content/canvas/src/WebGLUniformLocation.h

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     2 /* This Source Code Form is subject to the terms of the Mozilla Public
     3  * License, v. 2.0. If a copy of the MPL was not distributed with this
     4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     6 #ifndef WEBGLUNIFORMLOCATION_H_
     7 #define WEBGLUNIFORMLOCATION_H_
     9 #include "WebGLObjectModel.h"
    10 #include "WebGLUniformInfo.h"
    12 namespace mozilla {
    14 class WebGLProgram;
    16 class WebGLUniformLocation MOZ_FINAL
    17     : public WebGLContextBoundObject
    18 {
    19 public:
    20     WebGLUniformLocation(WebGLContext *context, WebGLProgram *program, GLint location, const WebGLUniformInfo& info);
    22     ~WebGLUniformLocation() {
    23     }
    25     // needed for certain helper functions like ValidateObject.
    26     // WebGLUniformLocation's can't be 'Deleted' in the WebGL sense.
    27     bool IsDeleted() const { return false; }
    29     const WebGLUniformInfo &Info() const { return mInfo; }
    31     WebGLProgram *Program() const { return mProgram; }
    32     GLint Location() const { return mLocation; }
    33     uint32_t ProgramGeneration() const { return mProgramGeneration; }
    34     int ElementSize() const { return mElementSize; }
    36     JSObject* WrapObject(JSContext *cx);
    38     NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocation)
    39     NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGLUniformLocation)
    41 protected:
    42     // nsRefPtr, not WebGLRefPtr, so that we don't prevent the program from being explicitly deleted.
    43     // we just want to avoid having a dangling pointer.
    44     nsRefPtr<WebGLProgram> mProgram;
    46     uint32_t mProgramGeneration;
    47     GLint mLocation;
    48     WebGLUniformInfo mInfo;
    49     int mElementSize;
    50     friend class WebGLProgram;
    51 };
    53 } // namespace mozilla
    55 #endif

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