Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 * Copyright (C) 2013 Mozilla Foundation
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
18 #ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
19 #define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
21 #include <gui/IConsumerListener.h>
22 #include <gui/IGraphicBufferAlloc.h>
23 #include <gui/IGraphicBufferProducer.h>
24 #include "IGonkGraphicBufferConsumer.h"
26 #include <ui/Fence.h>
27 #include <ui/GraphicBuffer.h>
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
33 #include "mozilla/layers/LayersSurfaces.h"
34 #include "mozilla/layers/TextureClient.h"
36 namespace android {
37 // ----------------------------------------------------------------------------
39 class GonkBufferQueue : public BnGraphicBufferProducer,
40 public BnGonkGraphicBufferConsumer,
41 private IBinder::DeathRecipient {
42 typedef mozilla::layers::TextureClient TextureClient;
44 public:
45 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
46 enum { NUM_BUFFER_SLOTS = 32 };
47 enum { NO_CONNECTED_API = 0 };
48 enum { INVALID_BUFFER_SLOT = -1 };
49 enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
51 // When in async mode we reserve two slots in order to guarantee that the
52 // producer and consumer can run asynchronously.
53 enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
55 // for backward source compatibility
56 typedef ::android::ConsumerListener ConsumerListener;
58 // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
59 // reference to the actual consumer object. It forwards all calls to that
60 // consumer object so long as it exists.
61 //
62 // This class exists to avoid having a circular reference between the
63 // GonkBufferQueue object and the consumer object. The reason this can't be a weak
64 // reference in the GonkBufferQueue class is because we're planning to expose the
65 // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
66 // weak references.
67 class ProxyConsumerListener : public BnConsumerListener {
68 public:
69 ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
70 virtual ~ProxyConsumerListener();
71 virtual void onFrameAvailable();
72 virtual void onBuffersReleased();
73 private:
74 // mConsumerListener is a weak reference to the IConsumerListener. This is
75 // the raison d'etre of ProxyConsumerListener.
76 wp<ConsumerListener> mConsumerListener;
77 };
80 // BufferQueue manages a pool of gralloc memory slots to be used by
81 // producers and consumers. allocator is used to allocate all the
82 // needed gralloc buffers.
83 GonkBufferQueue(bool allowSynchronousMode = true,
84 const sp<IGraphicBufferAlloc>& allocator = NULL);
85 virtual ~GonkBufferQueue();
87 /*
88 * IBinder::DeathRecipient interface
89 */
91 virtual void binderDied(const wp<IBinder>& who);
93 /*
94 * IGraphicBufferProducer interface
95 */
97 // Query native window attributes. The "what" values are enumerated in
98 // window.h (e.g. NATIVE_WINDOW_FORMAT).
99 virtual int query(int what, int* value);
101 // setBufferCount updates the number of available buffer slots. If this
102 // method succeeds, buffer slots will be both unallocated and owned by
103 // the GonkBufferQueue object (i.e. they are not owned by the producer or
104 // consumer).
105 //
106 // This will fail if the producer has dequeued any buffers, or if
107 // bufferCount is invalid. bufferCount must generally be a value
108 // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
109 // (inclusive). It may also be set to zero (the default) to indicate
110 // that the producer does not wish to set a value. The minimum value
111 // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
112 // ...).
113 //
114 // This may only be called by the producer. The consumer will be told
115 // to discard buffers through the onBuffersReleased callback.
116 virtual status_t setBufferCount(int bufferCount);
118 // requestBuffer returns the GraphicBuffer for slot N.
119 //
120 // In normal operation, this is called the first time slot N is returned
121 // by dequeueBuffer. It must be called again if dequeueBuffer returns
122 // flags indicating that previously-returned buffers are no longer valid.
123 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
125 // dequeueBuffer gets the next buffer slot index for the producer to use.
126 // If a buffer slot is available then that slot index is written to the
127 // location pointed to by the buf argument and a status of OK is returned.
128 // If no slot is available then a status of -EBUSY is returned and buf is
129 // unmodified.
130 //
131 // The fence parameter will be updated to hold the fence associated with
132 // the buffer. The contents of the buffer must not be overwritten until the
133 // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
134 // written immediately.
