Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL GLSL Conformance Tests</title>
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
12 <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
13 <script src="../../../resources/desktop-gl-constants.js" type="text/javascript"></script>
14 <script src="../../../resources/js-test-pre.js"></script>
15 <script src="../../resources/webgl-test-utils.js"></script>
16 <script src="../../resources/glsl-conformance-test.js"></script>
17 </head>
18 <body>
19 <div id="description"></div>
20 <div id="console"></div>
21 <script id="fshaderWithLongLine" type="text/something-not-javascript">
22 precision mediump float;
23 uniform float fooo;
24 #if defined(someSymbolNotDefined)
25 #error long
26 #endif
27 void main()
28 {
29 gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
30 }
31 </script>
32 <script>
33 description("checks shader with long line succeeds");
35 var wtu = WebGLTestUtils;
36 GLSLConformanceTester.runTests([
37 { vShaderId: undefined,
38 vShaderSuccess: true,
39 fShaderId: 'fshaderWithLongLine',
40 fShaderSuccess: true,
41 fShaderPrep: function(str) {
42 function expand(str, re, replacement, count) {
43 for (var ii = 0; ii < count; ++ii) {
44 str = str.replace(re, replacement);
45 }
46 return str;
47 }
48 str = expand(str, new RegExp(" ", 'g'), " ", 12);
49 var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
50 str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
51 str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
52 str = expand(str, new RegExp("long", 'g'), "longlong", 6);
53 //debug("len:" + str.length);
54 //debug(str);
55 return str;
56 },
57 linkSuccess: true,
58 passMsg: 'shader that uses long lines should succeed',
59 }
60 ]);
62 debug("");
63 successfullyParsed = true;
65 </script>
66 </body>
67 </html>