widget/gonk/nativewindow/GonkBufferQueueKK.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rw-r--r--

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /*
     2  * Copyright (C) 2012 The Android Open Source Project
     3  * Copyright (C) 2013 Mozilla Foundation
     4  *
     5  * Licensed under the Apache License, Version 2.0 (the "License");
     6  * you may not use this file except in compliance with the License.
     7  * You may obtain a copy of the License at
     8  *
     9  *      http://www.apache.org/licenses/LICENSE-2.0
    10  *
    11  * Unless required by applicable law or agreed to in writing, software
    12  * distributed under the License is distributed on an "AS IS" BASIS,
    13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    14  * See the License for the specific language governing permissions and
    15  * limitations under the License.
    16  */
    18 #ifndef NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
    19 #define NATIVEWINDOW_GONKBUFFERQUEUE_KK_H
    21 #include <gui/IConsumerListener.h>
    22 #include <gui/IGraphicBufferAlloc.h>
    23 #include <gui/IGraphicBufferProducer.h>
    24 #include "IGonkGraphicBufferConsumer.h"
    26 #include <ui/Fence.h>
    27 #include <ui/GraphicBuffer.h>
    29 #include <utils/String8.h>
    30 #include <utils/Vector.h>
    31 #include <utils/threads.h>
    33 #include "mozilla/layers/LayersSurfaces.h"
    34 #include "mozilla/layers/TextureClient.h"
    36 namespace android {
    37 // ----------------------------------------------------------------------------
    39 class GonkBufferQueue : public BnGraphicBufferProducer,
    40                     public BnGonkGraphicBufferConsumer,
    41                     private IBinder::DeathRecipient {
    42     typedef mozilla::layers::TextureClient TextureClient;
    44 public:
    45     enum { MIN_UNDEQUEUED_BUFFERS = 2 };
    46     enum { NUM_BUFFER_SLOTS = 32 };
    47     enum { NO_CONNECTED_API = 0 };
    48     enum { INVALID_BUFFER_SLOT = -1 };
    49     enum { STALE_BUFFER_SLOT = 1, NO_BUFFER_AVAILABLE, PRESENT_LATER };
    51     // When in async mode we reserve two slots in order to guarantee that the
    52     // producer and consumer can run asynchronously.
    53     enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 };
    55     // for backward source compatibility
    56     typedef ::android::ConsumerListener ConsumerListener;
    58     // ProxyConsumerListener is a ConsumerListener implementation that keeps a weak
    59     // reference to the actual consumer object.  It forwards all calls to that
    60     // consumer object so long as it exists.
    61     //
    62     // This class exists to avoid having a circular reference between the
    63     // GonkBufferQueue object and the consumer object.  The reason this can't be a weak
    64     // reference in the GonkBufferQueue class is because we're planning to expose the
    65     // consumer side of a GonkBufferQueue as a binder interface, which doesn't support
    66     // weak references.
    67     class ProxyConsumerListener : public BnConsumerListener {
    68     public:
    69         ProxyConsumerListener(const wp<ConsumerListener>& consumerListener);
    70         virtual ~ProxyConsumerListener();
    71         virtual void onFrameAvailable();
    72         virtual void onBuffersReleased();
    73     private:
    74         // mConsumerListener is a weak reference to the IConsumerListener.  This is
    75         // the raison d'etre of ProxyConsumerListener.
    76         wp<ConsumerListener> mConsumerListener;
    77     };
    80     // BufferQueue manages a pool of gralloc memory slots to be used by
    81     // producers and consumers. allocator is used to allocate all the
    82     // needed gralloc buffers.
    83     GonkBufferQueue(bool allowSynchronousMode = true,
    84             const sp<IGraphicBufferAlloc>& allocator = NULL);
    85     virtual ~GonkBufferQueue();
    87     /*
    88      * IBinder::DeathRecipient interface
    89      */
    91     virtual void binderDied(const wp<IBinder>& who);
    93     /*
    94      * IGraphicBufferProducer interface
    95      */
    97     // Query native window attributes.  The "what" values are enumerated in
    98     // window.h (e.g. NATIVE_WINDOW_FORMAT).