135 //
136 // The width and height parameters must be no greater than the minimum of
137 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
138 // An error due to invalid dimensions might not be reported until
139 // updateTexImage() is called. If width and height are both zero, the
140 // default values specified by setDefaultBufferSize() are used instead.
141 //
142 // The pixel formats are enumerated in graphics.h, e.g.
143 // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
144 // will be used.
145 //
146 // The usage argument specifies gralloc buffer usage flags. The values
147 // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
148 // will be merged with the usage flags specified by setConsumerUsageBits.
149 //
150 // The return value may be a negative error value or a non-negative
151 // collection of flags. If the flags are set, the return values are
152 // valid, but additional actions must be performed.
153 //
154 // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
155 // producer must discard cached GraphicBuffer references for the slot
156 // returned in buf.
157 // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
158 // must discard cached GraphicBuffer references for all slots.
159 //
160 // In both cases, the producer will need to call requestBuffer to get a
161 // GraphicBuffer handle for the returned slot.
162 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
163 uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
165 // queueBuffer returns a filled buffer to the GonkBufferQueue.
166 //
167 // Additional data is provided in the QueueBufferInput struct. Notably,
168 // a timestamp must be provided for the buffer. The timestamp is in
169 // nanoseconds, and must be monotonically increasing. Its other semantics
170 // (zero point, etc) are producer-specific and should be documented by the
171 // producer.
172 //
173 // The caller may provide a fence that signals when all rendering
174 // operations have completed. Alternatively, NO_FENCE may be used,
175 // indicating that the buffer is ready immediately.
176 //
177 // Some values are returned in the output struct: the current settings
178 // for default width and height, the current transform hint, and the
179 // number of queued buffers.
180 virtual status_t queueBuffer(int buf,
181 const QueueBufferInput& input, QueueBufferOutput* output);
183 // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
184 // queue it for use by the consumer.
185 //
186 // The buffer will not be overwritten until the fence signals. The fence
187 // will usually be the one obtained from dequeueBuffer.
188 virtual void cancelBuffer(int buf, const sp<Fence>& fence);
190 // connect attempts to connect a producer API to the GonkBufferQueue. This
191 // must be called before any other IGraphicBufferProducer methods are
192 // called except for getAllocator. A consumer must already be connected.
193 //
194 // This method will fail if connect was previously called on the
195 // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
196 // it's still connected to a producer).
197 //
198 // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
199 virtual status_t connect(const sp<IBinder>& token,
200 int api, bool producerControlledByApp, QueueBufferOutput* output);
202 // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
203 // Calling this method will cause any subsequent calls to other
204 // IGraphicBufferProducer methods to fail except for getAllocator and connect.
205 // Successfully calling connect after this will allow the other methods to
206 // succeed again.
207 //
208 // This method will fail if the the GonkBufferQueue is not currently
209 // connected to the specified producer API.
210 virtual status_t disconnect(int api);
212 /*
213 * IGraphicBufferConsumer interface
214 */
216 // acquireBuffer attempts to acquire ownership of the next pending buffer in
217 // the GonkBufferQueue. If no buffer is pending then it returns -EINVAL. If a
218 // buffer is successfully acquired, the information about the buffer is
219 // returned in BufferItem. If the buffer returned had previously been
220 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
221 // NULL and it is assumed that the consumer still holds a reference to the
222 // buffer.
223 //
224 // If presentWhen is nonzero, it indicates the time when the buffer will
225 // be displayed on screen. If the buffer's timestamp is farther in the
226 // future, the buffer won't be acquired, and PRESENT_LATER will be
227 // returned. The presentation time is in nanoseconds, and the time base
228 // is CLOCK_MONOTONIC.
229 virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
231 // releaseBuffer releases a buffer slot from the consumer back to the
232 // GonkBufferQueue. This may be done while the buffer's contents are still
233 // being accessed. The fence will signal when the buffer is no longer
234 // in use. frameNumber is used to indentify the exact buffer returned.
235 //
236 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
237 // any references to the just-released buffer that it might have, as if it
238 // had received a onBuffersReleased() call with a mask set for the released
239 // buffer.
