Thu, 22 Jan 2015 13:21:57 +0100
Incorporate requested changes from Mozilla in review:
https://bugzilla.mozilla.org/show_bug.cgi?id=1123480#c6
1 /*
2 * Copyright (C) 2012 The Android Open Source Project
3 * Copyright (C) 2013 Mozilla Foundation
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
18 #ifndef NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
19 #define NATIVEWINDOW_GONKNATIVEWINDOW_KK_H
21 #include <ui/GraphicBuffer.h>
22 #include <utils/String8.h>
23 #include <utils/Vector.h>
24 #include <utils/threads.h>
26 #include "CameraCommon.h"
27 #include "GonkConsumerBaseKK.h"
28 #include "GrallocImages.h"
29 #include "IGonkGraphicBufferConsumer.h"
30 #include "mozilla/layers/ImageBridgeChild.h"
31 #include "mozilla/layers/LayersSurfaces.h"
33 namespace mozilla {
34 namespace layers {
35 class PGrallocBufferChild;
36 }
37 }
39 namespace android {
41 // The user of GonkNativeWindow who wants to receive notification of
42 // new frames should implement this interface.
43 class GonkNativeWindowNewFrameCallback {
44 public:
45 virtual void OnNewFrame() = 0;
46 };
48 /**
49 * GonkNativeWindow is a GonkBufferQueue consumer endpoint that allows clients
50 * access to the whole BufferItem entry from GonkBufferQueue. Multiple buffers may
51 * be acquired at once, to be used concurrently by the client. This consumer can
52 * operate either in synchronous or asynchronous mode.
53 */
54 class GonkNativeWindow: public GonkConsumerBase
55 {
56 typedef mozilla::layers::TextureClient TextureClient;
57 public:
58 typedef GonkConsumerBase::FrameAvailableListener FrameAvailableListener;
59 typedef IGonkGraphicBufferConsumer::BufferItem BufferItem;
61 enum { INVALID_BUFFER_SLOT = GonkBufferQueue::INVALID_BUFFER_SLOT };
62 enum { NO_BUFFER_AVAILABLE = GonkBufferQueue::NO_BUFFER_AVAILABLE };
64 // Create a new buffer item consumer. The consumerUsage parameter determines
65 // the consumer usage flags passed to the graphics allocator. The
66 // bufferCount parameter specifies how many buffers can be locked for user
67 // access at the same time.
68 // controlledByApp tells whether this consumer is controlled by the
69 // application.
70 GonkNativeWindow();
71 GonkNativeWindow(const sp<GonkBufferQueue>& bq, uint32_t consumerUsage,
72 int bufferCount = GonkBufferQueue::MIN_UNDEQUEUED_BUFFERS,
73 bool controlledByApp = false);
75 virtual ~GonkNativeWindow();
77 // set the name of the GonkNativeWindow that will be used to identify it in
78 // log messages.
79 void setName(const String8& name);
81 // Gets the next graphics buffer from the producer, filling out the
82 // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
83 // of buffers is empty, and INVALID_OPERATION if the maximum number of
84 // buffers is already acquired.
85 //
86 // Only a fixed number of buffers can be acquired at a time, determined by
87 // the construction-time bufferCount parameter. If INVALID_OPERATION is
88 // returned by acquireBuffer, then old buffers must be returned to the
89 // queue by calling releaseBuffer before more buffers can be acquired.
90 //
91 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
92 // acquireBuffer will wait on the fence with no timeout before returning.
93 status_t acquireBuffer(BufferItem *item, nsecs_t presentWhen,
94 bool waitForFence = true);
96 // Returns an acquired buffer to the queue, allowing it to be reused. Since
97 // only a fixed number of buffers may be acquired at a time, old buffers
98 // must be released by calling releaseBuffer to ensure new buffers can be
99 // acquired by acquireBuffer. Once a BufferItem is released, the caller must
100 // not access any members of the BufferItem, and should immediately remove
101 // all of its references to the BufferItem itself.
102 status_t releaseBuffer(const BufferItem &item,
103 const sp<Fence>& releaseFence = Fence::NO_FENCE);
105 // setDefaultBufferSize is used to set the size of buffers returned by
106 // requestBuffers when a with and height of zero is requested.
107 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
109 // setDefaultBufferFormat allows the BufferQueue to create
110 // GraphicBuffers of a defaultFormat if no format is specified
111 // in dequeueBuffer
112 status_t setDefaultBufferFormat(uint32_t defaultFormat);
114 // Get next frame from the queue, caller owns the returned buffer.
115 mozilla::TemporaryRef<TextureClient> getCurrentBuffer();
117 // Return the buffer to the queue and mark it as FREE. After that
118 // the buffer is useable again for the decoder.
119 void returnBuffer(TextureClient* client);
121 mozilla::TemporaryRef<TextureClient> getTextureClientFromBuffer(ANativeWindowBuffer* buffer);
123 void setNewFrameCallback(GonkNativeWindowNewFrameCallback* callback);
125 static void RecycleCallback(TextureClient* client, void* closure);
127 protected:
128 virtual void onFrameAvailable();
130 private:
131 GonkNativeWindowNewFrameCallback* mNewFrameCallback;
132 };
134 } // namespace android
136 #endif // NATIVEWINDOW_GONKNATIVEWINDOW_JB_H