layout/reftests/svg/as-image/canvas-drawImage-simple-1a.html

Thu, 15 Jan 2015 21:03:48 +0100

author
Michael Schloh von Bennewitz <michael@schloh.com>
date
Thu, 15 Jan 2015 21:03:48 +0100
branch
TOR_BUG_9701
changeset 11
deefc01c0e14
permissions
-rw-r--r--

Integrate friendly tips from Tor colleagues to make (or not) 4.5 alpha 3;
This includes removal of overloaded (but unused) methods, and addition of
a overlooked call to DataStruct::SetData(nsISupports, uint32_t, bool.)

     1 <html>
     2   <head>
     3     <script type="text/javascript">
     4       function go() {
     5         var canvas = document.getElementById("canvas");
     6         var ctx = canvas.getContext("2d");
     7         var image = document.getElementById("image");
     9         // Draw some orange
    10         ctx.fillStyle = "orange";
    11         ctx.fillRect(0, 0, 100, 100);
    13         // Draw the SVG image on top of our red
    14         ctx.drawImage(image, 0, 0);
    15       }
    16     </script>
    17   </head>
    18   <body onload="go()">
    19     <canvas id="canvas" width="200" height="200"></canvas>
    20     <img id="image" src="lime100x100.svg" style="display: none">
    21 </body>
    22 </html>

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