C_BL].width)),
235 ceil(std::max(bottomWidth, aRadii[C_BL].height)));
236 }
237 }
239 bool
240 nsCSSBorderRenderer::AreBorderSideFinalStylesSame(uint8_t aSides)
241 {
242 NS_ASSERTION(aSides != 0 && (aSides & ~SIDE_BITS_ALL) == 0,
243 "AreBorderSidesSame: invalid whichSides!");
245 /* First check if the specified styles and colors are the same for all sides */
246 int firstStyle = 0;
247 NS_FOR_CSS_SIDES (i) {
248 if (firstStyle == i) {
249 if (((1 << i) & aSides) == 0)
250 firstStyle++;
251 continue;
252 }
254 if (((1 << i) & aSides) == 0) {
255 continue;
256 }
258 if (mBorderStyles[firstStyle] != mBorderStyles[i] ||
259 mBorderColors[firstStyle] != mBorderColors[i] ||
260 !nsBorderColors::Equal(mCompositeColors[firstStyle],
261 mCompositeColors[i]))
262 return false;
263 }
265 /* Then if it's one of the two-tone styles and we're not
266 * just comparing the TL or BR sides */
267 switch (mBorderStyles[firstStyle]) {
268 case NS_STYLE_BORDER_STYLE_GROOVE:
269 case NS_STYLE_BORDER_STYLE_RIDGE:
270 case NS_STYLE_BORDER_STYLE_INSET:
271 case NS_STYLE_BORDER_STYLE_OUTSET:
272 return ((aSides & ~(SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0 ||
273 (aSides & ~(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0);
274 }
276 return true;
277 }
279 bool
280 nsCSSBorderRenderer::IsSolidCornerStyle(uint8_t aStyle, mozilla::css::Corner aCorner)
281 {
282 switch (aStyle) {
283 case NS_STYLE_BORDER_STYLE_DOTTED:
284 case NS_STYLE_BORDER_STYLE_DASHED:
285 case NS_STYLE_BORDER_STYLE_SOLID:
286 return true;
288 case NS_STYLE_BORDER_STYLE_INSET:
289 case NS_STYLE_BORDER_STYLE_OUTSET:
290 return (aCorner == NS_CORNER_TOP_LEFT || aCorner == NS_CORNER_BOTTOM_RIGHT);
292 case NS_STYLE_BORDER_STYLE_GROOVE:
293 case NS_STYLE_BORDER_STYLE_RIDGE:
294 return mOneUnitBorder && (aCorner == NS_CORNER_TOP_LEFT || aCorner == NS_CORNER_BOTTOM_RIGHT);
296 case NS_STYLE_BORDER_STYLE_DOUBLE:
297 return mOneUnitBorder;
299 default:
300 return false;
301 }
302 }
304 BorderColorStyle
305 nsCSSBorderRenderer::BorderColorStyleForSolidCorner(uint8_t aStyle, mozilla::css::Corner aCorner)
306 {
307 // note that this function assumes that the corner is already solid,
308 // as per the earlier function
309 switch (aStyle) {
310 case NS_STYLE_BORDER_STYLE_DOTTED:
311 case NS_STYLE_BORDER_STYLE_DASHED:
312 case NS_STYLE_BORDER_STYLE_SOLID:
313 case NS_STYLE_BORDER_STYLE_DOUBLE:
314 return BorderColorStyleSolid;
316 case NS_STYLE_BORDER_STYLE_INSET:
317 case NS_STYLE_BORDER_STYLE_GROOVE:
318 if (aCorner == NS_CORNER_TOP_LEFT)
319 return BorderColorStyleDark;
320 else if (aCorner == NS_CORNER_BOTTOM_RIGHT)
321 return BorderColorStyleLight;
322 break;
324 case NS_STYLE_BORDER_STYLE_OUTSET:
325 case NS_STYLE_BORDER_STYLE_RIDGE:
326 if (aCorner == NS_CORNER_TOP_LEFT)
327 return BorderColorStyleLight;
328 else if (aCorner == NS_CORNER_BOTTOM_RIGHT)
329 return BorderColorStyleDark;
330 break;
331 }
333 return BorderColorStyleNone;
334 }
336 void
337 nsCSSBorderRenderer::DoCornerSubPath(mozilla::css::Corner aCorner)
338 {
339 gfxPoint offset(0.0, 0.0);
341 if (aCorner == C_TR || aCorner == C_BR)
342 offset.x = mOuterRect.Width() - mBorderCornerDimensions[aCorner].width;
343 if (aCorner == C_BR || aCorner == C_BL)
344 offset.y = mOuterRect.Height() - mBorderCornerDimensions[aCorner].height;
346 mContext->Rectangle(gfxRect(mOuterRect.TopLeft() + offset,
347 mBorderCornerDimensions[aCorner]));
348 }
350 void
351 nsCSSBorderRenderer::DoSideClipWithoutCornersSubPath(mozilla::css::Side aSide)
352 {
353 gfxPoint offset(0.0, 0.0);
355 // The offset from the outside rect to the start of this side's
356 // box. For the top and bottom sides, the height of the box
357 // must be the border height; the x start must take into account
358 // the corner size (which may be bigger than the right or left
359 // side's width). The same applies to the right and left sides.
360 if (aSide == NS_SIDE_TOP) {
361 offset.x = mBorderCornerDimensions[C_TL].width;
362 } else if (aSide == NS_SIDE_RIGHT) {
363 offset.x = mOuterRect.Width() - mBorderWidths[NS_SIDE_RIGHT];
364 offset.y = mBorderCornerDimensions[C_TR].height;
365 } else if (aSide == NS_SIDE_BOTTOM) {
366 offset.x = mBorderCornerDimensions[C_BL].width;
367 offset.y = mOuterRect.Height() - mBorderWidths[NS_SIDE_BOTTOM];
368 } else if (aSide == NS_SIDE_LEFT) {
369 offset.y = mBorderCornerDimensions[C_TL].height;
370 }
372 // The sum of the width & height of the corners adjacent to the
373 // side. This relies on the relationship between side indexing and
374 // corner indexing; that is, 0 == SIDE_TOP and 0 == CORNER_TOP_LEFT,
375 // with both proceeding clockwise.
376 gfxSize sideCornerSum = mBorderCornerDimensions[mozilla::css::Corner(aSide)]
377 + mBorderCornerDimensions[mozilla::css::Corner(NEXT_SIDE(aSide))];
378 gfxRect rect(mOuterRect.TopLeft() + offset,
379 mOuterRect.Size() - sideCornerSum);
381 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
382 rect.height = mBorderWidths[aSide];
383 else
384 rect.width = mBorderWidths[aSide];
386 mContext->Rectangle(rect);
387 }
389 // The side border type and the adjacent border types are
390 // examined and one of the different types of clipping (listed
391 // below) is selected.
393 typedef enum {
394 // clip to the trapezoid formed by the corners of the
395 // inner and outer rectangles for the given side
396 SIDE_CLIP_TRAPEZOID,
398 // clip to the trapezoid formed by the outer rectangle
399 // corners and the center of the region, making sure
400 // that diagonal lines all go directly from the outside
401 // corner to the inside corner, but that they then continue on
402 // to the middle.
403 //
404 // This is needed for correctly clipping rounded borders,
405 // which might extend past the SIDE_CLIP_TRAPEZOID trap.
406 SIDE_CLIP_TRAPEZOID_FULL,
408 // clip to the rectangle formed by the given side; a specific
409 // overlap algorithm is used; see the function for details.
410 // this is currently used for dashing.
411 SIDE_CLIP_RECTANGLE
412 } SideClipType;
414 // Given three points, p0, p1, and midPoint, move p1 further in to the
415 // rectangle (of which aMidPoint is the center) so that it reaches the
416 // closer of the horizontal or vertical lines intersecting the midpoint,
417 // while maintaing the slope of the line. If p0 and p1 are the same,
418 // just move p1 to midPoint (since there's no slope to maintain).
419 // FIXME: Extending only to the midpoint isn't actually sufficient for
420 // boxes with asymmetric radii.
421 static void
422 MaybeMoveToMidPoint(gfxPoint& aP0, gfxPoint& aP1, const gfxPoint& aMidPoint)
423 {
424 gfxPoint ps = aP1 - aP0;
426 if (ps.x == 0.0) {
427 if (ps.y == 0.0) {
428 aP1 = aMidPoint;
429 } else {
430 aP1.y = aMidPoint.y;
431 }
432 } else {
433 if (ps.y == 0.0) {
434 aP1.x = aMidPoint.x;
435 } else {
436 gfxFloat k = std::min((aMidPoint.x - aP0.x) / ps.x,
437 (aMidPoint.y - aP0.y) / ps.y);
438 aP1 = aP0 + ps * k;
439 }
440 }
441 }
443 void
444 nsCSSBorderRenderer::DoSideClipSubPath(mozilla::css::Side aSide)
445 {
446 // the clip proceeds clockwise from the top left corner;
447 // so "start" in each case is the start of the region from that side.
