content/canvas/test/webgl-conformance/conformance/state/gl-get-calls.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
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     5 modification, are permitted provided that the following conditions
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     7 1. Redistributions of source code must retain the above copyright
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    11    documentation and/or other materials provided with the distribution.
    13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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    24 -->
    26 <!DOCTYPE html>
    27 <html>
    28 <head>
    29 <meta charset="utf-8">
    30 <title>WebGL gl calls Conformance Tests</title>
    31 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    32 <script src="../../resources/js-test-pre.js"></script>
    33 <script src="../resources/webgl-test.js"></script>
    34 </head>
    35 <body>
    36 <div id="description"></div>
    37 <div id="console"></div>
    38 <canvas id="canvas" width="2" height="2"> </canvas>
    40 <script>
    42 description("This test ensures basic functionality of the underlying graphics library");
    44 debug("");
    45 debug("Canvas.getContext");
    47 var minimumRequiredStencilMask = 0;
    48 var context = create3DContext(document.getElementById("canvas"));
    49 if (!context)
    50     testFailed("context does not exist");
    51 else {
    52     testPassed("context exists");
    54     debug("");
    55     debug("Context contains getError");
    56     if ("getError" in context)
    57       testPassed("context contains getError");
    58     else
    59       testFailed("context does not contains getError");
    61     debug("");
    62     debug("Check default values");
    63     shouldBe('context.getParameter(context.ACTIVE_TEXTURE)', 'context.TEXTURE0');
    64 	shouldBe('(context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_LINE_WIDTH_RANGE)[1] >= 1)', 'true');
    65 	shouldBe('(context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] <= 1) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[0] > 0) && (context.getParameter(context.ALIASED_POINT_SIZE_RANGE)[1] >= 1)', 'true');
    66     shouldBe('context.getParameter(context.ARRAY_BUFFER_BINDING)', 'null');
    67     shouldBe('context.getParameter(context.BLEND)', 'false');
    68     shouldBe('context.getParameter(context.BLEND_COLOR)', '[0, 0, 0, 0]');
    69     shouldBe('context.getParameter(context.BLEND_DST_ALPHA)', '0');
    70     shouldBe('context.getParameter(context.BLEND_DST_RGB)', '0');
    71     shouldBe('context.getParameter(context.BLEND_EQUATION_ALPHA)', 'context.FUNC_ADD');
    72     shouldBe('context.getParameter(context.BLEND_EQUATION_RGB)', 'context.FUNC_ADD');
    73     shouldBe('context.getParameter(context.BLEND_SRC_ALPHA)', '1');
    74     shouldBe('context.getParameter(context.BLEND_SRC_RGB)', '1');
    75     shouldBe('context.getParameter(context.COLOR_CLEAR_VALUE)', '[0, 0, 0, 0]');
    76     shouldBe('context.getParameter(context.COLOR_WRITEMASK)', '[true, true, true, true]');
    77     shouldBe('context.getParameter(context.CULL_FACE)', 'false');
    78     shouldBe('context.getParameter(context.CULL_FACE_MODE)', 'context.BACK');
    79     shouldBe('context.getParameter(context.CURRENT_PROGRAM)', 'null');
    80     shouldBe('context.getParameter(context.DEPTH_CLEAR_VALUE)', '1');
    81     shouldBe('context.getParameter(context.DEPTH_FUNC)', 'context.LESS');
    82     shouldBe('context.getParameter(context.DEPTH_RANGE)', '[0, 1]');
    83     shouldBe('context.getParameter(context.DEPTH_TEST)', 'false');
    84     shouldBe('context.getParameter(context.DEPTH_WRITEMASK)', 'true');
    85     shouldBe('context.getParameter(context.DITHER)', 'true');
    86     shouldBe('context.getParameter(context.ELEMENT_ARRAY_BUFFER_BINDING)', 'null');
    87     shouldBe('context.getParameter(context.FRONT_FACE)', 'context.CCW');
    88     shouldBe('context.getParameter(context.GENERATE_MIPMAP_HINT)', 'context.DONT_CARE');
    89     shouldBe('context.getParameter(context.LINE_WIDTH)', '1');
    90     shouldBe('context.getParameter(context.POLYGON_OFFSET_FACTOR)', '0');
    91     shouldBe('context.getParameter(context.POLYGON_OFFSET_FILL)', 'false');
    92     shouldBe('context.getParameter(context.POLYGON_OFFSET_UNITS)', '0');
    93     shouldBe('context.getParameter(context.RENDERBUFFER_BINDING)', 'null');
    94     shouldBe('context.getParameter(context.SAMPLE_COVERAGE_INVERT)', 'false');
    95     shouldBe('context.getParameter(context.SAMPLE_COVERAGE_VALUE)', '1');
    96     shouldBe('context.getParameter(context.SCISSOR_BOX)[0]', '0');
    97     shouldBe('context.getParameter(context.SCISSOR_BOX)[1]', '0');
    98     shouldBe('context.getParameter(context.SCISSOR_TEST)', 'false');
    99     shouldBe('context.getParameter(context.STENCIL_BACK_FAIL)', 'context.KEEP');
   100     shouldBe('context.getParameter(context.STENCIL_BACK_FUNC)', 'context.ALWAYS');
   101     shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_FAIL)', 'context.KEEP');
   102     shouldBe('context.getParameter(context.STENCIL_BACK_PASS_DEPTH_PASS)', 'context.KEEP');
   103     shouldBe('context.getParameter(context.STENCIL_BACK_REF)', '0');
   105     var stencilBits = context.getParameter(context.STENCIL_BITS);
   106     minimumRequiredStencilMask = (1 << stencilBits) - 1;
   108     shouldBe('context.getParameter(context.STENCIL_BACK_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
   109     shouldBe('context.getParameter(context.STENCIL_BACK_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
   111     // If EXT_packed_depth_stencil is supported, STENCIL_BITS > 0; otherwise, STENCIL_BITS == 0.
