content/canvas/test/webgl-conformance/conformance/context/context-attribute-preserve-drawing-buffer.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (C) 2012 Opera Software ASA.  All rights reserved.
     4 Redistribution and use in source and binary forms, with or without
     5 modification, are permitted provided that the following conditions
     6 are met:
     7 1. Redistributions of source code must retain the above copyright
     8    notice, this list of conditions and the following disclaimer.
     9 2. Redistributions in binary form must reproduce the above copyright
    10    notice, this list of conditions and the following disclaimer in the
    11    documentation and/or other materials provided with the distribution.
    13 THIS SOFTWARE IS PROVIDED BY OPERA SOFTWARE ASA. ''AS IS'' AND ANY
    14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    16 PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    24  -->
    25 <!DOCTYPE html>
    26 <html>
    27     <head>
    28         <meta charset="utf-8">
    29         <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    30         <script src="../../resources/js-test-pre.js"></script>
    31         <script src="../resources/webgl-test.js"></script>
    32         <style>
    33             canvas {
    34                 width:50px;
    35                 height:50px;
    36             }
    37             .square {
    38                 display:inline-block;
    39                 width:50px;
    40                 height:50px;
    41                 background-color:red;
    42             }
    43         </style>
    44         <script>
    45             function checkResult(ctx1, ctx2, preserve) {
    46                 var imgData1 = ctx1.getImageData(0,0,1,1);
    47                 var imgData2 = ctx2.getImageData(0,0,1,1);
    48                 var correct1 = [255,0,0,255];
    49                 var correct2 = preserve ? [255,0,0,255] : [0,0,0,255];
    50                 var ok1 = true;
    51                 var ok2 = true;
    52                 for (var p = 0; p < 4; ++p) {
    53                     if (imgData1.data[p] != correct1[p])
    54                         ok1 = false;
    55                     if (imgData2.data[p] != correct2[p])
    56                         ok2 = false;
    57                 }
    58                 if (ok1 && ok2)
    59                     testPassed('Rendered ok with preserveDrawingBuffer ' + preserve +'.');
    60                 else
    61                     testFailed('Did not render ok with preserveDrawingBuffer ' + preserve + '.');
    62                 if (preserve) {
    63                     debug('<br /><span class="pass">TEST COMPLETE</span>');
    64                     notifyFinishedToHarness()
    65                 } else {
    66                     runTest(true);
    67                 }
    68             }
    70             function runTest(preserve) {
    71                 var c1 = document.getElementById('c' + (preserve * 3 + 1));
    72                 var c2 = document.getElementById('c' + (preserve * 3 + 2));
    73                 var c3 = document.getElementById('c' + (preserve * 3 + 3));
    74                 var ctx1 = c1.getContext('2d');
    75                 var ctx2 = c2.getContext('2d');
    76                 var gl = c3.getContext('experimental-webgl', { alpha:false, preserveDrawingBuffer:preserve });
    77                 gl.clearColor(1, 0, 0, 1);
    78                 gl.clear(gl.COLOR_BUFFER_BIT);
    79                 ctx1.drawImage(c3, 0, 0);
    80                 setTimeout(function() { ctx2.drawImage(c3, 0, 0); checkResult(ctx1, ctx2, preserve); }, 100);
    82             }
    83         </script>
    84     </head>
    85     <body>
    86         <div>
    87             <canvas id='c1'></canvas>
    88             <canvas id='c2'></canvas>
    89             <canvas id='c3'></canvas>
    90             <span>should look as right pattern</span>
    91             <div class='square'></div>
    92             <div class='square' style='background-color:black'></div>
    93             <div class='square'></div>
    94         </div>
    95         <div>
    96             <canvas id='c4'></canvas>
    97             <canvas id='c5'></canvas>
    98             <canvas id='c6'></canvas>
    99             <span>should look as right pattern</span>
   100             <div class='square'></div>
   101             <div class='square'></div>
   102             <div class='square'></div>
   103         </div>
   104         <div id="description"></div>
   105         <div id="console"></div>
   106         <script>
   107             description('Verify that preserveDrawingBuffer attribute is honored.');
   108             runTest(false);
   109             successfullyParsed = true;
   110             shouldBeTrue("successfullyParsed");
   111         </script>
   112     </body>
   113 </html>

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