content/canvas/test/webgl-conformance/conformance/renderbuffers/renderbuffer-initialization.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    11 <script src="../../resources/js-test-pre.js"></script>
    12 <script src="../resources/webgl-test.js"></script>
    13 <script src="../resources/webgl-test-utils.js"></script>
    14 </head>
    15 <body>
    16 <canvas id="testbed" width="400" height="400" style="width: 40px; height: 40px;"></canvas>
    17 <div id="description"></div>
    18 <div id="console"></div>
    19 <script>
    20 var wtu = WebGLTestUtils;
    21 description('Verify renderbuffers are initialized to 0 before being read in WebGL');
    23 var gl = wtu.create3DContext("testbed");
    24 if (!gl) {
    25     testFailed('canvas.getContext() failed');
    26 } else {
    27     // Set the clear color to green. It should never show up.
    28     gl.clearColor(0, 1, 0, 1);
    30     runTest(gl, gl.canvas.width, gl.canvas.height, 0);
    31     runTest(gl, gl.canvas.width, gl.canvas.height, 1);
    32     runTest(gl, gl.canvas.width, gl.canvas.height, 0);
    33     runTest(gl, gl.canvas.width, gl.canvas.height, 1);
    35     // Testing buffer clearing won't change the clear values.
    36     var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE);
    37     shouldBe("clearColor", "[0, 1, 0, 1]");
    38     glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors');
    39 }
    41 function runTest(gl, width, height, order)
    42 {
    43 	wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0],
    44                         "internal buffers have been initialized to 0");
    46     // fill the back buffer so we know that reading below happens from
    47     // the renderbuffer.
    48 	gl.clear(gl.COLOR_BUFFER_BIT);
    50     var fbo = gl.createFramebuffer();
    51     gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
    52     var colorbuffer = gl.createRenderbuffer();
    53     gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer);
    54 	switch (order) {
    55       case 0:
    56 		allocStorage(width, height);
    57 		attachBuffer(colorbuffer);
    58 		break;
    59       case 1:
    60 		attachBuffer(colorbuffer);
    61 		allocStorage(width, height);
    62 		break;
    63     }
    65     function allocStorage(width, height) {
    66       gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height);
    67 	  glErrorShouldBe(gl, gl.NO_ERROR, 'should be no error after renderbufferStorage(internalformat = RGBA4).');
    68     }
    70     function attachBuffer(colorbuffer) {
    71       gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer);
    72     }
    74     if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
    75         testFailed('Framebuffer incomplete.');
    76         return;
    77     }
    79     wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0],
    80                         "user buffers have been initialized to 0");
    82 	gl.deleteFramebuffer(fbo);
    83 	gl.deleteRenderbuffer(colorbuffer);
    85     // this clear should not matter we are about to resize
    86 	gl.clear(gl.COLOR_BUFFER_BIT);
    88     gl.canvas.width += 1;
    89     gl.canvas.height += 1;
    91     debug('');
    92 }
    94 successfullyParsed = true;
    95 </script>
    96 <script>finishTest();</script>
    97 </body>
    98 </html>

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