   112     shouldBe('context.getParameter(context.STENCIL_BITS) >= 0', 'true');
   113     shouldBe('context.getParameter(context.STENCIL_CLEAR_VALUE)', '0');
   114     shouldBe('context.getParameter(context.STENCIL_FAIL)', 'context.KEEP');
   115     shouldBe('context.getParameter(context.STENCIL_FUNC)', 'context.ALWAYS');
   116     shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_FAIL)', 'context.KEEP');
   117     shouldBe('context.getParameter(context.STENCIL_PASS_DEPTH_PASS)', 'context.KEEP');
   118     shouldBe('context.getParameter(context.STENCIL_REF)', '0');
   119     shouldBe('context.getParameter(context.STENCIL_TEST)', 'false');
   121     shouldBe('context.getParameter(context.STENCIL_VALUE_MASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
   122     shouldBe('context.getParameter(context.STENCIL_WRITEMASK) & minimumRequiredStencilMask', 'minimumRequiredStencilMask');
   124     shouldBe('context.getParameter(context.TEXTURE_BINDING_2D)', 'null');
   125     shouldBe('context.getParameter(context.TEXTURE_BINDING_CUBE_MAP)', 'null');
   126     shouldBe('context.getParameter(context.UNPACK_ALIGNMENT)', '4');
   127     shouldBe('context.getParameter(context.UNPACK_FLIP_Y_WEBGL)', 'false');
   128     shouldBe('context.getParameter(context.UNPACK_PREMULTIPLY_ALPHA_WEBGL)', 'false');
   129     shouldBe('context.getParameter(context.VIEWPORT)', '[0, 0, 2, 2]');
   130     shouldBeNonNull('context.getParameter(context.COMPRESSED_TEXTURE_FORMATS)');
   132     shouldBeTrue('context.getParameter(context.MAX_COMBINED_TEXTURE_IMAGE_UNITS) >= 8');
   133     shouldBeTrue('context.getParameter(context.MAX_CUBE_MAP_TEXTURE_SIZE) >= 16');
   134     shouldBeTrue('context.getParameter(context.MAX_FRAGMENT_UNIFORM_VECTORS) >= 16');
   135     shouldBeTrue('context.getParameter(context.MAX_RENDERBUFFER_SIZE) >= 1');
   136     shouldBeTrue('context.getParameter(context.MAX_TEXTURE_IMAGE_UNITS) >= 8');
   137     shouldBeTrue('context.getParameter(context.MAX_TEXTURE_SIZE) >= 64');
   138     shouldBeTrue('context.getParameter(context.MAX_VARYING_VECTORS) >= 8');
   139     shouldBeTrue('context.getParameter(context.MAX_VERTEX_ATTRIBS) >= 8');
   140     shouldBeTrue('context.getParameter(context.MAX_VERTEX_TEXTURE_IMAGE_UNITS) >= 0');
   141     shouldBeTrue('context.getParameter(context.MAX_VERTEX_UNIFORM_VECTORS) >= 128');
   142     // Note: This requirement should be removed from the spec IMO. Many impelementations
   143     // will be based on FBOs and FBOs might have a restriction smaller than the current screen size.
   144     // especially if there are multiple screens.
   145     shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[0] >= window.screen.width');
   146     shouldBeTrue('context.getParameter(context.MAX_VIEWPORT_DIMS)[1] >= window.screen.height');
   147 }
   149 debug("");
   150 successfullyParsed = true;
   152 </script>
   153 <script>finishTest();</script>
   155 </body>
   156 </html>

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