240 //
241 // Note that the dependencies on EGL will be removed once we switch to using
242 // the Android HW Sync HAL.
243 virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
244 const sp<Fence>& releaseFence);
246 // consumerConnect connects a consumer to the GonkBufferQueue. Only one
247 // consumer may be connected, and when that consumer disconnects the
248 // GonkBufferQueue is placed into the "abandoned" state, causing most
249 // interactions with the GonkBufferQueue by the producer to fail.
250 // controlledByApp indicates whether the consumer is controlled by
251 // the application.
252 //
253 // consumer may not be NULL.
254 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
256 // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
257 // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
258 // state, causing most interactions with the GonkBufferQueue by the producer to
259 // fail.
260 virtual status_t consumerDisconnect();
262 // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
263 // indicating which buffer slots have been released by the GonkBufferQueue
264 // but have not yet been released by the consumer.
265 //
266 // This should be called from the onBuffersReleased() callback.
267 virtual status_t getReleasedBuffers(uint32_t* slotMask);
269 // setDefaultBufferSize is used to set the size of buffers returned by
270 // dequeueBuffer when a width and height of zero is requested. Default
271 // is 1x1.
272 virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
274 // setDefaultMaxBufferCount sets the default value for the maximum buffer
275 // count (the initial default is 2). If the producer has requested a
276 // buffer count using setBufferCount, the default buffer count will only
277 // take effect if the producer sets the count back to zero.
278 //
279 // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
280 virtual status_t setDefaultMaxBufferCount(int bufferCount);
282 // disableAsyncBuffer disables the extra buffer used in async mode
283 // (when both producer and consumer have set their "isControlledByApp"
284 // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
285 //
286 // This can only be called before consumerConnect().
287 virtual status_t disableAsyncBuffer();
289 // setMaxAcquiredBufferCount sets the maximum number of buffers that can
290 // be acquired by the consumer at one time (default 1). This call will
291 // fail if a producer is connected to the GonkBufferQueue.
292 virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
294 // setConsumerName sets the name used in logging
295 virtual void setConsumerName(const String8& name);
297 // setDefaultBufferFormat allows the GonkBufferQueue to create
298 // GraphicBuffers of a defaultFormat if no format is specified
299 // in dequeueBuffer. Formats are enumerated in graphics.h; the
300 // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
301 virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
303 // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
304 // These are merged with the bits passed to dequeueBuffer. The values are
305 // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
306 virtual status_t setConsumerUsageBits(uint32_t usage);
308 // setTransformHint bakes in rotation to buffers so overlays can be used.
309 // The values are enumerated in window.h, e.g.
310 // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
311 virtual status_t setTransformHint(uint32_t hint);
313 // dump our state in a String
314 virtual void dump(String8& result, const char* prefix) const;
316 mozilla::TemporaryRef<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
318 int getSlotFromTextureClientLocked(TextureClient* client) const;
320 private:
321 // freeBufferLocked frees the GraphicBuffer and sync resources for the
322 // given slot.
323 //void freeBufferLocked(int index);
325 // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
326 // all slots.
327 //void freeAllBuffersLocked();
328 void freeAllBuffersLocked();
330 // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
331 // that will be used if the producer does not override the buffer slot
332 // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
333 // The initial default is 2.
334 status_t setDefaultMaxBufferCountLocked(int count);
336 // getMinUndequeuedBufferCount returns the minimum number of buffers
337 // that must remain in a state other than DEQUEUED.
338 // The async parameter tells whether we're in asynchronous mode.
339 int getMinUndequeuedBufferCount(bool async) const;
341 // getMinBufferCountLocked returns the minimum number of buffers allowed
342 // given the current GonkBufferQueue state.
343 // The async parameter tells whether we're in asynchronous mode.
344 int getMinMaxBufferCountLocked(bool async) const;
346 // getMaxBufferCountLocked returns the maximum number of buffers that can
347 // be allocated at once. This value depends upon the following member
348 // variables:
349 //
350 // mDequeueBufferCannotBlock
351 // mMaxAcquiredBufferCount
352 // mDefaultMaxBufferCount
353 // mOverrideMaxBufferCount
354 // async parameter
355 //
356 // Any time one of these member variables is changed while a producer is
357 // connected, mDequeueCondition must be broadcast.