    99     virtual int query(int what, int* value);
   101     // setBufferCount updates the number of available buffer slots.  If this
   102     // method succeeds, buffer slots will be both unallocated and owned by
   103     // the GonkBufferQueue object (i.e. they are not owned by the producer or
   104     // consumer).
   105     //
   106     // This will fail if the producer has dequeued any buffers, or if
   107     // bufferCount is invalid.  bufferCount must generally be a value
   108     // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS
   109     // (inclusive).  It may also be set to zero (the default) to indicate
   110     // that the producer does not wish to set a value.  The minimum value
   111     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
   112     // ...).
   113     //
   114     // This may only be called by the producer.  The consumer will be told
   115     // to discard buffers through the onBuffersReleased callback.
   116     virtual status_t setBufferCount(int bufferCount);
   118     // requestBuffer returns the GraphicBuffer for slot N.
   119     //
   120     // In normal operation, this is called the first time slot N is returned
   121     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
   122     // flags indicating that previously-returned buffers are no longer valid.
   123     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
   125     // dequeueBuffer gets the next buffer slot index for the producer to use.
   126     // If a buffer slot is available then that slot index is written to the
   127     // location pointed to by the buf argument and a status of OK is returned.
   128     // If no slot is available then a status of -EBUSY is returned and buf is
   129     // unmodified.
   130     //
   131     // The fence parameter will be updated to hold the fence associated with
   132     // the buffer. The contents of the buffer must not be overwritten until the
   133     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
   134     // written immediately.
   135     //
   136     // The width and height parameters must be no greater than the minimum of
   137     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
   138     // An error due to invalid dimensions might not be reported until
   139     // updateTexImage() is called.  If width and height are both zero, the
   140     // default values specified by setDefaultBufferSize() are used instead.
   141     //
   142     // The pixel formats are enumerated in graphics.h, e.g.
   143     // HAL_PIXEL_FORMAT_RGBA_8888.  If the format is 0, the default format
   144     // will be used.
   145     //
   146     // The usage argument specifies gralloc buffer usage flags.  The values
   147     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
   148     // will be merged with the usage flags specified by setConsumerUsageBits.
   149     //
   150     // The return value may be a negative error value or a non-negative
   151     // collection of flags.  If the flags are set, the return values are
   152     // valid, but additional actions must be performed.
   153     //
   154     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
   155     // producer must discard cached GraphicBuffer references for the slot
   156     // returned in buf.
   157     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
   158     // must discard cached GraphicBuffer references for all slots.
   159     //
   160     // In both cases, the producer will need to call requestBuffer to get a
   161     // GraphicBuffer handle for the returned slot.
   162     virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
   163             uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
   165     // queueBuffer returns a filled buffer to the GonkBufferQueue.
   166     //
   167     // Additional data is provided in the QueueBufferInput struct.  Notably,
   168     // a timestamp must be provided for the buffer. The timestamp is in
   169     // nanoseconds, and must be monotonically increasing. Its other semantics
   170     // (zero point, etc) are producer-specific and should be documented by the
   171     // producer.
   172     //
   173     // The caller may provide a fence that signals when all rendering
   174     // operations have completed.  Alternatively, NO_FENCE may be used,
   175     // indicating that the buffer is ready immediately.
   176     //
   177     // Some values are returned in the output struct: the current settings
   178     // for default width and height, the current transform hint, and the
   179     // number of queued buffers.
   180     virtual status_t queueBuffer(int buf,
   181             const QueueBufferInput& input, QueueBufferOutput* output);
   183     // cancelBuffer returns a dequeued buffer to the GonkBufferQueue, but doesn't
   184     // queue it for use by the consumer.
   185     //
   186     // The buffer will not be overwritten until the fence signals.  The fence
   187     // will usually be the one obtained from dequeueBuffer.
   188     virtual void cancelBuffer(int buf, const sp<Fence>& fence);
   190     // connect attempts to connect a producer API to the GonkBufferQueue.  This
   191     // must be called before any other IGraphicBufferProducer methods are
   192     // called except for getAllocator.  A consumer must already be connected.