448 //
449 // the final path will be formed like:
450 // s0 ------- e0
451 // | /
452 // s1 ----- e1
453 //
454 // that is, the second point will always be on the inside
456 gfxPoint start[2];
457 gfxPoint end[2];
459 #define IS_DASHED_OR_DOTTED(_s) ((_s) == NS_STYLE_BORDER_STYLE_DASHED || (_s) == NS_STYLE_BORDER_STYLE_DOTTED)
460 bool isDashed = IS_DASHED_OR_DOTTED(mBorderStyles[aSide]);
461 bool startIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[PREV_SIDE(aSide)]);
462 bool endIsDashed = IS_DASHED_OR_DOTTED(mBorderStyles[NEXT_SIDE(aSide)]);
463 #undef IS_DASHED_OR_DOTTED
465 SideClipType startType = SIDE_CLIP_TRAPEZOID;
466 SideClipType endType = SIDE_CLIP_TRAPEZOID;
468 if (!IsZeroSize(mBorderRadii[mozilla::css::Corner(aSide)]))
469 startType = SIDE_CLIP_TRAPEZOID_FULL;
470 else if (startIsDashed && isDashed)
471 startType = SIDE_CLIP_RECTANGLE;
473 if (!IsZeroSize(mBorderRadii[mozilla::css::Corner(NEXT_SIDE(aSide))]))
474 endType = SIDE_CLIP_TRAPEZOID_FULL;
475 else if (endIsDashed && isDashed)
476 endType = SIDE_CLIP_RECTANGLE;
478 gfxPoint midPoint = mInnerRect.Center();
480 start[0] = mOuterRect.CCWCorner(aSide);
481 start[1] = mInnerRect.CCWCorner(aSide);
483 end[0] = mOuterRect.CWCorner(aSide);
484 end[1] = mInnerRect.CWCorner(aSide);
486 if (startType == SIDE_CLIP_TRAPEZOID_FULL) {
487 MaybeMoveToMidPoint(start[0], start[1], midPoint);
488 } else if (startType == SIDE_CLIP_RECTANGLE) {
489 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
490 start[1] = gfxPoint(mOuterRect.CCWCorner(aSide).x, mInnerRect.CCWCorner(aSide).y);
491 else
492 start[1] = gfxPoint(mInnerRect.CCWCorner(aSide).x, mOuterRect.CCWCorner(aSide).y);
493 }
495 if (endType == SIDE_CLIP_TRAPEZOID_FULL) {
496 MaybeMoveToMidPoint(end[0], end[1], midPoint);
497 } else if (endType == SIDE_CLIP_RECTANGLE) {
498 if (aSide == NS_SIDE_TOP || aSide == NS_SIDE_BOTTOM)
499 end[0] = gfxPoint(mInnerRect.CWCorner(aSide).x, mOuterRect.CWCorner(aSide).y);
500 else
501 end[0] = gfxPoint(mOuterRect.CWCorner(aSide).x, mInnerRect.CWCorner(aSide).y);
502 }
504 mContext->MoveTo(start[0]);
505 mContext->LineTo(end[0]);
506 mContext->LineTo(end[1]);
507 mContext->LineTo(start[1]);
508 mContext->ClosePath();
509 }
511 void
512 nsCSSBorderRenderer::FillSolidBorder(const gfxRect& aOuterRect,
513 const gfxRect& aInnerRect,
514 const gfxCornerSizes& aBorderRadii,
515 const gfxFloat *aBorderSizes,
516 int aSides,
517 const gfxRGBA& aColor)
518 {
519 mContext->SetColor(aColor);
520 // Note that this function is allowed to draw more than just the
521 // requested sides.
523 // If we have a border radius, do full rounded rectangles
524 // and fill, regardless of what sides we're asked to draw.
525 if (!AllCornersZeroSize(aBorderRadii)) {
526 gfxCornerSizes innerRadii;
527 ComputeInnerRadii(aBorderRadii, aBorderSizes, &innerRadii);
529 mContext->NewPath();
531 // do the outer border
532 mContext->RoundedRectangle(aOuterRect, aBorderRadii, true);
534 // then do the inner border CCW
535 mContext->RoundedRectangle(aInnerRect, innerRadii, false);
537 mContext->Fill();
539 return;
540 }
542 // If we're asked to draw all sides of an equal-sized border,
543 // stroking is fastest. This is a fairly common path, but partial
544 // sides is probably second in the list -- there are a bunch of
545 // common border styles, such as inset and outset, that are
546 // top-left/bottom-right split.
547 if (aSides == SIDE_BITS_ALL &&
548 CheckFourFloatsEqual(aBorderSizes, aBorderSizes[0]) &&
549 !mAvoidStroke)
550 {
551 gfxRect r(aOuterRect);
552 r.Deflate(aBorderSizes[0] / 2.0);
553 mContext->SetLineWidth(aBorderSizes[0]);
555 mContext->NewPath();
556 mContext->Rectangle(r);
557 mContext->Stroke();
559 return;
560 }
562 // Otherwise, we have unequal sized borders or we're only
563 // drawing some sides; create rectangles for each side
564 // and fill them.
566 gfxRect r[4];
568 // compute base rects for each side
569 if (aSides & SIDE_BIT_TOP) {
570 r[NS_SIDE_TOP] =
571 gfxRect(aOuterRect.X(), aOuterRect.Y(),
572 aOuterRect.Width(), aBorderSizes[NS_SIDE_TOP]);
573 }
575 if (aSides & SIDE_BIT_BOTTOM) {
576 r[NS_SIDE_BOTTOM] =
577 gfxRect(aOuterRect.X(), aOuterRect.YMost() - aBorderSizes[NS_SIDE_BOTTOM],
578 aOuterRect.Width(), aBorderSizes[NS_SIDE_BOTTOM]);
579 }
581 if (aSides & SIDE_BIT_LEFT) {
582 r[NS_SIDE_LEFT] =
583 gfxRect(aOuterRect.X(), aOuterRect.Y(),
584 aBorderSizes[NS_SIDE_LEFT], aOuterRect.Height());
585 }
587 if (aSides & SIDE_BIT_RIGHT) {
588 r[NS_SIDE_RIGHT] =
589 gfxRect(aOuterRect.XMost() - aBorderSizes[NS_SIDE_RIGHT], aOuterRect.Y(),
590 aBorderSizes[NS_SIDE_RIGHT], aOuterRect.Height());
591 }
593 // If two sides meet at a corner that we're rendering, then
594 // make sure that we adjust one of the sides to avoid overlap.
595 // This is especially important in the case of colors with
596 // an alpha channel.
598 if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == (SIDE_BIT_TOP | SIDE_BIT_LEFT)) {
599 // adjust the left's top down a bit
600 r[NS_SIDE_LEFT].y += aBorderSizes[NS_SIDE_TOP];
601 r[NS_SIDE_LEFT].height -= aBorderSizes[NS_SIDE_TOP];
602 }
604 if ((aSides & (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) == (SIDE_BIT_TOP | SIDE_BIT_RIGHT)) {
605 // adjust the top's left a bit
606 r[NS_SIDE_TOP].width -= aBorderSizes[NS_SIDE_RIGHT];
607 }
609 if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) {
610 // adjust the right's bottom a bit
611 r[NS_SIDE_RIGHT].height -= aBorderSizes[NS_SIDE_BOTTOM];
612 }
614 if ((aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) == (SIDE_BIT_BOTTOM | SIDE_BIT_LEFT)) {
615 // adjust the bottom's left a bit
616 r[NS_SIDE_BOTTOM].x += aBorderSizes[NS_SIDE_LEFT];
617 r[NS_SIDE_BOTTOM].width -= aBorderSizes[NS_SIDE_LEFT];
618 }
620 // Filling these one by one is faster than filling them all at once.
