Thu, 15 Jan 2015 21:03:48 +0100
Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)
1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
8 #include "SkBitmapProcShader.h"
9 #include "SkReadBuffer.h"
10 #include "SkMallocPixelRef.h"
11 #include "SkPaint.h"
12 #include "SkScalar.h"
13 #include "SkShader.h"
14 #include "SkWriteBuffer.h"
16 SkShader::SkShader() {
17 fLocalMatrix.reset();
18 SkDEBUGCODE(fInSetContext = false;)
19 }
21 SkShader::SkShader(SkReadBuffer& buffer)
22 : INHERITED(buffer) {
23 if (buffer.readBool()) {
24 buffer.readMatrix(&fLocalMatrix);
25 } else {
26 fLocalMatrix.reset();
27 }
29 SkDEBUGCODE(fInSetContext = false;)
30 }
32 SkShader::~SkShader() {
33 SkASSERT(!fInSetContext);
34 }
36 void SkShader::flatten(SkWriteBuffer& buffer) const {
37 this->INHERITED::flatten(buffer);
38 bool hasLocalM = this->hasLocalMatrix();
39 buffer.writeBool(hasLocalM);
40 if (hasLocalM) {
41 buffer.writeMatrix(fLocalMatrix);
42 }
43 }
45 bool SkShader::setContext(const SkBitmap& device,
46 const SkPaint& paint,
47 const SkMatrix& matrix) {
48 SkASSERT(!this->setContextHasBeenCalled());
50 const SkMatrix* m = &matrix;
51 SkMatrix total;
53 fPaintAlpha = paint.getAlpha();
54 if (this->hasLocalMatrix()) {
55 total.setConcat(matrix, this->getLocalMatrix());
56 m = &total;
57 }
58 if (m->invert(&fTotalInverse)) {
59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
60 SkDEBUGCODE(fInSetContext = true;)
61 return true;
62 }
63 return false;
64 }
66 void SkShader::endContext() {
67 SkASSERT(fInSetContext);
68 SkDEBUGCODE(fInSetContext = false;)
69 }
71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
72 return NULL;
73 }
75 #include "SkColorPriv.h"
77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
78 SkASSERT(span16);
79 SkASSERT(count > 0);
80 SkASSERT(this->canCallShadeSpan16());
82 // basically, if we get here, the subclass screwed up
83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented");
84 }
86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving stack-space
87 #define kTempColorCount (kTempColorQuadCount << 2)
89 #ifdef SK_CPU_BENDIAN
90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3))
91 #else
92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3)
93 #endif
95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
96 SkASSERT(count > 0);
98 SkPMColor colors[kTempColorCount];
100 while ((count -= kTempColorCount) >= 0) {
101 this->shadeSpan(x, y, colors, kTempColorCount);
102 x += kTempColorCount;
104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
105 int quads = kTempColorQuadCount;
106 do {
107 U8CPU a0 = srcA[0];
108 U8CPU a1 = srcA[4];
109 U8CPU a2 = srcA[8];
110 U8CPU a3 = srcA[12];
111 srcA += 4*4;
112 *alpha++ = SkToU8(a0);
113 *alpha++ = SkToU8(a1);
114 *alpha++ = SkToU8(a2);
115 *alpha++ = SkToU8(a3);
116 } while (--quads != 0);
117 }
118 SkASSERT(count < 0);
119 SkASSERT(count + kTempColorCount >= 0);
120 if (count += kTempColorCount) {
121 this->shadeSpan(x, y, colors, count);
123 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
124 do {
125 *alpha++ = *srcA;
126 srcA += 4;
127 } while (--count != 0);
128 }
129 #if 0
130 do {
131 int n = count;
132 if (n > kTempColorCount)
133 n = kTempColorCount;
134 SkASSERT(n > 0);
136 this->shadeSpan(x, y, colors, n);
137 x += n;
138 count -= n;
140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
141 do {
142 *alpha++ = *srcA;
143 srcA += 4;
144 } while (--n != 0);
145 } while (count > 0);
146 #endif
147 }
149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
150 MatrixClass mc = kLinear_MatrixClass;
152 if (mat.hasPerspective()) {
153 if (mat.fixedStepInX(0, NULL, NULL)) {
154 mc = kFixedStepInX_MatrixClass;
155 } else {
156 mc = kPerspective_MatrixClass;
157 }
158 }
159 return mc;
160 }
162 //////////////////////////////////////////////////////////////////////////////
164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
165 TileMode*) const {
166 return kNone_BitmapType;
167 }
169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
170 return kNone_GradientType;
171 }
173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const {
174 return NULL;
175 }
177 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
178 TileMode tmx, TileMode tmy) {
179 return ::CreateBitmapShader(src, tmx, tmy, NULL);
180 }
