content/canvas/src/WebGLContextVertexArray.cpp

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #include "WebGLContext.h"
     7 #include "WebGLBuffer.h"
     8 #include "WebGLVertexAttribData.h"
     9 #include "WebGLVertexArray.h"
    10 #include "GLContext.h"
    12 using namespace mozilla;
    14 void
    15 WebGLContext::BindVertexArray(WebGLVertexArray *array)
    16 {
    17     if (IsContextLost())
    18         return;
    20     if (!ValidateObjectAllowDeletedOrNull("bindVertexArrayObject", array))
    21         return;
    23     if (array && array->IsDeleted()) {
    24         /* http://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt
    25          * BindVertexArrayOES fails and an INVALID_OPERATION error is
    26          * generated if array is not a name returned from a previous call to
    27          * GenVertexArraysOES, or if such a name has since been deleted with
    28          * DeleteVertexArraysOES
    29          */
    30         ErrorInvalidOperation("bindVertexArray: can't bind a deleted array!");
    31         return;
    32     }
    34     InvalidateBufferFetching();
    36     MakeContextCurrent();
    38     if (array) {
    39         gl->fBindVertexArray(array->GLName());
    40         array->SetHasEverBeenBound(true);
    41         mBoundVertexArray = array;
    42     }
    43     else {
    44         gl->fBindVertexArray(0);
    45         mBoundVertexArray = mDefaultVertexArray;
    46     }
    47 }
    49 already_AddRefed<WebGLVertexArray>
    50 WebGLContext::CreateVertexArray()
    51 {
    52     if (IsContextLost())
    53         return nullptr;
    55     nsRefPtr<WebGLVertexArray> globj = new WebGLVertexArray(this);
    57     MakeContextCurrent();
    58     gl->fGenVertexArrays(1, &globj->mGLName);
    60     mVertexArrays.insertBack(globj);
    62     return globj.forget();
    63 }
    65 void
    66 WebGLContext::DeleteVertexArray(WebGLVertexArray *array)
    67 {
    68     if (IsContextLost())
    69         return;
    71     if (array == nullptr)
    72         return;
    74     if (array->IsDeleted())
    75         return;
    77     if (mBoundVertexArray == array)
    78         BindVertexArray(static_cast<WebGLVertexArray*>(nullptr));
    80     array->RequestDelete();
    81 }
    83 bool
    84 WebGLContext::IsVertexArray(WebGLVertexArray *array)
    85 {
    86     if (IsContextLost())
    87         return false;
    89     if (!array)
    90         return false;
    92     return ValidateObjectAllowDeleted("isVertexArray", array) &&
    93            !array->IsDeleted() &&
    94            array->HasEverBeenBound();
    95 }

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