621 for (uint32_t i = 0; i < 4; i++) {
622 if (aSides & (1 << i)) {
623 mContext->NewPath();
624 mContext->Rectangle(r[i], true);
625 mContext->Fill();
626 }
627 }
628 }
630 gfxRGBA
631 MakeBorderColor(const gfxRGBA& aColor, const gfxRGBA& aBackgroundColor, BorderColorStyle aBorderColorStyle)
632 {
633 nscolor colors[2];
634 int k = 0;
636 switch (aBorderColorStyle) {
637 case BorderColorStyleNone:
638 return gfxRGBA(0.0, 0.0, 0.0, 0.0);
640 case BorderColorStyleLight:
641 k = 1;
642 /* fall through */
643 case BorderColorStyleDark:
644 NS_GetSpecial3DColors(colors, aBackgroundColor.Packed(), aColor.Packed());
645 return gfxRGBA(colors[k]);
647 case BorderColorStyleSolid:
648 default:
649 return aColor;
650 }
651 }
653 gfxRGBA
654 ComputeColorForLine(uint32_t aLineIndex,
655 const BorderColorStyle* aBorderColorStyle,
656 uint32_t aBorderColorStyleCount,
657 nscolor aBorderColor,
658 nscolor aBackgroundColor)
659 {
660 NS_ASSERTION(aLineIndex < aBorderColorStyleCount, "Invalid lineIndex given");
662 return MakeBorderColor(gfxRGBA(aBorderColor), gfxRGBA(aBackgroundColor), aBorderColorStyle[aLineIndex]);
663 }
665 gfxRGBA
666 ComputeCompositeColorForLine(uint32_t aLineIndex,
667 const nsBorderColors* aBorderColors)
668 {
669 while (aLineIndex-- && aBorderColors->mNext)
670 aBorderColors = aBorderColors->mNext;
672 return gfxRGBA(aBorderColors->mColor);
673 }
675 void
676 nsCSSBorderRenderer::DrawBorderSidesCompositeColors(int aSides, const nsBorderColors *aCompositeColors)
677 {
678 gfxCornerSizes radii = mBorderRadii;
680 // the generic composite colors path; each border is 1px in size
681 gfxRect soRect = mOuterRect;
682 gfxFloat maxBorderWidth = 0;
683 NS_FOR_CSS_SIDES (i) {
684 maxBorderWidth = std::max(maxBorderWidth, mBorderWidths[i]);
685 }
687 gfxFloat fakeBorderSizes[4];
689 gfxPoint itl = mInnerRect.TopLeft();
690 gfxPoint ibr = mInnerRect.BottomRight();
692 for (uint32_t i = 0; i < uint32_t(maxBorderWidth); i++) {
693 gfxRGBA lineColor = ComputeCompositeColorForLine(i, aCompositeColors);
695 gfxRect siRect = soRect;
696 siRect.Deflate(1.0);
698 // now cap the rects to the real mInnerRect
699 gfxPoint tl = siRect.TopLeft();
700 gfxPoint br = siRect.BottomRight();
702 tl.x = std::min(tl.x, itl.x);
703 tl.y = std::min(tl.y, itl.y);
705 br.x = std::max(br.x, ibr.x);
706 br.y = std::max(br.y, ibr.y);
708 siRect = gfxRect(tl.x, tl.y, br.x - tl.x , br.y - tl.y);
710 fakeBorderSizes[NS_SIDE_TOP] = siRect.TopLeft().y - soRect.TopLeft().y;
711 fakeBorderSizes[NS_SIDE_RIGHT] = soRect.TopRight().x - siRect.TopRight().x;
712 fakeBorderSizes[NS_SIDE_BOTTOM] = soRect.BottomRight().y - siRect.BottomRight().y;
713 fakeBorderSizes[NS_SIDE_LEFT] = siRect.BottomLeft().x - soRect.BottomLeft().x;
715 FillSolidBorder(soRect, siRect, radii, fakeBorderSizes, aSides, lineColor);
717 soRect = siRect;
719 ComputeInnerRadii(radii, fakeBorderSizes, &radii);
720 }
721 }
723 void
724 nsCSSBorderRenderer::DrawBorderSides(int aSides)
725 {
726 if (aSides == 0 || (aSides & ~SIDE_BITS_ALL) != 0) {
727 NS_WARNING("DrawBorderSides: invalid sides!");
728 return;
729 }
731 uint8_t borderRenderStyle = NS_STYLE_BORDER_STYLE_NONE;
732 nscolor borderRenderColor;
733 const nsBorderColors *compositeColors = nullptr;
735 uint32_t borderColorStyleCount = 0;
736 BorderColorStyle borderColorStyleTopLeft[3], borderColorStyleBottomRight[3];
737 BorderColorStyle *borderColorStyle = nullptr;
739 NS_FOR_CSS_SIDES (i) {
740 if ((aSides & (1 << i)) == 0)
741 continue;
742 borderRenderStyle = mBorderStyles[i];
743 borderRenderColor = mBorderColors[i];
744 compositeColors = mCompositeColors[i];
745 break;
746 }
748 if (borderRenderStyle == NS_STYLE_BORDER_STYLE_NONE ||
749 borderRenderStyle == NS_STYLE_BORDER_STYLE_HIDDEN)
750 return;
752 // -moz-border-colors is a hack; if we have it for a border, then
753 // it's always drawn solid, and each color is given 1px. The last
754 // color is used for the remainder of the border's size. Just
755 // hand off to another function to do all that.
756 if (compositeColors) {
757 DrawBorderSidesCompositeColors(aSides, compositeColors);
758 return;
759 }
761 // We're not doing compositeColors, so we can calculate the
762 // borderColorStyle based on the specified style. The
763 // borderColorStyle array goes from the outer to the inner style.
764 //
765 // If the border width is 1, we need to change the borderRenderStyle
766 // a bit to make sure that we get the right colors -- e.g. 'ridge'
767 // with a 1px border needs to look like solid, not like 'outset'.
768 if (mOneUnitBorder &&
769 (borderRenderStyle == NS_STYLE_BORDER_STYLE_RIDGE ||
770 borderRenderStyle == NS_STYLE_BORDER_STYLE_GROOVE ||
771 borderRenderStyle == NS_STYLE_BORDER_STYLE_DOUBLE))
772 borderRenderStyle = NS_STYLE_BORDER_STYLE_SOLID;
774 switch (borderRenderStyle) {
775 case NS_STYLE_BORDER_STYLE_SOLID:
776 case NS_STYLE_BORDER_STYLE_DASHED:
777 case NS_STYLE_BORDER_STYLE_DOTTED:
778 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
780 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
782 borderColorStyleCount = 1;
783 break;
785 case NS_STYLE_BORDER_STYLE_GROOVE:
786 borderColorStyleTopLeft[0] = BorderColorStyleDark;
787 borderColorStyleTopLeft[1] = BorderColorStyleLight;
789 borderColorStyleBottomRight[0] = BorderColorStyleLight;
790 borderColorStyleBottomRight[1] = BorderColorStyleDark;
792 borderColorStyleCount = 2;
793 break;
795 case NS_STYLE_BORDER_STYLE_RIDGE:
796 borderColorStyleTopLeft[0] = BorderColorStyleLight;
797 borderColorStyleTopLeft[1] = BorderColorStyleDark;
799 borderColorStyleBottomRight[0] = BorderColorStyleDark;
800 borderColorStyleBottomRight[1] = BorderColorStyleLight;
802 borderColorStyleCount = 2;
803 break;
805 case NS_STYLE_BORDER_STYLE_DOUBLE:
806 borderColorStyleTopLeft[0] = BorderColorStyleSolid;
807 borderColorStyleTopLeft[1] = BorderColorStyleNone;
808 borderColorStyleTopLeft[2] = BorderColorStyleSolid;
810 borderColorStyleBottomRight[0] = BorderColorStyleSolid;
811 borderColorStyleBottomRight[1] = BorderColorStyleNone;
812 borderColorStyleBottomRight[2] = BorderColorStyleSolid;
814 borderColorStyleCount = 3;
815 break;
817 case NS_STYLE_BORDER_STYLE_INSET:
818 borderColorStyleTopLeft[0] = BorderColorStyleDark;
819 borderColorStyleBottomRight[0] = BorderColorStyleLight;
821 borderColorStyleCount = 1;
822 break;
824 case NS_STYLE_BORDER_STYLE_OUTSET:
825 borderColorStyleTopLeft[0] = BorderColorStyleLight;
826 borderColorStyleBottomRight[0] = BorderColorStyleDark;
828 borderColorStyleCount = 1;
829 break;
831 default:
832 NS_NOTREACHED("Unhandled border style!!");
833 break;
834 }
836 // The only way to get to here is by having a
837 // borderColorStyleCount < 1 or > 3; this should never happen,
838 // since -moz-border-colors doesn't get handled here.
839 NS_ASSERTION(borderColorStyleCount > 0 && borderColorStyleCount < 4,
840 "Non-border-colors case with borderColorStyleCount < 1 or > 3; what happened?");
842 // The caller should never give us anything with a mix
843 // of TL/BR if the border style would require a
844 // TL/BR split.
845 if (aSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT))
846 borderColorStyle = borderColorStyleBottomRight;
847 else
848 borderColorStyle = borderColorStyleTopLeft;
850 // Distribute the border across the available space.
