content/base/src/ChildIterator.cpp

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     2 /* vim: set ts=2 sw=2 et tw=80: */
     3 /* This Source Code Form is subject to the terms of the Mozilla Public
     4  * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     5  * You can obtain one at http://mozilla.org/MPL/2.0/. */
     7 #include "ChildIterator.h"
     8 #include "nsContentUtils.h"
     9 #include "mozilla/dom/XBLChildrenElement.h"
    10 #include "mozilla/dom/HTMLContentElement.h"
    11 #include "mozilla/dom/HTMLShadowElement.h"
    12 #include "mozilla/dom/ShadowRoot.h"
    14 namespace mozilla {
    15 namespace dom {
    17 class MatchedNodes {
    18 public:
    19   MatchedNodes(HTMLContentElement* aInsertionPoint)
    20     : mIsContentElement(true), mContentElement(aInsertionPoint) {}
    22   MatchedNodes(XBLChildrenElement* aInsertionPoint)
    23     : mIsContentElement(false), mChildrenElement(aInsertionPoint) {}
    25   uint32_t Length() const
    26   {
    27     return mIsContentElement ? mContentElement->MatchedNodes().Length()
    28                              : mChildrenElement->mInsertedChildren.Length();
    29   }
    31   nsIContent* operator[](int32_t aIndex) const
    32   {
    33     return mIsContentElement ? mContentElement->MatchedNodes()[aIndex]
    34                              : mChildrenElement->mInsertedChildren[aIndex];
    35   }
    37   bool IsEmpty() const
    38   {
    39     return mIsContentElement ? mContentElement->MatchedNodes().IsEmpty()
    40                              : mChildrenElement->mInsertedChildren.IsEmpty();
    41   }
    42 protected:
    43   bool mIsContentElement;
    44   union {
    45     HTMLContentElement* mContentElement;
    46     XBLChildrenElement* mChildrenElement;
    47   };
    48 };
    50 static inline MatchedNodes
    51 GetMatchedNodesForPoint(nsIContent* aContent)
    52 {
    53   if (aContent->NodeInfo()->Equals(nsGkAtoms::children, kNameSpaceID_XBL)) {
    54     // XBL case
    55     return MatchedNodes(static_cast<XBLChildrenElement*>(aContent));
    56   }
    58   // Web components case
    59   MOZ_ASSERT(aContent->IsHTML(nsGkAtoms::content));
    60   return MatchedNodes(static_cast<HTMLContentElement*>(aContent));
    61 }
    63 nsIContent*
    64 ExplicitChildIterator::GetNextChild()
    65 {
    66   // If we're already in the inserted-children array, look there first
    67   if (mIndexInInserted) {
    68     MOZ_ASSERT(mChild);
    69     MOZ_ASSERT(nsContentUtils::IsContentInsertionPoint(mChild));
    70     MOZ_ASSERT(!mDefaultChild);
    72     MatchedNodes assignedChildren = GetMatchedNodesForPoint(mChild);
    73     if (mIndexInInserted < assignedChildren.Length()) {
    74       return assignedChildren[mIndexInInserted++];
    75     }
    76     mIndexInInserted = 0;
    77     mChild = mChild->GetNextSibling();
    78   } else if (mShadowIterator) {
    79     // If we're inside of a <shadow> element, look through the
    80     // explicit children of the projected ShadowRoot via
    81     // the mShadowIterator.
    82     nsIContent* nextChild = mShadowIterator->GetNextChild();
    83     if (nextChild) {
    84       return nextChild;
    85     }
    87     mShadowIterator = nullptr;
    88     mChild = mChild->GetNextSibling();
    89   } else if (mDefaultChild) {
    90     // If we're already in default content, check if there are more nodes there
    91     MOZ_ASSERT(mChild);
    92     MOZ_ASSERT(nsContentUtils::IsContentInsertionPoint(mChild));
    94     mDefaultChild = mDefaultChild->GetNextSibling();
    95     if (mDefaultChild) {
    96       return mDefaultChild;
    97     }
    99     mChild = mChild->GetNextSibling();
   100   } else if (mIsFirst) {  // at the beginning of the child list
   101     mChild = mParent->GetFirstChild();
   102     mIsFirst = false;
   103   } else if (mChild) { // in the middle of the child list
   104     mChild = mChild->GetNextSibling();
   105   }
   107   // Iterate until we find a non-insertion point, or an insertion point with
   108   // content.
   109   while (mChild) {
   110     // If the current child being iterated is a shadow insertion point then
   111     // the iterator needs to go into the projected ShadowRoot.
   112     if (ShadowRoot::IsShadowInsertionPoint(mChild)) {
   113       // Look for the next child in the projected ShadowRoot for the <shadow>
   114       // element.
   115       HTMLShadowElement* shadowElem = static_cast<HTMLShadowElement*>(mChild);
   116       ShadowRoot* projectedShadow = shadowElem->GetOlderShadowRoot();
   117       if (projectedShadow) {
   118         mShadowIterator = new ExplicitChildIterator(projectedShadow);
   119         nsIContent* nextChild = mShadowIterator->GetNextChild();
   120         if (nextChild) {
   121           return nextChild;
   122         }
   123         mShadowIterator = nullptr;
   124       }
   125       mChild = mChild->GetNextSibling();
   126     } else if (nsContentUtils::IsContentInsertionPoint(mChild)) {
   127       // If the current child being iterated is a content insertion point
   128       // then the iterator needs to return the nodes distributed into
   129       // the content insertion point.
   130       MatchedNodes assignedChildren = GetMatchedNodesForPoint(mChild);
   131       if (!assignedChildren.IsEmpty()) {
   132         // Iterate through elements projected on insertion point.