182 #ifndef SK_IGNORE_TO_STRING
183 void SkShader::toString(SkString* str) const {
184 if (this->hasLocalMatrix()) {
185 str->append(" ");
186 this->getLocalMatrix().toString(str);
187 }
188 }
189 #endif
191 //////////////////////////////////////////////////////////////////////////////
193 #include "SkColorShader.h"
194 #include "SkUtils.h"
196 SkColorShader::SkColorShader() {
197 fFlags = 0;
198 fInheritColor = true;
199 }
201 SkColorShader::SkColorShader(SkColor c) {
202 fFlags = 0;
203 fColor = c;
204 fInheritColor = false;
205 }
207 SkColorShader::~SkColorShader() {}
209 bool SkColorShader::isOpaque() const {
210 if (fInheritColor) {
211 return true; // using paint's alpha
212 }
213 return SkColorGetA(fColor) == 255;
214 }
216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
217 fFlags = 0; // computed in setContext
219 fInheritColor = b.readBool();
220 if (fInheritColor) {
221 return;
222 }
223 fColor = b.readColor();
224 }
226 void SkColorShader::flatten(SkWriteBuffer& buffer) const {
227 this->INHERITED::flatten(buffer);
228 buffer.writeBool(fInheritColor);
229 if (fInheritColor) {
230 return;
231 }
232 buffer.writeColor(fColor);
233 }
235 uint32_t SkColorShader::getFlags() {
236 return fFlags;
237 }
239 uint8_t SkColorShader::getSpan16Alpha() const {
240 return SkGetPackedA32(fPMColor);
241 }
243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
244 const SkMatrix& matrix) {
245 if (!this->INHERITED::setContext(device, paint, matrix)) {
246 return false;
247 }
249 unsigned a;
251 if (fInheritColor) {
252 fColor = paint.getColor();
253 a = SkColorGetA(fColor);
254 } else {
255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
256 }
258 unsigned r = SkColorGetR(fColor);
259 unsigned g = SkColorGetG(fColor);
260 unsigned b = SkColorGetB(fColor);
262 // we want this before we apply any alpha
263 fColor16 = SkPack888ToRGB16(r, g, b);
265 if (a != 255) {
266 r = SkMulDiv255Round(r, a);
267 g = SkMulDiv255Round(g, a);
268 b = SkMulDiv255Round(b, a);
269 }
270 fPMColor = SkPackARGB32(a, r, g, b);
272 fFlags = kConstInY32_Flag;
273 if (255 == a) {
274 fFlags |= kOpaqueAlpha_Flag;
275 if (paint.isDither() == false) {
276 fFlags |= kHasSpan16_Flag;
277 }
278 }
280 return true;
281 }
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
284 sk_memset32(span, fPMColor, count);
285 }
287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
288 sk_memset16(span, fColor16, count);
289 }
291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
292 memset(alpha, SkGetPackedA32(fPMColor), count);
293 }
295 // if we had a asAColor method, that would be more efficient...
296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
297 TileMode modes[]) const {
298 return kNone_BitmapType;
299 }
301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
302 if (info) {
303 if (info->fColors && info->fColorCount >= 1) {
304 info->fColors[0] = fColor;
305 }
306 info->fColorCount = 1;
307 info->fTileMode = SkShader::kRepeat_TileMode;
308 }
309 return kColor_GradientType;
310 }
312 #ifndef SK_IGNORE_TO_STRING
313 void SkColorShader::toString(SkString* str) const {
314 str->append("SkColorShader: (");
316 if (fInheritColor) {
317 str->append("Color: inherited from paint");
318 } else {
319 str->append("Color: ");
320 str->appendHex(fColor);
321 }
323 this->INHERITED::toString(str);
325 str->append(")");
326 }
327 #endif
329 ///////////////////////////////////////////////////////////////////////////////
331 #include "SkEmptyShader.h"
333 uint32_t SkEmptyShader::getFlags() { return 0; }
334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; }
336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&,
337 const SkMatrix&) { return false; }
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
340 SkDEBUGFAIL("should never get called, since setContext() returned false");
341 }
343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
344 SkDEBUGFAIL("should never get called, since setContext() returned false");
345 }
347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
348 SkDEBUGFAIL("should never get called, since setContext() returned false");
349 }
351 #ifndef SK_IGNORE_TO_STRING
352 void SkEmptyShader::toString(SkString* str) const {
353 str->append("SkEmptyShader: (");
355 this->INHERITED::toString(str);
357 str->append(")");
358 }
359 #endif