851 gfxFloat borderWidths[3][4];
853 if (borderColorStyleCount == 1) {
854 NS_FOR_CSS_SIDES (i) {
855 borderWidths[0][i] = mBorderWidths[i];
856 }
857 } else if (borderColorStyleCount == 2) {
858 // with 2 color styles, any extra pixel goes to the outside
859 NS_FOR_CSS_SIDES (i) {
860 borderWidths[0][i] = int32_t(mBorderWidths[i]) / 2 + int32_t(mBorderWidths[i]) % 2;
861 borderWidths[1][i] = int32_t(mBorderWidths[i]) / 2;
862 }
863 } else if (borderColorStyleCount == 3) {
864 // with 3 color styles, any extra pixel (or lack of extra pixel)
865 // goes to the middle
866 NS_FOR_CSS_SIDES (i) {
867 if (mBorderWidths[i] == 1.0) {
868 borderWidths[0][i] = 1.0;
869 borderWidths[1][i] = borderWidths[2][i] = 0.0;
870 } else {
871 int32_t rest = int32_t(mBorderWidths[i]) % 3;
872 borderWidths[0][i] = borderWidths[2][i] = borderWidths[1][i] = (int32_t(mBorderWidths[i]) - rest) / 3;
874 if (rest == 1) {
875 borderWidths[1][i] += 1.0;
876 } else if (rest == 2) {
877 borderWidths[0][i] += 1.0;
878 borderWidths[2][i] += 1.0;
879 }
880 }
881 }
882 }
884 // make a copy that we can modify
885 gfxCornerSizes radii = mBorderRadii;
887 gfxRect soRect(mOuterRect);
888 gfxRect siRect(mOuterRect);
890 for (unsigned int i = 0; i < borderColorStyleCount; i++) {
891 // walk siRect inwards at the start of the loop to get the
892 // correct inner rect.
893 siRect.Deflate(gfxMargin(borderWidths[i][0], borderWidths[i][1],
894 borderWidths[i][2], borderWidths[i][3]));
896 if (borderColorStyle[i] != BorderColorStyleNone) {
897 gfxRGBA color = ComputeColorForLine(i,
898 borderColorStyle, borderColorStyleCount,
899 borderRenderColor, mBackgroundColor);
901 FillSolidBorder(soRect, siRect, radii, borderWidths[i], aSides, color);
902 }
904 ComputeInnerRadii(radii, borderWidths[i], &radii);
906 // And now soRect is the same as siRect, for the next line in.
907 soRect = siRect;
908 }
909 }
911 void
912 nsCSSBorderRenderer::DrawDashedSide(mozilla::css::Side aSide)
913 {
914 gfxFloat dashWidth;
915 gfxFloat dash[2];
917 uint8_t style = mBorderStyles[aSide];
918 gfxFloat borderWidth = mBorderWidths[aSide];
919 nscolor borderColor = mBorderColors[aSide];
921 if (borderWidth == 0.0)
922 return;
924 if (style == NS_STYLE_BORDER_STYLE_NONE ||
925 style == NS_STYLE_BORDER_STYLE_HIDDEN)
926 return;
928 if (style == NS_STYLE_BORDER_STYLE_DASHED) {
929 dashWidth = gfxFloat(borderWidth * DOT_LENGTH * DASH_LENGTH);
931 dash[0] = dashWidth;
932 dash[1] = dashWidth;
934 mContext->SetLineCap(gfxContext::LINE_CAP_BUTT);
935 } else if (style == NS_STYLE_BORDER_STYLE_DOTTED) {
936 dashWidth = gfxFloat(borderWidth * DOT_LENGTH);
938 if (borderWidth > 2.0) {
939 dash[0] = 0.0;
940 dash[1] = dashWidth * 2.0;
942 mContext->SetLineCap(gfxContext::LINE_CAP_ROUND);
943 } else {
944 dash[0] = dashWidth;
945 dash[1] = dashWidth;
946 }
947 } else {
948 SF("DrawDashedSide: style: %d!!\n", style);
949 NS_ERROR("DrawDashedSide called with style other than DASHED or DOTTED; someone's not playing nice");
950 return;
951 }
953 SF("dash: %f %f\n", dash[0], dash[1]);
955 mContext->SetDash(dash, 2, 0.0);
957 gfxPoint start = mOuterRect.CCWCorner(aSide);
958 gfxPoint end = mOuterRect.CWCorner(aSide);
960 if (aSide == NS_SIDE_TOP) {
961 start.x += mBorderCornerDimensions[C_TL].width;
962 end.x -= mBorderCornerDimensions[C_TR].width;
964 start.y += borderWidth / 2.0;
965 end.y += borderWidth / 2.0;
966 } else if (aSide == NS_SIDE_RIGHT) {
967 start.x -= borderWidth / 2.0;
968 end.x -= borderWidth / 2.0;
970 start.y += mBorderCornerDimensions[C_TR].height;
971 end.y -= mBorderCornerDimensions[C_BR].height;
972 } else if (aSide == NS_SIDE_BOTTOM) {
973 start.x -= mBorderCornerDimensions[C_BR].width;
974 end.x += mBorderCornerDimensions[C_BL].width;
976 start.y -= borderWidth / 2.0;
977 end.y -= borderWidth / 2.0;
978 } else if (aSide == NS_SIDE_LEFT) {
979 start.x += borderWidth / 2.0;
980 end.x += borderWidth / 2.0;
982 start.y -= mBorderCornerDimensions[C_BL].height;
983 end.y += mBorderCornerDimensions[C_TL].height;
984 }
986 mContext->NewPath();
987 mContext->MoveTo(start);
988 mContext->LineTo(end);
989 mContext->SetLineWidth(borderWidth);
990 mContext->SetColor(gfxRGBA(borderColor));
991 //mContext->SetColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
992 mContext->Stroke();
993 }
995 void
996 nsCSSBorderRenderer::SetupStrokeStyle(mozilla::css::Side aSide)
997 {
998 mContext->SetColor(gfxRGBA(mBorderColors[aSide]));
999 mContext->SetLineWidth(mBorderWidths[aSide]);
1000 }
1002 bool
1003 nsCSSBorderRenderer::AllBordersSameWidth()
1004 {
1005 if (mBorderWidths[0] == mBorderWidths[1] &&
1006 mBorderWidths[0] == mBorderWidths[2] &&
1007 mBorderWidths[0] == mBorderWidths[3])
1008 {
1009 return true;
1010 }
1012 return false;
1013 }
1015 bool
1016 nsCSSBorderRenderer::AllBordersSolid(bool *aHasCompositeColors)
1017 {
1018 *aHasCompositeColors = false;
1019 NS_FOR_CSS_SIDES(i) {
1020 if (mCompositeColors[i] != nullptr) {
1021 *aHasCompositeColors = true;
1022 }
1023 if (mBorderStyles[i] == NS_STYLE_BORDER_STYLE_SOLID ||
1024 mBorderStyles[i] == NS_STYLE_BORDER_STYLE_NONE ||
1025 mBorderStyles[i] == NS_STYLE_BORDER_STYLE_HIDDEN)
1026 {
1027 continue;
1028 }
1029 return false;
1030 }
1032 return true;
1033 }
1035 bool IsVisible(int aStyle)
1036 {
1037 if (aStyle != NS_STYLE_BORDER_STYLE_NONE &&
1038 aStyle != NS_STYLE_BORDER_STYLE_HIDDEN) {
1039 return true;
1040 }
1041 return false;
1042 }
1044 already_AddRefed<gfxPattern>
1045 nsCSSBorderRenderer::CreateCornerGradient(mozilla::css::Corner aCorner,
1046 const gfxRGBA &aFirstColor,
1047 const gfxRGBA &aSecondColor)
1048 {
1049 typedef struct { gfxFloat a, b; } twoFloats;
1051 const twoFloats gradientCoeff[4] = { { -1, +1 },
1052 { -1, -1 },
1053 { +1, -1 },
1054 { +1, +1 } };
1056 // Sides which form the 'width' and 'height' for the calculation of the angle
1057 // for our gradient.
1058 const int cornerWidth[4] = { 3, 1, 1, 3 };
1059 const int cornerHeight[4] = { 0, 0, 2, 2 };
1061 gfxPoint cornerOrigin = mOuterRect.AtCorner(aCorner);
1063 gfxPoint pat1, pat2;
1064 pat1.x = cornerOrigin.x +
1065 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1066 pat1.y = cornerOrigin.y +
1067 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1068 pat2.x = cornerOrigin.x -
1069 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1070 pat2.y = cornerOrigin.y -
1071 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1073 float gradientOffset;
1075 if (mContext->IsCairo() &&
1076 (mContext->OriginalSurface()->GetType() == gfxSurfaceType::D2D ||
1077 mContext->OriginalSurface()->GetType() == gfxSurfaceType::Quartz))
1078 {
1079 // On quarz this doesn't do exactly the right thing, but it does do what
1080 // most other browsers do and doing the 'right' thing seems to be
1081 // hard with the quartz cairo backend.
1082 gradientOffset = 0;
1083 } else {
1084 // When cairo/Azure does the gradient drawing this gives us pretty nice behavior!