   193     //
   194     // This method will fail if connect was previously called on the
   195     // GonkBufferQueue and no corresponding disconnect call was made (i.e. if
   196     // it's still connected to a producer).
   197     //
   198     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
   199     virtual status_t connect(const sp<IBinder>& token,
   200             int api, bool producerControlledByApp, QueueBufferOutput* output);
   202     // disconnect attempts to disconnect a producer API from the GonkBufferQueue.
   203     // Calling this method will cause any subsequent calls to other
   204     // IGraphicBufferProducer methods to fail except for getAllocator and connect.
   205     // Successfully calling connect after this will allow the other methods to
   206     // succeed again.
   207     //
   208     // This method will fail if the the GonkBufferQueue is not currently
   209     // connected to the specified producer API.
   210     virtual status_t disconnect(int api);
   212     /*
   213      * IGraphicBufferConsumer interface
   214      */
   216     // acquireBuffer attempts to acquire ownership of the next pending buffer in
   217     // the GonkBufferQueue.  If no buffer is pending then it returns -EINVAL.  If a
   218     // buffer is successfully acquired, the information about the buffer is
   219     // returned in BufferItem.  If the buffer returned had previously been
   220     // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
   221     // NULL and it is assumed that the consumer still holds a reference to the
   222     // buffer.
   223     //
   224     // If presentWhen is nonzero, it indicates the time when the buffer will
   225     // be displayed on screen.  If the buffer's timestamp is farther in the
   226     // future, the buffer won't be acquired, and PRESENT_LATER will be
   227     // returned.  The presentation time is in nanoseconds, and the time base
   228     // is CLOCK_MONOTONIC.
   229     virtual status_t acquireBuffer(BufferItem *buffer, nsecs_t presentWhen);
   231     // releaseBuffer releases a buffer slot from the consumer back to the
   232     // GonkBufferQueue.  This may be done while the buffer's contents are still
   233     // being accessed.  The fence will signal when the buffer is no longer
   234     // in use. frameNumber is used to indentify the exact buffer returned.
   235     //
   236     // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
   237     // any references to the just-released buffer that it might have, as if it
   238     // had received a onBuffersReleased() call with a mask set for the released
   239     // buffer.
   240     //
   241     // Note that the dependencies on EGL will be removed once we switch to using
   242     // the Android HW Sync HAL.
   243     virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
   244                     const sp<Fence>& releaseFence);
   246     // consumerConnect connects a consumer to the GonkBufferQueue.  Only one
   247     // consumer may be connected, and when that consumer disconnects the
   248     // GonkBufferQueue is placed into the "abandoned" state, causing most
   249     // interactions with the GonkBufferQueue by the producer to fail.
   250     // controlledByApp indicates whether the consumer is controlled by
   251     // the application.
   252     //
   253     // consumer may not be NULL.
   254     virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp);
   256     // consumerDisconnect disconnects a consumer from the GonkBufferQueue. All
   257     // buffers will be freed and the GonkBufferQueue is placed in the "abandoned"
   258     // state, causing most interactions with the GonkBufferQueue by the producer to
   259     // fail.
   260     virtual status_t consumerDisconnect();
   262     // getReleasedBuffers sets the value pointed to by slotMask to a bit mask
   263     // indicating which buffer slots have been released by the GonkBufferQueue
   264     // but have not yet been released by the consumer.
   265     //
   266     // This should be called from the onBuffersReleased() callback.
   267     virtual status_t getReleasedBuffers(uint32_t* slotMask);
   269     // setDefaultBufferSize is used to set the size of buffers returned by
   270     // dequeueBuffer when a width and height of zero is requested.  Default
   271     // is 1x1.
   272     virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h);
   274     // setDefaultMaxBufferCount sets the default value for the maximum buffer
   275     // count (the initial default is 2). If the producer has requested a
   276     // buffer count using setBufferCount, the default buffer count will only
   277     // take effect if the producer sets the count back to zero.
