widget/gonk/nativewindow/GonkNativeWindowClientJB.h

Thu, 22 Jan 2015 13:21:57 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 22 Jan 2015 13:21:57 +0100
branch
TOR_BUG_9701
changeset 15
b8a032363ba2
permissions
-rwxr-xr-x

Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6

     1 /*
     2  * Copyright (C) 2010 The Android Open Source Project
     3  * Copyright (C) 2013 Mozilla Foundation
     4  *
     5  * Licensed under the Apache License, Version 2.0 (the "License");
     6  * you may not use this file except in compliance with the License.
     7  * You may obtain a copy of the License at
     8  *
     9  *      http://www.apache.org/licenses/LICENSE-2.0
    10  *
    11  * Unless required by applicable law or agreed to in writing, software
    12  * distributed under the License is distributed on an "AS IS" BASIS,
    13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    14  * See the License for the specific language governing permissions and
    15  * limitations under the License.
    16  */
    18 #ifndef NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_JB_H
    19 #define NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_JB_H
    21 #if ANDROID_VERSION == 17
    22 #include <gui/ISurfaceTexture.h>
    23 #else
    24 #include <gui/IGraphicBufferProducer.h>
    25 #endif
    27 #include <ui/ANativeObjectBase.h>
    28 #include <ui/Region.h>
    30 #include <utils/RefBase.h>
    31 #include <utils/threads.h>
    32 #include <utils/KeyedVector.h>
    34 #include "GonkBufferQueue.h"
    36 struct ANativeWindow_Buffer;
    38 namespace android {
    40 /*
    41  * An implementation of ANativeWindow that feeds graphics buffers into a
    42  * BufferQueue.
    43  *
    44  * This is typically used by programs that want to render frames through
    45  * some means (maybe OpenGL, a software renderer, or a hardware decoder)
    46  * and have the frames they create forwarded to SurfaceFlinger for
    47  * compositing.  For example, a video decoder could render a frame and call
    48  * eglSwapBuffers(), which invokes ANativeWindow callbacks defined by
    49  * GonkNativeWindowClient.  GonkNativeWindowClient then forwards the buffers through Binder IPC
    50  * to the BufferQueue's producer interface, providing the new frame to a
    51  * consumer such as GLConsumer.
    52  */
    53 class GonkNativeWindowClient
    54     : public ANativeObjectBase<ANativeWindow, GonkNativeWindowClient, RefBase>
    55 {
    56 public:
    58     /*
    59      * creates a GonkNativeWindowClient from the given IGraphicBufferProducer (which concrete
    60      * implementation is a BufferQueue).
    61      *
    62      * GonkNativeWindowClient is mainly state-less while it's disconnected, it can be
    63      * viewed as a glorified IGraphicBufferProducer holder. It's therefore
    64      * safe to create other GonkNativeWindowClients from the same IGraphicBufferProducer.
    65      *
    66      * However, once a GonkNativeWindowClient is connected, it'll prevent other GonkNativeWindowClients
    67      * referring to the same IGraphicBufferProducer to become connected and
    68      * therefore prevent them to be used as actual producers of buffers.
    69      */
    70     GonkNativeWindowClient(const sp<IGraphicBufferProducer>& bufferProducer);
    72     /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
    73      * GonkNativeWindowClient was created with. Usually it's an error to use the
    74      * IGraphicBufferProducer while the GonkNativeWindowClient is connected.
    75      */
    76 #if ANDROID_VERSION == 17
    77     sp<IGraphicBufferProducer> getISurfaceTexture() const;
    78 #else
    79     sp<IGraphicBufferProducer> getIGraphicBufferProducer() const;
    80 #endif
    82     /* convenience function to check that the given surface is non NULL as
    83      * well as its IGraphicBufferProducer */
    84 #if ANDROID_VERSION >= 18
    85     static bool isValid(const sp<GonkNativeWindowClient>& surface) {
    86         return surface != NULL && surface->getIGraphicBufferProducer() != NULL;
    87     }
    88 #endif
    90 protected:
    91     virtual ~GonkNativeWindowClient();
    93 private:
    94     // can't be copied
    95     GonkNativeWindowClient& operator = (const GonkNativeWindowClient& rhs);
    96     GonkNativeWindowClient(const GonkNativeWindowClient& rhs);
    98     // ANativeWindow hooks
    99     static int hook_cancelBuffer(ANativeWindow* window,
   100             ANativeWindowBuffer* buffer, int fenceFd);
   101     static int hook_dequeueBuffer(ANativeWindow* window,
   102             ANativeWindowBuffer** buffer, int* fenceFd);
   103     static int hook_perform(ANativeWindow* window, int operation, ...);
   104     static int hook_query(const ANativeWindow* window, int what, int* value);
   105     static int hook_queueBuffer(ANativeWindow* window,
   106             ANativeWindowBuffer* buffer, int fenceFd);
   107     static int hook_setSwapInterval(ANativeWindow* window, int interval);
   109     static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window,
   110             ANativeWindowBuffer* buffer);
   111     static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window,
   112             ANativeWindowBuffer** buffer);
   113     static int hook_lockBuffer_DEPRECATED(ANativeWindow* window,
   114             ANativeWindowBuffer* buffer);
   115     static int hook_queueBuffer_DEPRECATED(ANativeWindow* window,
   116             ANativeWindowBuffer* buffer);
   118     int dispatchConnect(va_list args);
   119     int dispatchDisconnect(va_list args);
   120     int dispatchSetBufferCount(va_list args);
   121     int dispatchSetBuffersGeometry(va_list args);
   122     int dispatchSetBuffersDimensions(va_list args);
   123     int dispatchSetBuffersUserDimensions(va_list args);
   124     int dispatchSetBuffersFormat(va_list args);
   125     int dispatchSetScalingMode(va_list args);
   126     int dispatchSetBuffersTransform(va_list args);
   127     int dispatchSetBuffersTimestamp(va_list args);
