Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL Resource Sharing.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../../debug/webgl-debug.js"> </script>
15 </head>
16 <body>
17 <canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
18 <canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 description("Tests that resources can not be shared.");
23 debug("");
25 var gl1 = create3DContext(document.getElementById("example1"));
26 var gl2 = create3DContext(document.getElementById("example2"));
27 assertMsg(gl1 && gl2,
28 "Got 3d context.");
30 var vertexObject = gl1.createBuffer();
31 gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject);
32 assertMsg(
33 gl2.getError() == gl2.INVALID_OPERATION,
34 "attempt to use a resource from the wrong context should fail with INVALID_OPERATION");
36 successfullyParsed = true;
37 </script>
38 <script>finishTest();</script>
39 </body>
40 </html>