Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>GLSL sign function test</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/js-test-pre.js"></script>
14 <script src="../../resources/webgl-test.js"> </script>
15 <script src="../../resources/webgl-test-utils.js"> </script>
16 <script src="../../resources/glsl-generator.js"> </script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script>
22 GLSLGenerator.runFeatureTest({
23 feature: "sign",
24 testFunc: "$(func)($(arg0))",
25 emuFunc: ["float $(func)_base(float value) {",
26 " if (value == 0.0) return 0.0;",
27 " return value > 0.0 ? 1.0 : -1.0;",
28 "}"].join("\n"),
29 gridRes: 4,
30 tests: [
31 ["$(output) = vec4(",
32 " $(func)($(input).x * 2.0 - 1.0) * 0.5 + 0.5,",
33 " 0.5,",
34 " 0,",
35 " 1);"].join("\n"),
36 ["$(output) = vec4(",
37 " $(func)($(input).xy * 2.0 - vec2(1, 1)) * 0.5 + vec2(0.5, 0.5),",
38 " 0, 1);"].join("\n"),
39 ["$(output) = vec4(",
40 " $(func)($(input).xyz * 2.0 - vec3(1, 1, 1)) * 0.5 + ",
41 " vec3(0.5, 0.5, 0.5),",
42 " 1);"].join("\n"),
43 ["$(output) = ",
44 " $(func)($(input) * 2.0 - vec4(1, 1, 1, 1)) * 0.5 + ",
45 " vec4(0.5, 0.5, 0.5, 0.5);"].join("\n")
46 ]
47 });
48 successfullyParsed = true;
49 </script>
50 </body>
51 </html>