358 int getMaxBufferCountLocked(bool async) const;
360 // stillTracking returns true iff the buffer item is still being tracked
361 // in one of the slots.
362 bool stillTracking(const BufferItem *item) const;
364 struct BufferSlot {
366 BufferSlot()
367 : mBufferState(BufferSlot::FREE),
368 mRequestBufferCalled(false),
369 mFrameNumber(0),
370 mAcquireCalled(false),
371 mNeedsCleanupOnRelease(false) {
372 }
374 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
375 // if no buffer has been allocated.
376 sp<GraphicBuffer> mGraphicBuffer;
378 // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
379 mozilla::RefPtr<TextureClient> mTextureClient;
381 // BufferState represents the different states in which a buffer slot
382 // can be. All slots are initially FREE.
383 enum BufferState {
384 // FREE indicates that the buffer is available to be dequeued
385 // by the producer. The buffer may be in use by the consumer for
386 // a finite time, so the buffer must not be modified until the
387 // associated fence is signaled.
388 //
389 // The slot is "owned" by GonkBufferQueue. It transitions to DEQUEUED
390 // when dequeueBuffer is called.
391 FREE = 0,
393 // DEQUEUED indicates that the buffer has been dequeued by the
394 // producer, but has not yet been queued or canceled. The
395 // producer may modify the buffer's contents as soon as the
396 // associated ready fence is signaled.
397 //
398 // The slot is "owned" by the producer. It can transition to
399 // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
400 DEQUEUED = 1,
402 // QUEUED indicates that the buffer has been filled by the
403 // producer and queued for use by the consumer. The buffer
404 // contents may continue to be modified for a finite time, so
405 // the contents must not be accessed until the associated fence
406 // is signaled.
407 //
408 // The slot is "owned" by GonkBufferQueue. It can transition to
409 // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
410 // queued in asynchronous mode).
411 QUEUED = 2,
413 // ACQUIRED indicates that the buffer has been acquired by the
414 // consumer. As with QUEUED, the contents must not be accessed
415 // by the consumer until the fence is signaled.
416 //
417 // The slot is "owned" by the consumer. It transitions to FREE
418 // when releaseBuffer is called.
419 ACQUIRED = 3
420 };
422 // mBufferState is the current state of this buffer slot.
423 BufferState mBufferState;
425 // mRequestBufferCalled is used for validating that the producer did
426 // call requestBuffer() when told to do so. Technically this is not
427 // needed but useful for debugging and catching producer bugs.
428 bool mRequestBufferCalled;
430 // mFrameNumber is the number of the queued frame for this slot. This
431 // is used to dequeue buffers in LRU order (useful because buffers
432 // may be released before their release fence is signaled).
433 uint64_t mFrameNumber;
435 // mFence is a fence which will signal when work initiated by the
436 // previous owner of the buffer is finished. When the buffer is FREE,
437 // the fence indicates when the consumer has finished reading
438 // from the buffer, or when the producer has finished writing if it
439 // called cancelBuffer after queueing some writes. When the buffer is
440 // QUEUED, it indicates when the producer has finished filling the
441 // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
442 // passed to the consumer or producer along with ownership of the
443 // buffer, and mFence is set to NO_FENCE.
444 sp<Fence> mFence;
446 // Indicates whether this buffer has been seen by a consumer yet
447 bool mAcquireCalled;
449 // Indicates whether this buffer needs to be cleaned up by the
450 // consumer. This is set when a buffer in ACQUIRED state is freed.
451 // It causes releaseBuffer to return STALE_BUFFER_SLOT.
452 bool mNeedsCleanupOnRelease;
453 };
455 // mSlots is the array of buffer slots that must be mirrored on the
456 // producer side. This allows buffer ownership to be transferred between
457 // the producer and consumer without sending a GraphicBuffer over binder.
458 // The entire array is initialized to NULL at construction time, and
459 // buffers are allocated for a slot when requestBuffer is called with
460 // that slot's index.
461 BufferSlot mSlots[NUM_BUFFER_SLOTS];
463 // mDefaultWidth holds the default width of allocated buffers. It is used
464 // in dequeueBuffer() if a width and height of zero is specified.