1085 gradientOffset = 0.25 / sqrt(pow(mBorderWidths[cornerHeight[aCorner]], 2) +
1086 pow(mBorderWidths[cornerHeight[aCorner]], 2));
1087 }
1089 nsRefPtr<gfxPattern> pattern = new gfxPattern(pat1.x, pat1.y, pat2.x, pat2.y);
1090 pattern->AddColorStop(0.5 - gradientOffset, gfxRGBA(aFirstColor));
1091 pattern->AddColorStop(0.5 + gradientOffset, gfxRGBA(aSecondColor));
1093 return pattern.forget();
1094 }
1096 TemporaryRef<GradientStops>
1097 nsCSSBorderRenderer::CreateCornerGradient(mozilla::css::Corner aCorner,
1098 const gfxRGBA &aFirstColor,
1099 const gfxRGBA &aSecondColor,
1100 DrawTarget *aDT,
1101 Point &aPoint1,
1102 Point &aPoint2)
1103 {
1104 typedef struct { gfxFloat a, b; } twoFloats;
1106 const twoFloats gradientCoeff[4] = { { -1, +1 },
1107 { -1, -1 },
1108 { +1, -1 },
1109 { +1, +1 } };
1111 // Sides which form the 'width' and 'height' for the calculation of the angle
1112 // for our gradient.
1113 const int cornerWidth[4] = { 3, 1, 1, 3 };
1114 const int cornerHeight[4] = { 0, 0, 2, 2 };
1116 gfxPoint cornerOrigin = mOuterRect.AtCorner(aCorner);
1118 gfxPoint pat1, pat2;
1119 pat1.x = cornerOrigin.x +
1120 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1121 pat1.y = cornerOrigin.y +
1122 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1123 pat2.x = cornerOrigin.x -
1124 mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
1125 pat2.y = cornerOrigin.y -
1126 mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
1128 aPoint1 = Point(pat1.x, pat1.y);
1129 aPoint2 = Point(pat2.x, pat2.y);
1131 Color firstColor = ToColor(aFirstColor);
1132 Color secondColor = ToColor(aSecondColor);
1134 nsTArray<gfx::GradientStop> rawStops(2);
1135 rawStops.SetLength(2);
1136 // This is only guaranteed to give correct (and in some cases more correct)
1137 // rendering with the Direct2D Azure and Quartz Cairo backends. For other
1138 // cairo backends it could create un-antialiased border corner transitions
1139 // since that at least used to be pixman's behaviour for hard stops.
1140 rawStops[0].color = firstColor;
1141 rawStops[0].offset = 0.5;
1142 rawStops[1].color = secondColor;
1143 rawStops[1].offset = 0.5;
1144 RefPtr<GradientStops> gs =
1145 gfxGradientCache::GetGradientStops(aDT, rawStops, ExtendMode::CLAMP);
1146 if (!gs) {
1147 // Having two corners, both with reversed color stops is pretty common
1148 // for certain border types. Let's optimize it!
1149 rawStops[0].color = secondColor;
1150 rawStops[1].color = firstColor;
1151 Point tmp = aPoint1;
1152 aPoint1 = aPoint2;
1153 aPoint2 = tmp;
1154 gs = gfxGradientCache::GetOrCreateGradientStops(aDT, rawStops, ExtendMode::CLAMP);
1155 }
1156 return gs;
1157 }
1159 typedef struct { gfxFloat a, b; } twoFloats;
1161 void
1162 nsCSSBorderRenderer::DrawSingleWidthSolidBorder()
1163 {
1164 // Easy enough to deal with.
1165 mContext->SetLineWidth(1);
1166 gfxRect rect = mOuterRect;
1167 rect.Deflate(0.5);
1169 const twoFloats cornerAdjusts[4] = { { +0.5, 0 },
1170 { 0, +0.5 },
1171 { -0.5, 0 },
1172 { 0, -0.5 } };
1175 NS_FOR_CSS_SIDES(side) {
1176 gfxPoint firstCorner = rect.CCWCorner(side);
1177 firstCorner.x += cornerAdjusts[side].a;
1178 firstCorner.y += cornerAdjusts[side].b;
1179 gfxPoint secondCorner = rect.CWCorner(side);
1180 secondCorner.x += cornerAdjusts[side].a;
1181 secondCorner.y += cornerAdjusts[side].b;
1183 mContext->SetColor(gfxRGBA(mBorderColors[side]));
1184 mContext->NewPath();
1185 mContext->MoveTo(firstCorner);
1186 mContext->LineTo(secondCorner);
1187 mContext->Stroke();
1188 }
1189 }
1191 void
1192 nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
1193 {
1194 const gfxFloat alpha = 0.55191497064665766025;
1196 const twoFloats cornerMults[4] = { { -1, 0 },
1197 { 0, -1 },
1198 { +1, 0 },
1199 { 0, +1 } };
1201 const twoFloats centerAdjusts[4] = { { 0, +0.5 },
1202 { -0.5, 0 },
1203 { 0, -0.5 },
1204 { +0.5, 0 } };
1206 gfxPoint pc, pci, p0, p1, p2, p3, pd, p3i;
1208 gfxCornerSizes innerRadii;
1209 ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii);
1211 gfxRect strokeRect = mOuterRect;
1212 strokeRect.Deflate(gfxMargin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0,
1213 mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0));
1215 NS_FOR_CSS_CORNERS(i) {
1216 // the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
1217 mozilla::css::Corner c = mozilla::css::Corner((i+1) % 4);
1218 mozilla::css::Corner prevCorner = mozilla::css::Corner(i);
1220 // i+2 and i+3 respectively. These are used to index into the corner
1221 // multiplier table, and were deduced by calculating out the long form
1222 // of each corner and finding a pattern in the signs and values.
1223 int i1 = (i+1) % 4;
1224 int i2 = (i+2) % 4;
1225 int i3 = (i+3) % 4;
1227 pc = mOuterRect.AtCorner(c);
1228 pci = mInnerRect.AtCorner(c);
1229 mContext->SetLineWidth(mBorderWidths[i]);
1231 nscolor firstColor, secondColor;
1232 if (IsVisible(mBorderStyles[i]) && IsVisible(mBorderStyles[i1])) {
1233 firstColor = mBorderColors[i];
1234 secondColor = mBorderColors[i1];
1235 } else if (IsVisible(mBorderStyles[i])) {
1236 firstColor = mBorderColors[i];
1237 secondColor = mBorderColors[i];
1238 } else {
1239 firstColor = mBorderColors[i1];
1240 secondColor = mBorderColors[i1];
1241 }
1243 mContext->NewPath();
1245 gfxPoint strokeStart, strokeEnd;
1247 strokeStart.x = mOuterRect.AtCorner(prevCorner).x +
1248 mBorderCornerDimensions[prevCorner].width * cornerMults[i2].a;
1249 strokeStart.y = mOuterRect.AtCorner(prevCorner).y +
1250 mBorderCornerDimensions[prevCorner].height * cornerMults[i2].b;
1252 strokeEnd.x = pc.x + mBorderCornerDimensions[c].width * cornerMults[i].a;
1253 strokeEnd.y = pc.y + mBorderCornerDimensions[c].height * cornerMults[i].b;
1255 strokeStart.x += centerAdjusts[i].a * mBorderWidths[i];
1256 strokeStart.y += centerAdjusts[i].b * mBorderWidths[i];
1257 strokeEnd.x += centerAdjusts[i].a * mBorderWidths[i];
1258 strokeEnd.y += centerAdjusts[i].b * mBorderWidths[i];
1260 mContext->MoveTo(strokeStart);
1261 mContext->LineTo(strokeEnd);
1262 mContext->SetColor(gfxRGBA(mBorderColors[i]));
1263 mContext->Stroke();
1265 if (firstColor != secondColor) {
1266 nsRefPtr<gfxPattern> pattern =
1267 CreateCornerGradient(c, firstColor, secondColor);
1268 mContext->SetPattern(pattern);
1269 } else {
1270 mContext->SetColor(firstColor);
1271 }
1273 if (mBorderRadii[c].width > 0 && mBorderRadii[c].height > 0) {
1274 p0.x = pc.x + cornerMults[i].a * mBorderRadii[c].width;
1275 p0.y = pc.y + cornerMults[i].b * mBorderRadii[c].height;
1277 p3.x = pc.x + cornerMults[i3].a * mBorderRadii[c].width;
1278 p3.y = pc.y + cornerMults[i3].b * mBorderRadii[c].height;
1280 p1.x = p0.x + alpha * cornerMults[i2].a * mBorderRadii[c].width;
1281 p1.y = p0.y + alpha * cornerMults[i2].b * mBorderRadii[c].height;
1283 p2.x = p3.x - alpha * cornerMults[i3].a * mBorderRadii[c].width;
1284 p2.y = p3.y - alpha * cornerMults[i3].b * mBorderRadii[c].height;
1286 mContext->NewPath();
1288 gfxPoint cornerStart;
1289 cornerStart.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
1290 cornerStart.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
1292 mContext->MoveTo(cornerStart);
1293 mContext->LineTo(p0);
1295 mContext->CurveTo(p1, p2, p3);
1297 gfxPoint outerCornerEnd;
1298 outerCornerEnd.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
1299 outerCornerEnd.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
1301 mContext->LineTo(outerCornerEnd);
1303 p0.x = pci.x + cornerMults[i].a * innerRadii[c].width;
1304 p0.y = pci.y + cornerMults[i].b * innerRadii[c].height;
1306 p3i.x = pci.x + cornerMults[i3].a * innerRadii[c].width;
1307 p3i.y = pci.y + cornerMults[i3].b * innerRadii[c].height;
1309 p1.x = p0.x + alpha * cornerMults[i2].a * innerRadii[c].width;
1310 p1.y = p0.y + alpha * cornerMults[i2].b * innerRadii[c].height;
1312 p2.x = p3i.x - alpha * cornerMults[i3].a * innerRadii[c].width;
