content/canvas/test/webgl-conformance/conformance/context/resource-sharing-test.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8   <head>
     9 <meta charset="utf-8">
    10     <title>WebGL Resource Sharing.</title>
    11     <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    12     <script src="../../resources/js-test-pre.js"></script>
    13     <script src="../resources/webgl-test.js"> </script>
    14     <script src="../../debug/webgl-debug.js"> </script>
    15 </head>
    16 <body>
    17 <canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
    18 <canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
    19 <div id="description"></div>
    20 <div id="console"></div>
    21 <script>
    22 description("Tests that resources can not be shared.");
    23 debug("");
    25 var gl1 = create3DContext(document.getElementById("example1"));
    26 var gl2 = create3DContext(document.getElementById("example2"));
    27 assertMsg(gl1 && gl2,
    28           "Got 3d context.");
    30 var vertexObject = gl1.createBuffer();
    31 gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject);
    32 assertMsg(
    33   gl2.getError() == gl2.INVALID_OPERATION,
    34   "attempt to use a resource from the wrong context should fail with INVALID_OPERATION");
    36 successfullyParsed = true;
    37 </script>
    38 <script>finishTest();</script>
    39 </body>
    40 </html>

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