465 uint32_t mDefaultWidth;
467 // mDefaultHeight holds the default height of allocated buffers. It is used
468 // in dequeueBuffer() if a width and height of zero is specified.
469 uint32_t mDefaultHeight;
471 // mMaxAcquiredBufferCount is the number of buffers that the consumer may
472 // acquire at one time. It defaults to 1 and can be changed by the
473 // consumer via the setMaxAcquiredBufferCount method, but this may only be
474 // done when no producer is connected to the GonkBufferQueue.
475 //
476 // This value is used to derive the value returned for the
477 // MIN_UNDEQUEUED_BUFFERS query by the producer.
478 int mMaxAcquiredBufferCount;
480 // mDefaultMaxBufferCount is the default limit on the number of buffers
481 // that will be allocated at one time. This default limit is set by the
482 // consumer. The limit (as opposed to the default limit) may be
483 // overridden by the producer.
484 int mDefaultMaxBufferCount;
486 // mOverrideMaxBufferCount is the limit on the number of buffers that will
487 // be allocated at one time. This value is set by the image producer by
488 // calling setBufferCount. The default is zero, which means the producer
489 // doesn't care about the number of buffers in the pool. In that case
490 // mDefaultMaxBufferCount is used as the limit.
491 int mOverrideMaxBufferCount;
493 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
494 // allocate new GraphicBuffer objects.
495 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
497 // mConsumerListener is used to notify the connected consumer of
498 // asynchronous events that it may wish to react to. It is initially set
499 // to NULL and is written by consumerConnect and consumerDisconnect.
500 sp<IConsumerListener> mConsumerListener;
502 // mConsumerControlledByApp whether the connected consumer is controlled by the
503 // application.
504 bool mConsumerControlledByApp;
506 // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
507 // this flag is set during connect() when both consumer and producer are controlled
508 // by the application.
509 bool mDequeueBufferCannotBlock;
511 // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
512 // dequeueBuffer() from ever blocking.
513 bool mUseAsyncBuffer;
515 // mConnectedApi indicates the producer API that is currently connected
516 // to this GonkBufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
517 // updated by the connect and disconnect methods.
518 int mConnectedApi;
520 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
521 mutable Condition mDequeueCondition;
523 // mQueue is a FIFO of queued buffers used in synchronous mode
524 typedef Vector<BufferItem> Fifo;
525 Fifo mQueue;
527 // mAbandoned indicates that the GonkBufferQueue will no longer be used to
528 // consume image buffers pushed to it using the IGraphicBufferProducer
529 // interface. It is initialized to false, and set to true in the
530 // consumerDisconnect method. A GonkBufferQueue that has been abandoned will
531 // return the NO_INIT error from all IGraphicBufferProducer methods
532 // capable of returning an error.
533 bool mAbandoned;
535 // mConsumerName is a string used to identify the GonkBufferQueue in log
536 // messages. It is set by the setConsumerName method.
537 String8 mConsumerName;
539 // mMutex is the mutex used to prevent concurrent access to the member
540 // variables of GonkBufferQueue objects. It must be locked whenever the
541 // member variables are accessed.
542 mutable Mutex mMutex;
544 // mFrameCounter is the free running counter, incremented on every
545 // successful queueBuffer call, and buffer allocation.
546 uint64_t mFrameCounter;
548 // mBufferHasBeenQueued is true once a buffer has been queued. It is
549 // reset when something causes all buffers to be freed (e.g. changing the
550 // buffer count).
551 bool mBufferHasBeenQueued;
553 // mDefaultBufferFormat can be set so it will override
554 // the buffer format when it isn't specified in dequeueBuffer
555 uint32_t mDefaultBufferFormat;
557 // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
558 uint32_t mConsumerUsageBits;
560 // mTransformHint is used to optimize for screen rotations
561 uint32_t mTransformHint;
563 // mConnectedProducerToken is used to set a binder death notification on the producer
564 sp<IBinder> mConnectedProducerToken;
565 };
567 // ----------------------------------------------------------------------------
568 }; // namespace android
570 #endif // ANDROID_GUI_BUFFERQUEUE_H