1313 p2.y = p3i.y - alpha * cornerMults[i3].b * innerRadii[c].height;
1314 mContext->LineTo(p3i);
1315 mContext->CurveTo(p2, p1, p0);
1316 mContext->ClosePath();
1317 mContext->Fill();
1318 } else {
1319 gfxPoint c1, c2, c3, c4;
1321 c1.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
1322 c1.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
1323 c2 = pc;
1324 c3.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
1325 c3.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
1327 mContext->NewPath();
1328 mContext->MoveTo(c1);
1329 mContext->LineTo(c2);
1330 mContext->LineTo(c3);
1331 mContext->LineTo(pci);
1332 mContext->ClosePath();
1334 mContext->Fill();
1335 }
1336 }
1337 }
1339 void
1340 nsCSSBorderRenderer::DrawNoCompositeColorSolidBorderAzure()
1341 {
1342 DrawTarget *dt = mContext->GetDrawTarget();
1344 const gfxFloat alpha = 0.55191497064665766025;
1346 const twoFloats cornerMults[4] = { { -1, 0 },
1347 { 0, -1 },
1348 { +1, 0 },
1349 { 0, +1 } };
1351 const twoFloats centerAdjusts[4] = { { 0, +0.5 },
1352 { -0.5, 0 },
1353 { 0, -0.5 },
1354 { +0.5, 0 } };
1356 Point pc, pci, p0, p1, p2, p3, pd, p3i;
1358 gfxCornerSizes innerRadii;
1359 ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii);
1361 gfxRect strokeRect = mOuterRect;
1362 strokeRect.Deflate(gfxMargin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0,
1363 mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0));
1365 ColorPattern colorPat(Color(0, 0, 0, 0));
1366 LinearGradientPattern gradPat(Point(), Point(), nullptr);
1368 NS_FOR_CSS_CORNERS(i) {
1369 // the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
1370 mozilla::css::Corner c = mozilla::css::Corner((i+1) % 4);
1371 mozilla::css::Corner prevCorner = mozilla::css::Corner(i);
1373 // i+2 and i+3 respectively. These are used to index into the corner
1374 // multiplier table, and were deduced by calculating out the long form
1375 // of each corner and finding a pattern in the signs and values.
1376 int i1 = (i+1) % 4;
1377 int i2 = (i+2) % 4;
1378 int i3 = (i+3) % 4;
1380 pc = ToPoint(mOuterRect.AtCorner(c));
1381 pci = ToPoint(mInnerRect.AtCorner(c));
1383 nscolor firstColor, secondColor;
1384 if (IsVisible(mBorderStyles[i]) && IsVisible(mBorderStyles[i1])) {
1385 firstColor = mBorderColors[i];
1386 secondColor = mBorderColors[i1];
1387 } else if (IsVisible(mBorderStyles[i])) {
1388 firstColor = mBorderColors[i];
1389 secondColor = mBorderColors[i];
1390 } else {
1391 firstColor = mBorderColors[i1];
1392 secondColor = mBorderColors[i1];
1393 }
1395 RefPtr<PathBuilder> builder = dt->CreatePathBuilder();
1397 Point strokeStart, strokeEnd;
1399 strokeStart.x = mOuterRect.AtCorner(prevCorner).x +
1400 mBorderCornerDimensions[prevCorner].width * cornerMults[i2].a;
1401 strokeStart.y = mOuterRect.AtCorner(prevCorner).y +
1402 mBorderCornerDimensions[prevCorner].height * cornerMults[i2].b;
1404 strokeEnd.x = pc.x + mBorderCornerDimensions[c].width * cornerMults[i].a;
1405 strokeEnd.y = pc.y + mBorderCornerDimensions[c].height * cornerMults[i].b;
1407 strokeStart.x += centerAdjusts[i].a * mBorderWidths[i];
1408 strokeStart.y += centerAdjusts[i].b * mBorderWidths[i];
1409 strokeEnd.x += centerAdjusts[i].a * mBorderWidths[i];
1410 strokeEnd.y += centerAdjusts[i].b * mBorderWidths[i];
1412 builder->MoveTo(strokeStart);
1413 builder->LineTo(strokeEnd);
1414 RefPtr<Path> path = builder->Finish();
1415 dt->Stroke(path, ColorPattern(Color::FromABGR(mBorderColors[i])), StrokeOptions(mBorderWidths[i]));
1416 builder = nullptr;
1417 path = nullptr;
1419 Pattern *pattern;
1421 if (firstColor != secondColor) {
1422 gradPat.mStops = CreateCornerGradient(c, firstColor, secondColor, dt, gradPat.mBegin, gradPat.mEnd);
1423 pattern = &gradPat;
1424 } else {
1425 colorPat.mColor = Color::FromABGR(firstColor);
1426 pattern = &colorPat;
1427 }
1429 builder = dt->CreatePathBuilder();
1431 if (mBorderRadii[c].width > 0 && mBorderRadii[c].height > 0) {
1432 p0.x = pc.x + cornerMults[i].a * mBorderRadii[c].width;
1433 p0.y = pc.y + cornerMults[i].b * mBorderRadii[c].height;
1435 p3.x = pc.x + cornerMults[i3].a * mBorderRadii[c].width;
1436 p3.y = pc.y + cornerMults[i3].b * mBorderRadii[c].height;
1438 p1.x = p0.x + alpha * cornerMults[i2].a * mBorderRadii[c].width;
1439 p1.y = p0.y + alpha * cornerMults[i2].b * mBorderRadii[c].height;
1441 p2.x = p3.x - alpha * cornerMults[i3].a * mBorderRadii[c].width;
1442 p2.y = p3.y - alpha * cornerMults[i3].b * mBorderRadii[c].height;
1444 Point cornerStart;
1445 cornerStart.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
1446 cornerStart.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
1448 builder->MoveTo(cornerStart);
1449 builder->LineTo(p0);
1451 builder->BezierTo(p1, p2, p3);
1453 Point outerCornerEnd;
1454 outerCornerEnd.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
1455 outerCornerEnd.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
1457 builder->LineTo(outerCornerEnd);
1459 p0.x = pci.x + cornerMults[i].a * innerRadii[c].width;
1460 p0.y = pci.y + cornerMults[i].b * innerRadii[c].height;
1462 p3i.x = pci.x + cornerMults[i3].a * innerRadii[c].width;
1463 p3i.y = pci.y + cornerMults[i3].b * innerRadii[c].height;
1465 p1.x = p0.x + alpha * cornerMults[i2].a * innerRadii[c].width;
1466 p1.y = p0.y + alpha * cornerMults[i2].b * innerRadii[c].height;
1468 p2.x = p3i.x - alpha * cornerMults[i3].a * innerRadii[c].width;
1469 p2.y = p3i.y - alpha * cornerMults[i3].b * innerRadii[c].height;
1470 builder->LineTo(p3i);
1471 builder->BezierTo(p2, p1, p0);
1472 builder->Close();
1473 path = builder->Finish();
1474 dt->Fill(path, *pattern);
1475 } else {
1476 Point c1, c2, c3, c4;
1478 c1.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
1479 c1.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
1480 c2 = pc;
1481 c3.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
1482 c3.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
1484 builder->MoveTo(c1);
1485 builder->LineTo(c2);
1486 builder->LineTo(c3);
1487 builder->LineTo(pci);
1488 builder->Close();
1490 path = builder->Finish();
1492 dt->Fill(path, *pattern);
1493 }
1494 }
1495 }
1497 void
1498 nsCSSBorderRenderer::DrawRectangularCompositeColors()
1499 {
1500 nsBorderColors *currentColors[4];
1501 mContext->SetLineWidth(1);
1502 memcpy(currentColors, mCompositeColors, sizeof(nsBorderColors*) * 4);
1503 gfxRect rect = mOuterRect;
1504 rect.Deflate(0.5);
1506 const twoFloats cornerAdjusts[4] = { { +0.5, 0 },
1507 { 0, +0.5 },
1508 { -0.5, 0 },
1509 { 0, -0.5 } };
1511 for (int i = 0; i < mBorderWidths[0]; i++) {
1512 NS_FOR_CSS_SIDES(side) {
1513 int sideNext = (side + 1) % 4;
1515 gfxPoint firstCorner = rect.CCWCorner(side);
1516 firstCorner.x += cornerAdjusts[side].a;
1517 firstCorner.y += cornerAdjusts[side].b;
1518 gfxPoint secondCorner = rect.CWCorner(side);
1519 secondCorner.x -= cornerAdjusts[side].a;
1520 secondCorner.y -= cornerAdjusts[side].b;
1522 gfxRGBA currentColor =
1523 currentColors[side] ? gfxRGBA(currentColors[side]->mColor)
1524 : gfxRGBA(mBorderColors[side]);
1526 mContext->SetColor(currentColor);
1527 mContext->NewPath();
1528 mContext->MoveTo(firstCorner);
1529 mContext->LineTo(secondCorner);
1530 mContext->Stroke();
1532 mContext->NewPath();
1533 gfxPoint cornerTopLeft = rect.CWCorner(side);
1534 cornerTopLeft.x -= 0.5;
1535 cornerTopLeft.y -= 0.5;
1536 mContext->Rectangle(gfxRect(cornerTopLeft, gfxSize(1, 1)));
1537 gfxRGBA nextColor =
1538 currentColors[sideNext] ? gfxRGBA(currentColors[sideNext]->mColor)
1539 : gfxRGBA(mBorderColors[sideNext]);
1541 gfxRGBA cornerColor((currentColor.r + nextColor.r) / 2.0,
1542 (currentColor.g + nextColor.g) / 2.0,
1543 (currentColor.b + nextColor.b) / 2.0,
1544 (currentColor.a + nextColor.a) / 2.0);
1545 mContext->SetColor(cornerColor);
1546 mContext->Fill();
1548 if (side != 0) {
1549 // We'll have to keep side 0 for the color averaging on side 3.