   133         mIndexInInserted = 1;
   134         return assignedChildren[0];
   135       }
   137       // Insertion points inside fallback/default content
   138       // are considered inactive and do not get assigned nodes.
   139       mDefaultChild = mChild->GetFirstChild();
   140       if (mDefaultChild) {
   141         return mDefaultChild;
   142       }
   144       // If we have an insertion point with no assigned nodes and
   145       // no default content, move on to the next node.
   146       mChild = mChild->GetNextSibling();
   147     } else {
   148       // mChild is not an insertion point, thus it is the next node to
   149       // return from this iterator.
   150       break;
   151     }
   152   }
   154   return mChild;
   155 }
   157 FlattenedChildIterator::FlattenedChildIterator(nsIContent* aParent)
   158   : ExplicitChildIterator(aParent), mXBLInvolved(false)
   159 {
   160   nsXBLBinding* binding =
   161     aParent->OwnerDoc()->BindingManager()->GetBindingWithContent(aParent);
   163   if (binding) {
   164     nsIContent* anon = binding->GetAnonymousContent();
   165     if (anon) {
   166       mParent = anon;
   167       mXBLInvolved = true;
   168     }
   169   }
   171   // We set mXBLInvolved to true if either:
   172   // - The node we're iterating has a binding with content attached to it.
   173   // - The node is generated XBL content and has an <xbl:children> child.
   174   if (!mXBLInvolved && aParent->GetBindingParent()) {
   175     for (nsIContent* child = aParent->GetFirstChild();
   176          child;
   177          child = child->GetNextSibling()) {
   178       if (child->NodeInfo()->Equals(nsGkAtoms::children, kNameSpaceID_XBL)) {
   179         MOZ_ASSERT(child->GetBindingParent());
   180         mXBLInvolved = true;
   181         break;
   182       }
   183     }
   184   }
   185 }
   187 nsIContent*
   188 ExplicitChildIterator::Get()
   189 {
   190   MOZ_ASSERT(!mIsFirst);
   192   if (mIndexInInserted) {
   193     XBLChildrenElement* point = static_cast<XBLChildrenElement*>(mChild);
   194     return point->mInsertedChildren[mIndexInInserted - 1];
   195   } else if (mShadowIterator)  {
   196     return mShadowIterator->Get();
   197   }
   198   return mDefaultChild ? mDefaultChild : mChild;
   199 }
   201 nsIContent*
   202 ExplicitChildIterator::GetPreviousChild()
   203 {
   204   // If we're already in the inserted-children array, look there first
   205   if (mIndexInInserted) {
   206     // NB: mIndexInInserted points one past the last returned child so we need
   207     // to look *two* indices back in order to return the previous child.
   208     MatchedNodes assignedChildren = GetMatchedNodesForPoint(mChild);
   209     if (--mIndexInInserted) {
   210       return assignedChildren[mIndexInInserted - 1];
   211     }
   212     mChild = mChild->GetPreviousSibling();
   213   } else if (mShadowIterator) {
   214     nsIContent* previousChild = mShadowIterator->GetPreviousChild();
   215     if (previousChild) {
   216       return previousChild;
   217     }
   218     mShadowIterator = nullptr;
   219     mChild = mChild->GetPreviousSibling();
   220   } else if (mDefaultChild) {
   221     // If we're already in default content, check if there are more nodes there
   222     mDefaultChild = mDefaultChild->GetPreviousSibling();
   223     if (mDefaultChild) {
   224       return mDefaultChild;
   225     }
   227     mChild = mChild->GetPreviousSibling();
   228   } else if (mIsFirst) { // at the beginning of the child list
   229     return nullptr;
   230   } else if (mChild) { // in the middle of the child list
   231     mChild = mChild->GetPreviousSibling();
   232   } else { // at the end of the child list
   233     mChild = mParent->GetLastChild();
   234   }
   236   // Iterate until we find a non-insertion point, or an insertion point with
   237   // content.
   238   while (mChild) {
   239     if (ShadowRoot::IsShadowInsertionPoint(mChild)) {
   240       // If the current child being iterated is a shadow insertion point then
   241       // the iterator needs to go into the projected ShadowRoot.
   242       HTMLShadowElement* shadowElem = static_cast<HTMLShadowElement*>(mChild);
   243       ShadowRoot* projectedShadow = shadowElem->GetOlderShadowRoot();
   244       if (projectedShadow) {
   245         // Create a ExplicitChildIterator that begins iterating from the end.
   246         mShadowIterator = new ExplicitChildIterator(projectedShadow, false);
   247         nsIContent* previousChild = mShadowIterator->GetPreviousChild();
   248         if (previousChild) {
   249           return previousChild;
   250         }
   251         mShadowIterator = nullptr;
   252       }
   253       mChild = mChild->GetPreviousSibling();
   254     } else if (nsContentUtils::IsContentInsertionPoint(mChild)) {
   255       // If the current child being iterated is a content insertion point
   256       // then the iterator needs to return the nodes distributed into
   257       // the content insertion point.
   258       MatchedNodes assignedChildren = GetMatchedNodesForPoint(mChild);
   259       if (!assignedChildren.IsEmpty()) {
   260         mIndexInInserted = assignedChildren.Length();
   261         return assignedChildren[mIndexInInserted - 1];
   262       }
   264       mDefaultChild = mChild->GetLastChild();
   265       if (mDefaultChild) {
   266         return mDefaultChild;
   267       }
   269       mChild = mChild->GetPreviousSibling();
   270     } else {
   271       // mChild is not an insertion point, thus it is the next node to
   272       // return from this iterator.
   273       break;
   274     }
   275   }
   277   if (!mChild) {
   278     mIsFirst = true;
   279   }
   281   return mChild;
   282 }
   284 } // namespace dom
   285 } // namespace mozilla

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