Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 <!--
2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
3 Use of this source code is governed by a BSD-style license that can be
4 found in the LICENSE file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <title>WebGL clear conformance test.</title>
11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
12 <script src="../../resources/js-test-pre.js"></script>
13 <script src="../resources/webgl-test.js"> </script>
14 <script src="../resources/webgl-test-utils.js"> </script>
15 </head>
16 <body>
17 <canvas id="example" width="1" height="1" style="width: 256px; height: 48px;"></canvas>
18 <div id="description"></div><div id="console"></div>
19 <script>
20 description("Test clear.");
21 var wtu = WebGLTestUtils;
22 var gl = wtu.create3DContext("example");
23 var program = wtu.setupTexturedQuad(gl);
25 glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
26 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
28 gl.clearColor(1,1,1,1);
29 gl.clear(gl.COLOR_BUFFER_BIT);
30 wtu.checkCanvas(gl, [255,255,255,255], "should be 255,255,255,255");
32 gl.clearColor(0,0,0,0);
33 gl.clear(gl.COLOR_BUFFER_BIT);
34 wtu.checkCanvas(gl, [0,0,0,0], "should be 0,0,0,0");
36 gl.colorMask(false, false, false, true);
37 gl.clearColor(1,1,1,1);
38 gl.clear(gl.COLOR_BUFFER_BIT);
39 wtu.checkCanvas(gl, [0,0,0,255], "should be 0,0,0,255");
41 var tex = gl.createTexture();
42 gl.bindTexture(gl.TEXTURE_2D, tex);
43 gl.texImage2D(
44 gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE,
45 new Uint8Array([128, 128, 128, 192]));
47 gl.disable(gl.DEPTH_TEST);
48 gl.disable(gl.BLEND);
49 gl.colorMask(true, true, true, true);
50 gl.drawArrays(gl.TRIANGLES, 0, 6);
51 wtu.checkCanvas(gl, [128,128,128,192], "should be 128,128,128,192");
53 gl.colorMask(false, false, false, true);
54 gl.clearColor(1,1,1,1);
55 gl.clear(gl.COLOR_BUFFER_BIT);
56 wtu.checkCanvas(gl, [128,128,128,255], "should be 128,128,128,255");
58 // TODO: Test depth and stencil clearing.
60 debug("");
61 successfullyParsed = true;
62 </script>
63 <script>finishTest();</script>
64 </body>
65 </html>