1550 if (currentColors[side] && currentColors[side]->mNext) {
1551 currentColors[side] = currentColors[side]->mNext;
1552 }
1553 }
1554 }
1555 // Now advance the color for side 0.
1556 if (currentColors[0] && currentColors[0]->mNext) {
1557 currentColors[0] = currentColors[0]->mNext;
1558 }
1559 rect.Deflate(1);
1560 }
1561 }
1563 void
1564 nsCSSBorderRenderer::DrawBorders()
1565 {
1566 bool forceSeparateCorners = false;
1568 // Examine the border style to figure out if we can draw it in one
1569 // go or not.
1570 bool tlBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_TOP | SIDE_BIT_LEFT);
1571 bool brBordersSame = AreBorderSideFinalStylesSame(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1572 bool allBordersSame = AreBorderSideFinalStylesSame(SIDE_BITS_ALL);
1573 if (allBordersSame &&
1574 ((mCompositeColors[0] == nullptr &&
1575 (mBorderStyles[0] == NS_STYLE_BORDER_STYLE_NONE ||
1576 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_HIDDEN ||
1577 mBorderColors[0] == NS_RGBA(0,0,0,0))) ||
1578 (mCompositeColors[0] &&
1579 (mCompositeColors[0]->mColor == NS_RGBA(0,0,0,0) &&
1580 !mCompositeColors[0]->mNext))))
1581 {
1582 // All borders are the same style, and the style is either none or hidden, or the color
1583 // is transparent.
1584 // This also checks if the first composite color is transparent, and there are
1585 // no others. It doesn't check if there are subsequent transparent ones, because
1586 // that would be very silly.
1587 return;
1588 }
1590 gfxMatrix mat = mContext->CurrentMatrix();
1592 // Clamp the CTM to be pixel-aligned; we do this only
1593 // for translation-only matrices now, but we could do it
1594 // if the matrix has just a scale as well. We should not
1595 // do it if there's a rotation.
1596 if (mat.HasNonTranslation()) {
1597 if (!mat.HasNonAxisAlignedTransform()) {
1598 // Scale + transform. Avoid stroke fast-paths so that we have a chance
1599 // of snapping to pixel boundaries.
1600 mAvoidStroke = true;
1601 }
1602 } else {
1603 mat.x0 = floor(mat.x0 + 0.5);
1604 mat.y0 = floor(mat.y0 + 0.5);
1605 mContext->SetMatrix(mat);
1607 // round mOuterRect and mInnerRect; they're already an integer
1608 // number of pixels apart and should stay that way after
1609 // rounding. We don't do this if there's a scale in the current transform
1610 // since this loses information that might be relevant when we're scaling.
1611 mOuterRect.Round();
1612 mInnerRect.Round();
1613 }
1615 bool allBordersSameWidth = AllBordersSameWidth();
1617 if (allBordersSameWidth && mBorderWidths[0] == 0.0) {
1618 // Some of the allBordersSameWidth codepaths depend on the border
1619 // width being greater than zero.
1620 return;
1621 }
1623 bool allBordersSolid;
1625 // First there's a couple of 'special cases' that have specifically optimized
1626 // drawing paths, when none of these can be used we move on to the generalized
1627 // border drawing code.
1628 if (allBordersSame &&
1629 mCompositeColors[0] == nullptr &&
1630 allBordersSameWidth &&
1631 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_SOLID &&
1632 mNoBorderRadius &&
1633 !mAvoidStroke)
1634 {
1635 // Very simple case.
1636 SetupStrokeStyle(NS_SIDE_TOP);
1637 gfxRect rect = mOuterRect;
1638 rect.Deflate(mBorderWidths[0] / 2.0);
1639 mContext->NewPath();
1640 mContext->Rectangle(rect);
1641 mContext->Stroke();
1642 return;
1643 }
1645 if (allBordersSame &&
1646 mCompositeColors[0] == nullptr &&
1647 allBordersSameWidth &&
1648 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_DOTTED &&
1649 mBorderWidths[0] < 3 &&
1650 mNoBorderRadius &&
1651 !mAvoidStroke)
1652 {
1653 // Very simple case. We draw this rectangular dotted borner without
1654 // antialiasing. The dots should be pixel aligned.
1655 SetupStrokeStyle(NS_SIDE_TOP);
1657 gfxFloat dash = mBorderWidths[0];
1658 mContext->SetDash(&dash, 1, 0.5);
1659 mContext->SetAntialiasMode(gfxContext::MODE_ALIASED);
1660 gfxRect rect = mOuterRect;
1661 rect.Deflate(mBorderWidths[0] / 2.0);
1662 mContext->NewPath();
1663 mContext->Rectangle(rect);
1664 mContext->Stroke();
1665 return;
1666 }
1669 if (allBordersSame &&
1670 mCompositeColors[0] == nullptr &&
1671 mBorderStyles[0] == NS_STYLE_BORDER_STYLE_SOLID &&
1672 !mAvoidStroke &&
1673 !mNoBorderRadius)
1674 {
1675 // Relatively simple case.
1676 SetupStrokeStyle(NS_SIDE_TOP);
1678 RoundedRect borderInnerRect(mOuterRect, mBorderRadii);
1679 borderInnerRect.Deflate(mBorderWidths[NS_SIDE_TOP],
1680 mBorderWidths[NS_SIDE_BOTTOM],
1681 mBorderWidths[NS_SIDE_LEFT],
1682 mBorderWidths[NS_SIDE_RIGHT]);
1684 // Instead of stroking we just use two paths: an inner and an outer.
1685 // This allows us to draw borders that we couldn't when stroking. For example,
1686 // borders with a border width >= the border radius. (i.e. when there are
1687 // square corners on the inside)
1688 //
1689 // Further, this approach can be more efficient because the backend
1690 // doesn't need to compute an offset curve to stroke the path. We know that
1691 // the rounded parts are elipses we can offset exactly and can just compute
1692 // a new cubic approximation.
1693 mContext->NewPath();
1694 mContext->RoundedRectangle(mOuterRect, mBorderRadii, true);
1695 mContext->RoundedRectangle(borderInnerRect.rect, borderInnerRect.corners, false);
1696 mContext->Fill();
1697 return;
1698 }
1700 bool hasCompositeColors;
1702 allBordersSolid = AllBordersSolid(&hasCompositeColors);
1703 // This leaves the border corners non-interpolated for single width borders.
1704 // Doing this is slightly faster and shouldn't be a problem visually.
1705 if (allBordersSolid &&
1706 allBordersSameWidth &&
1707 mCompositeColors[0] == nullptr &&
1708 mBorderWidths[0] == 1 &&
1709 mNoBorderRadius &&
1710 !mAvoidStroke)
1711 {
1712 DrawSingleWidthSolidBorder();
1713 return;
1714 }
1716 if (allBordersSolid && !hasCompositeColors &&
1717 !mAvoidStroke)
1718 {
1719 if (mContext->IsCairo()) {
1720 DrawNoCompositeColorSolidBorder();
1721 } else {
1722 DrawNoCompositeColorSolidBorderAzure();
1723 }
1724 return;
1725 }
1727 if (allBordersSolid &&
1728 allBordersSameWidth &&
1729 mNoBorderRadius &&
1730 !mAvoidStroke)
1731 {
1732 // Easy enough to deal with.