   278     //
   279     // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
   280     virtual status_t setDefaultMaxBufferCount(int bufferCount);
   282     // disableAsyncBuffer disables the extra buffer used in async mode
   283     // (when both producer and consumer have set their "isControlledByApp"
   284     // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
   285     //
   286     // This can only be called before consumerConnect().
   287     virtual status_t disableAsyncBuffer();
   289     // setMaxAcquiredBufferCount sets the maximum number of buffers that can
   290     // be acquired by the consumer at one time (default 1).  This call will
   291     // fail if a producer is connected to the GonkBufferQueue.
   292     virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
   294     // setConsumerName sets the name used in logging
   295     virtual void setConsumerName(const String8& name);
   297     // setDefaultBufferFormat allows the GonkBufferQueue to create
   298     // GraphicBuffers of a defaultFormat if no format is specified
   299     // in dequeueBuffer.  Formats are enumerated in graphics.h; the
   300     // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
   301     virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
   303     // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
   304     // These are merged with the bits passed to dequeueBuffer.  The values are
   305     // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
   306     virtual status_t setConsumerUsageBits(uint32_t usage);
   308     // setTransformHint bakes in rotation to buffers so overlays can be used.
   309     // The values are enumerated in window.h, e.g.
   310     // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform).
   311     virtual status_t setTransformHint(uint32_t hint);
   313     // dump our state in a String
   314     virtual void dump(String8& result, const char* prefix) const;
   316      mozilla::TemporaryRef<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
   318     int getSlotFromTextureClientLocked(TextureClient* client) const;
   320 private:
   321     // freeBufferLocked frees the GraphicBuffer and sync resources for the
   322     // given slot.
   323     //void freeBufferLocked(int index);
   325     // freeAllBuffersLocked frees the GraphicBuffer and sync resources for
   326     // all slots.
   327     //void freeAllBuffersLocked();
   328     void freeAllBuffersLocked();
   330     // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
   331     // that will be used if the producer does not override the buffer slot
   332     // count.  The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
   333     // The initial default is 2.
   334     status_t setDefaultMaxBufferCountLocked(int count);
   336     // getMinUndequeuedBufferCount returns the minimum number of buffers
   337     // that must remain in a state other than DEQUEUED.
   338     // The async parameter tells whether we're in asynchronous mode.
   339     int getMinUndequeuedBufferCount(bool async) const;
   341     // getMinBufferCountLocked returns the minimum number of buffers allowed
   342     // given the current GonkBufferQueue state.
   343     // The async parameter tells whether we're in asynchronous mode.
   344     int getMinMaxBufferCountLocked(bool async) const;
   346     // getMaxBufferCountLocked returns the maximum number of buffers that can
   347     // be allocated at once.  This value depends upon the following member
   348     // variables:
   349     //
   350     //      mDequeueBufferCannotBlock
   351     //      mMaxAcquiredBufferCount
   352     //      mDefaultMaxBufferCount
   353     //      mOverrideMaxBufferCount
   354     //      async parameter
   355     //
   356     // Any time one of these member variables is changed while a producer is
   357     // connected, mDequeueCondition must be broadcast.
   358     int getMaxBufferCountLocked(bool async) const;
   360     // stillTracking returns true iff the buffer item is still being tracked
   361     // in one of the slots.
   362     bool stillTracking(const BufferItem *item) const;
   364     struct BufferSlot {
   366         BufferSlot()
   367         : mBufferState(BufferSlot::FREE),
   368           mRequestBufferCalled(false),
   369           mFrameNumber(0),
   370           mAcquireCalled(false),
   371           mNeedsCleanupOnRelease(false) {
   372         }
   374         // mGraphicBuffer points to the buffer allocated for this slot or is NULL
   375         // if no buffer has been allocated.
   376         sp<GraphicBuffer> mGraphicBuffer;
   378         // mTextureClient is a thin abstraction over remotely allocated GraphicBuffer.
   379         mozilla::RefPtr<TextureClient> mTextureClient;
   381         // BufferState represents the different states in which a buffer slot
   382         // can be.  All slots are initially FREE.
