Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #include "WebGLContext.h"
8 using namespace mozilla;
10 /* static */ void
11 WebGLContext::RobustnessTimerCallbackStatic(nsITimer* timer, void *thisPointer) {
12 static_cast<WebGLContext*>(thisPointer)->RobustnessTimerCallback(timer);
13 }
15 void
16 WebGLContext::SetupContextLossTimer() {
17 // If the timer was already running, don't restart it here. Instead,
18 // wait until the previous call is done, then fire it one more time.
19 // This is an optimization to prevent unnecessary cross-communication
20 // between threads.
21 if (mContextLossTimerRunning) {
22 mDrawSinceContextLossTimerSet = true;
23 return;
24 }
26 mContextRestorer->InitWithFuncCallback(RobustnessTimerCallbackStatic,
27 static_cast<void*>(this),
28 1000,
29 nsITimer::TYPE_ONE_SHOT);
30 mContextLossTimerRunning = true;
31 mDrawSinceContextLossTimerSet = false;
32 }
34 void
35 WebGLContext::TerminateContextLossTimer() {
36 if (mContextLossTimerRunning) {
37 mContextRestorer->Cancel();
38 mContextLossTimerRunning = false;
39 }
40 }