1733 DrawRectangularCompositeColors();
1734 return;
1735 }
1737 // If we have composite colors -and- border radius,
1738 // then use separate corners so we get OPERATOR_ADD for the corners.
1739 // Otherwise, we'll get artifacts as we draw stacked 1px-wide curves.
1740 if (allBordersSame && mCompositeColors[0] != nullptr && !mNoBorderRadius)
1741 forceSeparateCorners = true;
1743 S(" mOuterRect: "), S(mOuterRect), SN();
1744 S(" mInnerRect: "), S(mInnerRect), SN();
1745 SF(" mBorderColors: 0x%08x 0x%08x 0x%08x 0x%08x\n", mBorderColors[0], mBorderColors[1], mBorderColors[2], mBorderColors[3]);
1747 // if conditioning the outside rect failed, then bail -- the outside
1748 // rect is supposed to enclose the entire border
1749 mOuterRect.Condition();
1750 if (mOuterRect.IsEmpty())
1751 return;
1753 mInnerRect.Condition();
1754 int dashedSides = 0;
1756 NS_FOR_CSS_SIDES(i) {
1757 uint8_t style = mBorderStyles[i];
1758 if (style == NS_STYLE_BORDER_STYLE_DASHED ||
1759 style == NS_STYLE_BORDER_STYLE_DOTTED)
1760 {
1761 // pretend that all borders aren't the same; we need to draw
1762 // things separately for dashed/dotting
1763 allBordersSame = false;
1764 dashedSides |= (1 << i);
1765 }
1766 }
1768 SF(" allBordersSame: %d dashedSides: 0x%02x\n", allBordersSame, dashedSides);
1770 if (allBordersSame && !forceSeparateCorners) {
1771 /* Draw everything in one go */
1772 DrawBorderSides(SIDE_BITS_ALL);
1773 SN("---------------- (1)");
1774 } else {
1775 PROFILER_LABEL("nsCSSBorderRenderer", "DrawBorders::multipass");
1776 /* We have more than one pass to go. Draw the corners separately from the sides. */
1778 /*
1779 * If we have a 1px-wide border, the corners are going to be
1780 * negligible, so don't bother doing anything fancy. Just extend
1781 * the top and bottom borders to the right 1px and the left border
1782 * to the bottom 1px. We do this by twiddling the corner dimensions,
1783 * which causes the right to happen later on. Only do this if we have
1784 * a 1.0 unit border all around and no border radius.
1785 */
1787 NS_FOR_CSS_CORNERS(corner) {
1788 const mozilla::css::Side sides[2] = { mozilla::css::Side(corner), PREV_SIDE(corner) };
1790 if (!IsZeroSize(mBorderRadii[corner]))
1791 continue;
1793 if (mBorderWidths[sides[0]] == 1.0 && mBorderWidths[sides[1]] == 1.0) {
1794 if (corner == NS_CORNER_TOP_LEFT || corner == NS_CORNER_TOP_RIGHT)
1795 mBorderCornerDimensions[corner].width = 0.0;
1796 else
1797 mBorderCornerDimensions[corner].height = 0.0;
1798 }
1799 }
1801 // First, the corners
1802 NS_FOR_CSS_CORNERS(corner) {
1803 // if there's no corner, don't do all this work for it
1804 if (IsZeroSize(mBorderCornerDimensions[corner]))
1805 continue;
1807 const int sides[2] = { corner, PREV_SIDE(corner) };
1808 int sideBits = (1 << sides[0]) | (1 << sides[1]);
1810 bool simpleCornerStyle = mCompositeColors[sides[0]] == nullptr &&
1811 mCompositeColors[sides[1]] == nullptr &&
1812 AreBorderSideFinalStylesSame(sideBits);
1814 // If we don't have anything complex going on in this corner,
1815 // then we can just fill the corner with a solid color, and avoid
1816 // the potentially expensive clip.
1817 if (simpleCornerStyle &&
1818 IsZeroSize(mBorderRadii[corner]) &&
1819 IsSolidCornerStyle(mBorderStyles[sides[0]], corner))
1820 {
1821 mContext->NewPath();
1822 DoCornerSubPath(corner);
1823 mContext->SetColor(MakeBorderColor(mBorderColors[sides[0]],
1824 mBackgroundColor,
1825 BorderColorStyleForSolidCorner(mBorderStyles[sides[0]], corner)));
1826 mContext->Fill();
1827 continue;
1828 }
1830 mContext->Save();
1832 // clip to the corner
1833 mContext->NewPath();
1834 DoCornerSubPath(corner);
1835 mContext->Clip();
1837 if (simpleCornerStyle) {
1838 // we don't need a group for this corner, the sides are the same,
1839 // but we weren't able to render just a solid block for the corner.
1840 DrawBorderSides(sideBits);
1841 } else {
1842 // Sides are different. We could draw using OPERATOR_ADD to
1843 // get correct color blending behaviour at the seam. We'd need
1844 // to do it in an offscreen surface to ensure that we're
1845 // always compositing on transparent black. If the colors
1846 // don't have transparency and the current destination surface
1847 // has an alpha channel, we could just clear the region and
1848 // avoid the temporary, but that situation doesn't happen all
1849 // that often in practice (we double buffer to no-alpha
1850 // surfaces). We choose just to seam though, as the performance
1851 // advantages outway the modest easthetic improvement.
1853 for (int cornerSide = 0; cornerSide < 2; cornerSide++) {
1854 mozilla::css::Side side = mozilla::css::Side(sides[cornerSide]);
1855 uint8_t style = mBorderStyles[side];
1857 SF("corner: %d cornerSide: %d side: %d style: %d\n", corner, cornerSide, side, style);
1859 mContext->Save();
1861 mContext->NewPath();
1862 DoSideClipSubPath(side);
1863 mContext->Clip();
1865 DrawBorderSides(1 << side);
1867 mContext->Restore();
1868 }
1869 }
1871 mContext->Restore();
1873 SN();
1874 }
1876 // in the case of a single-unit border, we already munged the
1877 // corners up above; so we can just draw the top left and bottom
1878 // right sides separately, if they're the same.
1879 //
1880 // We need to check for mNoBorderRadius, because when there is
1881 // one, FillSolidBorder always draws the full rounded rectangle
1882 // and expects there to be a clip in place.
1883 int alreadyDrawnSides = 0;
1884 if (mOneUnitBorder &&
1885 mNoBorderRadius &&
1886 (dashedSides & (SIDE_BIT_TOP | SIDE_BIT_LEFT)) == 0)
1887 {
1888 if (tlBordersSame) {
1889 DrawBorderSides(SIDE_BIT_TOP | SIDE_BIT_LEFT);
1890 alreadyDrawnSides |= (SIDE_BIT_TOP | SIDE_BIT_LEFT);
1891 }
1893 if (brBordersSame && (dashedSides & (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT)) == 0) {
1894 DrawBorderSides(SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1895 alreadyDrawnSides |= (SIDE_BIT_BOTTOM | SIDE_BIT_RIGHT);
1896 }
1897 }
1899 // We're done with the corners, now draw the sides.
1900 NS_FOR_CSS_SIDES (side) {
1901 // if we drew it above, skip it
1902 if (alreadyDrawnSides & (1 << side))
1903 continue;
1905 // If there's no border on this side, skip it
1906 if (mBorderWidths[side] == 0.0 ||
1907 mBorderStyles[side] == NS_STYLE_BORDER_STYLE_HIDDEN ||
1908 mBorderStyles[side] == NS_STYLE_BORDER_STYLE_NONE)
1909 continue;
1912 if (dashedSides & (1 << side)) {
1913 // Dashed sides will always draw just the part ignoring the
1914 // corners for the side, so no need to clip.
1915 DrawDashedSide (side);
1917 SN("---------------- (d)");
1918 continue;
1919 }
1921 // Undashed sides will currently draw the entire side,
1922 // including parts that would normally be covered by a corner,
1923 // so we need to clip.
1924 //
1925 // XXX Optimization -- it would be good to make this work like
1926 // DrawDashedSide, and have a DrawOneSide function that just
1927 // draws one side and not the corners, because then we can
1928 // avoid the potentially expensive clip.
1929 mContext->Save();
1930 mContext->NewPath();
1931 DoSideClipWithoutCornersSubPath(side);
1932 mContext->Clip();
1934 DrawBorderSides(1 << side);
1936 mContext->Restore();
1938 SN("---------------- (*)");
1939 }
1940 }
1941 }