   383         enum BufferState {
   384             // FREE indicates that the buffer is available to be dequeued
   385             // by the producer.  The buffer may be in use by the consumer for
   386             // a finite time, so the buffer must not be modified until the
   387             // associated fence is signaled.
   388             //
   389             // The slot is "owned" by GonkBufferQueue.  It transitions to DEQUEUED
   390             // when dequeueBuffer is called.
   391             FREE = 0,
   393             // DEQUEUED indicates that the buffer has been dequeued by the
   394             // producer, but has not yet been queued or canceled.  The
   395             // producer may modify the buffer's contents as soon as the
   396             // associated ready fence is signaled.
   397             //
   398             // The slot is "owned" by the producer.  It can transition to
   399             // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer).
   400             DEQUEUED = 1,
   402             // QUEUED indicates that the buffer has been filled by the
   403             // producer and queued for use by the consumer.  The buffer
   404             // contents may continue to be modified for a finite time, so
   405             // the contents must not be accessed until the associated fence
   406             // is signaled.
   407             //
   408             // The slot is "owned" by GonkBufferQueue.  It can transition to
   409             // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is
   410             // queued in asynchronous mode).
   411             QUEUED = 2,
   413             // ACQUIRED indicates that the buffer has been acquired by the
   414             // consumer.  As with QUEUED, the contents must not be accessed
   415             // by the consumer until the fence is signaled.
   416             //
   417             // The slot is "owned" by the consumer.  It transitions to FREE
   418             // when releaseBuffer is called.
   419             ACQUIRED = 3
   420         };
   422         // mBufferState is the current state of this buffer slot.
   423         BufferState mBufferState;
   425         // mRequestBufferCalled is used for validating that the producer did
   426         // call requestBuffer() when told to do so. Technically this is not
   427         // needed but useful for debugging and catching producer bugs.
   428         bool mRequestBufferCalled;
   430         // mFrameNumber is the number of the queued frame for this slot.  This
   431         // is used to dequeue buffers in LRU order (useful because buffers
   432         // may be released before their release fence is signaled).
   433         uint64_t mFrameNumber;
   435         // mFence is a fence which will signal when work initiated by the
   436         // previous owner of the buffer is finished. When the buffer is FREE,
   437         // the fence indicates when the consumer has finished reading
   438         // from the buffer, or when the producer has finished writing if it
   439         // called cancelBuffer after queueing some writes. When the buffer is
   440         // QUEUED, it indicates when the producer has finished filling the
   441         // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been
   442         // passed to the consumer or producer along with ownership of the
   443         // buffer, and mFence is set to NO_FENCE.
   444         sp<Fence> mFence;
   446         // Indicates whether this buffer has been seen by a consumer yet
   447         bool mAcquireCalled;
   449         // Indicates whether this buffer needs to be cleaned up by the
   450         // consumer.  This is set when a buffer in ACQUIRED state is freed.
   451         // It causes releaseBuffer to return STALE_BUFFER_SLOT.
   452         bool mNeedsCleanupOnRelease;
   453     };
   455     // mSlots is the array of buffer slots that must be mirrored on the
   456     // producer side. This allows buffer ownership to be transferred between
   457     // the producer and consumer without sending a GraphicBuffer over binder.
   458     // The entire array is initialized to NULL at construction time, and
   459     // buffers are allocated for a slot when requestBuffer is called with
   460     // that slot's index.
   461     BufferSlot mSlots[NUM_BUFFER_SLOTS];
   463     // mDefaultWidth holds the default width of allocated buffers. It is used
   464     // in dequeueBuffer() if a width and height of zero is specified.
   465     uint32_t mDefaultWidth;
   467     // mDefaultHeight holds the default height of allocated buffers. It is used
   468     // in dequeueBuffer() if a width and height of zero is specified.
   469     uint32_t mDefaultHeight;
   471     // mMaxAcquiredBufferCount is the number of buffers that the consumer may
   472     // acquire at one time.  It defaults to 1 and can be changed by the
   473     // consumer via the setMaxAcquiredBufferCount method, but this may only be
   474     // done when no producer is connected to the GonkBufferQueue.