   128     int dispatchSetCrop(va_list args);
   129     int dispatchSetPostTransformCrop(va_list args);
   130     int dispatchSetUsage(va_list args);
   131     int dispatchLock(va_list args);
   132     int dispatchUnlockAndPost(va_list args);
   134 protected:
   135     virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
   136     virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
   137     virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
   138     virtual int perform(int operation, va_list args);
   139     virtual int query(int what, int* value) const;
   140     virtual int setSwapInterval(int interval);
   142     virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer);
   144     virtual int connect(int api);
   145     virtual int disconnect(int api);
   146     virtual int setBufferCount(int bufferCount);
   147     virtual int setBuffersDimensions(int w, int h);
   148     virtual int setBuffersUserDimensions(int w, int h);
   149     virtual int setBuffersFormat(int format);
   150     virtual int setScalingMode(int mode);
   151     virtual int setBuffersTransform(int transform);
   152     virtual int setBuffersTimestamp(int64_t timestamp);
   153     virtual int setCrop(Rect const* rect);
   154     virtual int setUsage(uint32_t reqUsage);
   156 public:
   157     virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds);
   158     virtual int unlockAndPost();
   160 protected:
   161     enum { NUM_BUFFER_SLOTS = GonkBufferQueue::NUM_BUFFER_SLOTS };
   162     enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
   164 private:
   165     void freeAllBuffers();
   166     int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
   168     struct BufferSlot {
   169         sp<GraphicBuffer> buffer;
   170         Region dirtyRegion;
   171     };
   173     // mSurfaceTexture is the interface to the surface texture server. All
   174     // operations on the surface texture client ultimately translate into
   175     // interactions with the server using this interface.
   176     sp<IGraphicBufferProducer> mBufferProducer;
   178     // mSlots stores the buffers that have been allocated for each buffer slot.
   179     // It is initialized to null pointers, and gets filled in with the result of
   180     // IGraphicBufferProducer::requestBuffer when the client dequeues a buffer from a
   181     // slot that has not yet been used. The buffer allocated to a slot will also
   182     // be replaced if the requested buffer usage or geometry differs from that
   183     // of the buffer allocated to a slot.
   184     BufferSlot mSlots[NUM_BUFFER_SLOTS];
   186     // mReqWidth is the buffer width that will be requested at the next dequeue
   187     // operation. It is initialized to 1.
   188     uint32_t mReqWidth;
   190     // mReqHeight is the buffer height that will be requested at the next
   191     // dequeue operation. It is initialized to 1.
   192     uint32_t mReqHeight;
   194     // mReqFormat is the buffer pixel format that will be requested at the next
   195     // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
   196     uint32_t mReqFormat;
   198     // mReqUsage is the set of buffer usage flags that will be requested
   199     // at the next deuque operation. It is initialized to 0.
   200     uint32_t mReqUsage;
   202     // mTimestamp is the timestamp that will be used for the next buffer queue
   203     // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
   204     // a timestamp is auto-generated when queueBuffer is called.
   205     int64_t mTimestamp;
   207     // mCrop is the crop rectangle that will be used for the next buffer
   208     // that gets queued. It is set by calling setCrop.
   209     Rect mCrop;
   211     // mScalingMode is the scaling mode that will be used for the next
   212     // buffers that get queued. It is set by calling setScalingMode.
   213     int mScalingMode;
   215     // mTransform is the transform identifier that will be used for the next
   216     // buffer that gets queued. It is set by calling setTransform.
   217     uint32_t mTransform;
   219      // mDefaultWidth is default width of the buffers, regardless of the
   220      // native_window_set_buffers_dimensions call.
   221      uint32_t mDefaultWidth;
   223      // mDefaultHeight is default height of the buffers, regardless of the
   224      // native_window_set_buffers_dimensions call.
   225      uint32_t mDefaultHeight;
   227      // mUserWidth, if non-zero, is an application-specified override
   228      // of mDefaultWidth.  This is lower priority than the width set by
   229      // native_window_set_buffers_dimensions.
   230      uint32_t mUserWidth;
   232      // mUserHeight, if non-zero, is an application-specified override
   233      // of mDefaultHeight.  This is lower priority than the height set
   234      // by native_window_set_buffers_dimensions.
   235      uint32_t mUserHeight;
   237     // mTransformHint is the transform probably applied to buffers of this
   238     // window. this is only a hint, actual transform may differ.
   239     uint32_t mTransformHint;
   241     // mConsumerRunningBehind whether the consumer is running more than
   242     // one buffer behind the producer.
   243     mutable bool mConsumerRunningBehind;
   245     // mMutex is the mutex used to prevent concurrent access to the member
   246     // variables of GonkNativeWindowClient objects. It must be locked whenever the
   247     // member variables are accessed.
   248     mutable Mutex mMutex;
   250     // must be used from the lock/unlock thread
   251     sp<GraphicBuffer>           mLockedBuffer;
   252     sp<GraphicBuffer>           mPostedBuffer;
   253     bool                        mConnectedToCpu;
   255     // must be accessed from lock/unlock thread only
   256     Region mDirtyRegion;
   257 };
   259 }; // namespace android
   261 #endif  // NATIVEWINDOW_GONKNATIVEWINDOWCLIENT_JB_H

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