content/canvas/test/webgl-conformance/conformance/textures/tex-sub-image-2d.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <!--
     2 Copyright (c) 2011 The Chromium Authors. All rights reserved.
     3 Use of this source code is governed by a BSD-style license that can be
     4 found in the LICENSE file.
     5  -->
     6 <!DOCTYPE html>
     7 <html>
     8 <head>
     9 <meta charset="utf-8">
    10 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    11 <script src="../../resources/js-test-pre.js"></script>
    12 <script src="../resources/webgl-test.js"></script>
    13 <script src="../resources/webgl-test-utils.js"></script>
    14 <script id="fshader" type="x-shader/x-fragment">
    15 precision mediump float;
    17 uniform sampler2D tex;
    18 varying vec2 texCoord;
    20 void main()
    21 {
    22     float intensity = texture2D(tex, texCoord).a;
    23     gl_FragColor = vec4(intensity, intensity, intensity, 1.0);
    24 }
    25 </script>
    27 </head>
    28 <body>
    29 <canvas id="example" width="256px" height="1px"></canvas>
    30 <div id="description"></div>
    31 <div id="console"></div>
    32 <script>
    33 description('Tests texSubImage2D upload path from Uint8Array');
    35 var wtu = WebGLTestUtils;
    36 var canvas = document.getElementById("example");
    37 var gl = wtu.create3DContext(canvas);
    38 gl.disable(gl.DITHER);
    39 var program = wtu.setupProgram(
    40     gl,
    41     [wtu.setupSimpleTextureVertexShader(gl), "fshader"],
    42     ['vPosition', 'texCoord0']);
    43 wtu.setupUnitQuad(gl);
    44 var textureWidth = 256;
    45 var textureHeight = 1;
    47 textureLoc = gl.getUniformLocation(program, "tex");
    49 var texture = gl.createTexture();
    50 gl.bindTexture(gl.TEXTURE_2D, texture);
    51 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    52 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    53 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    54 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    55 // Allocate the texture object
    56 gl.texImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, textureWidth, textureHeight, 0, gl.ALPHA, gl.UNSIGNED_BYTE, null);
    57 // Prepare the image data
    58 var array = new Uint8Array(textureWidth);
    59 for (var i = 0; i < textureWidth; i++)
    60     array[i] = i;
    61 // Fill the texture object with data -- this is actually the code path being tested
    62 gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, gl.ALPHA, gl.UNSIGNED_BYTE, array);
    64 // Clear and set up
    65 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    66 gl.bindTexture(gl.TEXTURE_2D, texture);
    67 gl.useProgram(program);
    68 gl.uniform1i(textureLoc, 0);
    69 // Draw the texture to the frame buffer
    70 gl.drawArrays(gl.TRIANGLES, 0, 6);
    72 // Read back the frame buffer
    73 var buf = new Uint8Array(textureWidth * textureHeight * 4);
    74 gl.readPixels(0, 0, textureWidth, textureHeight, gl.RGBA, gl.UNSIGNED_BYTE, buf);
    76 // Verify the frame buffer's contents
    77 var passed = true;
    78 for (var i = 0; i < textureWidth; i++) {
    79     var val = i;
    80     if (buf[4 * i + 0] != val ||
    81         buf[4 * i + 1] != val ||
    82         buf[4 * i + 2] != val) {
    83         testFailed("pixel at (" + i + ", 0) was (" +
    84                    buf[4 * i + 0] + ", " +
    85                    buf[4 * i + 1] + ", " +
    86                    buf[4 * i + 2] + "), should be (" +
    87                    val + ", " + val + ", " + val + ")");
    88         passed = false;
    89         break;
    90     }
    91 }
    93 if (passed)
    94     testPassed("");
    96 successfullyParsed = true;
    97 </script>
    98 <script>finishTest();</script>
    99 </body>
   100 </html>

mercurial