   475     //
   476     // This value is used to derive the value returned for the
   477     // MIN_UNDEQUEUED_BUFFERS query by the producer.
   478     int mMaxAcquiredBufferCount;
   480     // mDefaultMaxBufferCount is the default limit on the number of buffers
   481     // that will be allocated at one time.  This default limit is set by the
   482     // consumer.  The limit (as opposed to the default limit) may be
   483     // overridden by the producer.
   484     int mDefaultMaxBufferCount;
   486     // mOverrideMaxBufferCount is the limit on the number of buffers that will
   487     // be allocated at one time. This value is set by the image producer by
   488     // calling setBufferCount. The default is zero, which means the producer
   489     // doesn't care about the number of buffers in the pool. In that case
   490     // mDefaultMaxBufferCount is used as the limit.
   491     int mOverrideMaxBufferCount;
   493     // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
   494     // allocate new GraphicBuffer objects.
   495     sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
   497     // mConsumerListener is used to notify the connected consumer of
   498     // asynchronous events that it may wish to react to.  It is initially set
   499     // to NULL and is written by consumerConnect and consumerDisconnect.
   500     sp<IConsumerListener> mConsumerListener;
   502     // mConsumerControlledByApp whether the connected consumer is controlled by the
   503     // application.
   504     bool mConsumerControlledByApp;
   506     // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
   507     // this flag is set during connect() when both consumer and producer are controlled
   508     // by the application.
   509     bool mDequeueBufferCannotBlock;
   511     // mUseAsyncBuffer whether an extra buffer is used in async mode to prevent
   512     // dequeueBuffer() from ever blocking.
   513     bool mUseAsyncBuffer;
   515     // mConnectedApi indicates the producer API that is currently connected
   516     // to this GonkBufferQueue.  It defaults to NO_CONNECTED_API (= 0), and gets
   517     // updated by the connect and disconnect methods.
   518     int mConnectedApi;
   520     // mDequeueCondition condition used for dequeueBuffer in synchronous mode
   521     mutable Condition mDequeueCondition;
   523     // mQueue is a FIFO of queued buffers used in synchronous mode
   524     typedef Vector<BufferItem> Fifo;
   525     Fifo mQueue;
   527     // mAbandoned indicates that the GonkBufferQueue will no longer be used to
   528     // consume image buffers pushed to it using the IGraphicBufferProducer
   529     // interface.  It is initialized to false, and set to true in the
   530     // consumerDisconnect method.  A GonkBufferQueue that has been abandoned will
   531     // return the NO_INIT error from all IGraphicBufferProducer methods
   532     // capable of returning an error.
   533     bool mAbandoned;
   535     // mConsumerName is a string used to identify the GonkBufferQueue in log
   536     // messages.  It is set by the setConsumerName method.
   537     String8 mConsumerName;
   539     // mMutex is the mutex used to prevent concurrent access to the member
   540     // variables of GonkBufferQueue objects. It must be locked whenever the
   541     // member variables are accessed.
   542     mutable Mutex mMutex;
   544     // mFrameCounter is the free running counter, incremented on every
   545     // successful queueBuffer call, and buffer allocation.
   546     uint64_t mFrameCounter;
   548     // mBufferHasBeenQueued is true once a buffer has been queued.  It is
   549     // reset when something causes all buffers to be freed (e.g. changing the
   550     // buffer count).
   551     bool mBufferHasBeenQueued;
   553     // mDefaultBufferFormat can be set so it will override
   554     // the buffer format when it isn't specified in dequeueBuffer
   555     uint32_t mDefaultBufferFormat;
   557     // mConsumerUsageBits contains flags the consumer wants for GraphicBuffers
   558     uint32_t mConsumerUsageBits;
   560     // mTransformHint is used to optimize for screen rotations
   561     uint32_t mTransformHint;
   563     // mConnectedProducerToken is used to set a binder death notification on the producer
   564     sp<IBinder> mConnectedProducerToken;
   565 };
   567 // ----------------------------------------------------------------------------
   568 }; // namespace android
   570 #endif // ANDROID_GUI_BUFFERQUEUE_H

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